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Massive announcer/BSA overhaul (#4254)
* oh yeehaw * Update default_announcer.dm * a * Update sound.dm * Delete poweroff.ogg * pref+newshit! * Update preferences.dm * Update preferences.dm * Update preferences.dm * a * Update set_security_level.dm * a * a * a * Update default_announcer.dm * a * a * Update priority_announce.dm * a * Update priority_announce.dm * ERT NOW HAS AN ALERT OPTION * more changes to sounds! ALERTS * Update set_security_level.dm * THSI IS THE WAYSDFSASA * you think you've seen shitcode? just you wait cowboy. * a * Update set_security_level.dm * Update default_announcer.dm * Update set_security_level.dm * Update set_security_level.dm * Update gravitygenerator.dm * BSA AND FIXES! * a * Update bsa_cannon.dm * Update bsa_cannon.dm * aaaaaaaaaaaaaa * Update bsa_cannon.dm * Update bsa_cannon.dm * Update bsa_cannon.dm * a * autodocker * Update modular_skyrat/modules/bsa_overhaul/code/bsa_cannon.dm Co-authored-by: Azarak <azarak10@gmail.com>
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@@ -325,7 +325,8 @@
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"open_armory" = list("desc" = "Open armory doors", "type" = "boolean", "value" = "[(ertemplate.opendoors ? "Yes" : "No")]"),
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"leader_experience" = list("desc" = "Pick an experienced leader", "type" = "boolean", "value" = "[(ertemplate.leader_experience ? "Yes" : "No")]"),
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"random_names" = list("desc" = "Randomize names", "type" = "boolean", "value" = "[(ertemplate.random_names ? "Yes" : "No")]"),
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"spawn_admin" = list("desc" = "Spawn yourself as briefing officer", "type" = "boolean", "value" = "[(ertemplate.spawn_admin ? "Yes" : "No")]")
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"spawn_admin" = list("desc" = "Spawn yourself as briefing officer", "type" = "boolean", "value" = "[(ertemplate.spawn_admin ? "Yes" : "No")]"),
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"notify_players" = list("desc" = "Notify players that you have sent an ERT", "type" = "boolean", "value" = "[(ertemplate.notify_players ? "Yes" : "No")]") //SKYRAT EDIT ADDITION
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)
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)
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@@ -352,6 +353,7 @@
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ertemplate.leader_experience = prefs["leader_experience"]["value"] == "Yes"
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ertemplate.random_names = prefs["random_names"]["value"] == "Yes"
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ertemplate.spawn_admin = prefs["spawn_admin"]["value"] == "Yes"
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ertemplate.notify_players = prefs["notify_players"]["value"] == "Yes" //SKYRAT EDIT ADDITION
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var/list/spawnpoints = GLOB.emergencyresponseteamspawn
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var/index = 0
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@@ -443,7 +445,10 @@
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if (teamSpawned)
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message_admins("[ertemplate.polldesc] has spawned with the mission: [ertemplate.mission]")
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//SKYRAT EDIT ADDITION BEGIN
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if(ertemplate.notify_players)
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priority_announce("Central command has responded to your request for a CODE [uppertext(ertemplate.code)] Emergency Response Team and have confirmed one to be enroute.", "ERT Request", ANNOUNCER_ERTYES)
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//SKYRAT EDIT END
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//Open the Armory doors
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if(ertemplate.opendoors)
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for(var/obj/machinery/door/poddoor/ert/door in GLOB.airlocks)
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