From e14d779412e4c63fb1ad59e0ebd489f7514035fb Mon Sep 17 00:00:00 2001 From: SapphoQueer <94389951+SapphoQueer@users.noreply.github.com> Date: Thu, 19 Jun 2025 23:26:54 +0200 Subject: [PATCH] Changes the Medtech kit's bonesaw's force from 20 > 15 (#4058) ## About The Pull Request Title explains it. Goes from 6.7 hits/crit to 9 ## Why It's Good For The Game A circular saw having the damage of more dedicated melee weapons (on par with the bowie knife/cap's sabre minus the block and AP) whilst also being pocket sized - AND being included in a medkit just don't make sense. A little less damage than a regular circular saw is reasonable given it's more compact. In its current state it does more damage than the upgraded medical tools. There is very little reason for this to do as much damage as it does. ## Proof Of Testing
Screenshots/Videos
## Changelog :cl: balance: Moved the Bone Saw's force from 20 > 15 /:cl: --- modular_skyrat/modules/exp_corps/code/gear.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modular_skyrat/modules/exp_corps/code/gear.dm b/modular_skyrat/modules/exp_corps/code/gear.dm index 1c668b4ad2a..1451b5d1556 100644 --- a/modular_skyrat/modules/exp_corps/code/gear.dm +++ b/modular_skyrat/modules/exp_corps/code/gear.dm @@ -19,7 +19,7 @@ /obj/item/circular_saw/field_medic name = "bone saw" desc = "Did that sting? SAW-ry!" - force = 20 + force = 15 icon_state = "bonesaw" icon = 'modular_skyrat/modules/exp_corps/icons/bonesaw.dmi' lefthand_file = 'modular_skyrat/modules/exp_corps/icons/bonesaw_l.dmi'