Spelling and Grammar Fixes (#86022)

## About The Pull Request
Fixes several errors to spelling, grammar, and punctuation.
## Why It's Good For The Game
## Changelog
🆑
spellcheck: fixed a few typos
/🆑
This commit is contained in:
klorpa
2024-08-23 14:49:46 -05:00
committed by GitHub
parent 9a8c99cf8f
commit e1bf793264
108 changed files with 249 additions and 249 deletions
@@ -124,10 +124,10 @@
* Material Validation : Checks how much materials are available, Extracts materials from items if the container can hold them
* Material Removal : Removes material from the container
*
* Each Proc furthur belongs to a specific category
* Each Proc further belongs to a specific category
* LOW LEVEL: Procs that are used internally & should not be used anywhere else unless you know what your doing
* MID LEVEL: Procs that can be used by machines(like recycler, stacking machines) to bypass majority of checks
* HIGH LEVEL: Procs that can be used by anyone publically and guarentees safty checks & limits
* HIGH LEVEL: Procs that can be used by anyone publicly and guarantees safety checks & limits
*/
//================================Material Insertion procs==============================
@@ -236,7 +236,7 @@
//do the insert
var/last_inserted_id = insert_item_materials(target, multiplier, context)
if(!isnull(last_inserted_id))
if(delete_item || target != weapon) //we could have split the stack ourself
if(delete_item || target != weapon) //we could have split the stack ourselves
qdel(target) //item gone
return material_amount
else if(!isnull(item_stack) && item_stack != target) //insertion failed, merge the split stack back into the original
@@ -250,7 +250,7 @@
//===================================HIGH LEVEL===================================================
/**
* inserts an item from the players hand into the container. Loops through all the contents inside reccursively
* inserts an item from the players hand into the container. Loops through all the contents inside recursively
* Does all explicit checking for mat flags & callbacks to check if insertion is valid
* This proc is what you should be using for almost all cases
*
@@ -584,7 +584,7 @@
for(var/x in mats) //Loop through all required materials
var/wanted = OPTIMAL_COST(mats[x] * coefficient) * multiplier
if(!has_enough_of_material(x, wanted))//Not a category, so just check the normal way
testing("didnt have: [x] wanted: [wanted]")
testing("didn't have: [x] wanted: [wanted]")
return FALSE
return TRUE
@@ -605,7 +605,7 @@
//round amount
amt = OPTIMAL_COST(amt)
//get ref if nessassary
//get ref if necessary
if(!istype(mat))
mat = GET_MATERIAL_REF(mat)