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[MIRROR] Removes overlay queuing, saves 6/7 seconds of initialize. Lightly modifies stat tracking macros [MDB IGNORE] (#16449)
* Removes overlay queuing, saves 6/7 seconds of initialize. Lightly modifies stat tracking macros * merge conflict * other changes Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: tastyfish <crazychris32@gmail.com>
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LemonInTheDark
tastyfish
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cfc788851f
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@@ -46,7 +46,6 @@
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equipAntagOnDummy(mannequin, ert)
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COMPILE_OVERLAYS(mannequin)
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CHECK_TICK
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var/icon/preview_icon = icon('icons/effects/effects.dmi', "nothing")
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preview_icon.Scale(48+32, 16+32)
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@@ -309,7 +309,6 @@ GLOBAL_VAR_INIT(say_disabled, FALSE)
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qdel(I)
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randomize_human(D)
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D.dress_up_as_job(JB, TRUE)
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COMPILE_OVERLAYS(D)
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var/icon/I = icon(getFlatIcon(D), frame = 1)
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final.Insert(I, JB.title)
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qdel(D)
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@@ -338,7 +337,6 @@ GLOBAL_VAR_INIT(say_disabled, FALSE)
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randomize_human(D)
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if(JB.outfit)
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D.equipOutfit(JB.outfit, TRUE)
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COMPILE_OVERLAYS(D)
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var/icon/I = icon(getFlatIcon(D), frame = 1)
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job_key_to_icon[JB.title] = I
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qdel(D)
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