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Spelling and Grammar Fixes (#86022)
## About The Pull Request Fixes several errors to spelling, grammar, and punctuation. ## Why It's Good For The Game ## Changelog 🆑 spellcheck: fixed a few typos /🆑
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@@ -1,11 +1,11 @@
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/// The damage healed per tick while sleeping without any modifiers
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#define HEALING_SLEEP_DEFAULT 0.2
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/// The sleep healing multipler for organ passive healing (since organs heal slowly)
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/// The sleep healing multiplier for organ passive healing (since organs heal slowly)
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#define HEALING_SLEEP_ORGAN_MULTIPLIER 5
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/// The sleep multipler for fitness xp conversion
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/// The sleep multiplier for fitness xp conversion
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#define SLEEP_QUALITY_WORKOUT_MULTIPLER 10
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//Largely negative status effects go here, even if they have small benificial effects
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//Largely negative status effects go here, even if they have small beneficial effects
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//STUN EFFECTS
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/datum/status_effect/incapacitating
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tick_interval = -1
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@@ -732,7 +732,7 @@
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status_type = STATUS_EFFECT_REPLACE
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tick_interval = 0.2 SECONDS
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alert_type = null
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var/msg_stage = 0//so you dont get the most intense messages immediately
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var/msg_stage = 0//so you don't get the most intense messages immediately
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/datum/status_effect/fake_virus/on_apply()
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if(HAS_TRAIT(owner, TRAIT_VIRUSIMMUNE))
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@@ -66,7 +66,7 @@
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if(need_mob_update)
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owner.updatehealth()
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if(totaldamage >= 0) // AdjustBruteLoss returns a negative value on succesful damage adjustment
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if(totaldamage >= 0) // AdjustBruteLoss returns a negative value on successful damage adjustment
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our_slime.balloon_alert(our_slime, "not food!")
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our_slime.stop_feeding()
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return
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@@ -52,7 +52,7 @@
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owner.set_jitter_if_lower(100 SECONDS)
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owner.Paralyze(duration)
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owner.visible_message(span_warning("[owner] drops to the ground as [owner.p_they()] start seizing up."), \
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span_warning("[pick("You can't collect your thoughts...", "You suddenly feel extremely dizzy...", "You cant think straight...","You can't move your face properly anymore...")]"))
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span_warning("[pick("You can't collect your thoughts...", "You suddenly feel extremely dizzy...", "You can't think straight...","You can't move your face properly anymore...")]"))
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return TRUE
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/atom/movable/screen/alert/status_effect/seizure
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@@ -8,7 +8,7 @@
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/// How many stacks are currently accumulated.
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/// Also, the default stacks number given on application.
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var/stacks = 0
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// Deciseconds until ticks start occuring, which removes stacks
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// Deciseconds until ticks start occurring, which removes stacks
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/// (first stack will be removed at this time plus tick_interval)
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var/delay_before_decay
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/// How many stacks are lost per tick (decay trigger)
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@@ -31,11 +31,11 @@
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/// Put the state name without the number in these state vars
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var/overlay_state
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/// Icon state for underlays applied when the status effect is applied
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/// The number is concatonated onto the string based on the number of stacks to get the correct state name.
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/// The number is concatenated onto the string based on the number of stacks to get the correct state name.
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var/underlay_state
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/// A reference to our overlay appearance
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var/mutable_appearance/status_overlay
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/// A referenceto our underlay appearance
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/// A reference to our underlay appearance
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var/mutable_appearance/status_underlay
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/// Effects that occur when the stack count crosses stack_threshold
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@@ -90,7 +90,7 @@
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owner.underlays -= status_underlay
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stacks += stacks_added
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if(stacks > 0)
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if(stacks >= stack_threshold && !threshold_crossed) //threshold_crossed check prevents threshold effect from occuring if changing from above threshold to still above threshold
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if(stacks >= stack_threshold && !threshold_crossed) //threshold_crossed check prevents threshold effect from occurring if changing from above threshold to still above threshold
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threshold_crossed = TRUE
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on_threshold_cross()
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if(consumed_on_threshold)
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