Spelling and Grammar Fixes (#86022)

## About The Pull Request
Fixes several errors to spelling, grammar, and punctuation.
## Why It's Good For The Game
## Changelog
🆑
spellcheck: fixed a few typos
/🆑
This commit is contained in:
klorpa
2024-08-23 21:49:46 +02:00
committed by GitHub
parent 9a8c99cf8f
commit e1bf793264
108 changed files with 249 additions and 249 deletions
@@ -1,11 +1,11 @@
/// The damage healed per tick while sleeping without any modifiers
#define HEALING_SLEEP_DEFAULT 0.2
/// The sleep healing multipler for organ passive healing (since organs heal slowly)
/// The sleep healing multiplier for organ passive healing (since organs heal slowly)
#define HEALING_SLEEP_ORGAN_MULTIPLIER 5
/// The sleep multipler for fitness xp conversion
/// The sleep multiplier for fitness xp conversion
#define SLEEP_QUALITY_WORKOUT_MULTIPLER 10
//Largely negative status effects go here, even if they have small benificial effects
//Largely negative status effects go here, even if they have small beneficial effects
//STUN EFFECTS
/datum/status_effect/incapacitating
tick_interval = -1
@@ -732,7 +732,7 @@
status_type = STATUS_EFFECT_REPLACE
tick_interval = 0.2 SECONDS
alert_type = null
var/msg_stage = 0//so you dont get the most intense messages immediately
var/msg_stage = 0//so you don't get the most intense messages immediately
/datum/status_effect/fake_virus/on_apply()
if(HAS_TRAIT(owner, TRAIT_VIRUSIMMUNE))
@@ -66,7 +66,7 @@
if(need_mob_update)
owner.updatehealth()
if(totaldamage >= 0) // AdjustBruteLoss returns a negative value on succesful damage adjustment
if(totaldamage >= 0) // AdjustBruteLoss returns a negative value on successful damage adjustment
our_slime.balloon_alert(our_slime, "not food!")
our_slime.stop_feeding()
return
+1 -1
View File
@@ -52,7 +52,7 @@
owner.set_jitter_if_lower(100 SECONDS)
owner.Paralyze(duration)
owner.visible_message(span_warning("[owner] drops to the ground as [owner.p_they()] start seizing up."), \
span_warning("[pick("You can't collect your thoughts...", "You suddenly feel extremely dizzy...", "You cant think straight...","You can't move your face properly anymore...")]"))
span_warning("[pick("You can't collect your thoughts...", "You suddenly feel extremely dizzy...", "You can't think straight...","You can't move your face properly anymore...")]"))
return TRUE
/atom/movable/screen/alert/status_effect/seizure
@@ -8,7 +8,7 @@
/// How many stacks are currently accumulated.
/// Also, the default stacks number given on application.
var/stacks = 0
// Deciseconds until ticks start occuring, which removes stacks
// Deciseconds until ticks start occurring, which removes stacks
/// (first stack will be removed at this time plus tick_interval)
var/delay_before_decay
/// How many stacks are lost per tick (decay trigger)
@@ -31,11 +31,11 @@
/// Put the state name without the number in these state vars
var/overlay_state
/// Icon state for underlays applied when the status effect is applied
/// The number is concatonated onto the string based on the number of stacks to get the correct state name.
/// The number is concatenated onto the string based on the number of stacks to get the correct state name.
var/underlay_state
/// A reference to our overlay appearance
var/mutable_appearance/status_overlay
/// A referenceto our underlay appearance
/// A reference to our underlay appearance
var/mutable_appearance/status_underlay
/// Effects that occur when the stack count crosses stack_threshold
@@ -90,7 +90,7 @@
owner.underlays -= status_underlay
stacks += stacks_added
if(stacks > 0)
if(stacks >= stack_threshold && !threshold_crossed) //threshold_crossed check prevents threshold effect from occuring if changing from above threshold to still above threshold
if(stacks >= stack_threshold && !threshold_crossed) //threshold_crossed check prevents threshold effect from occurring if changing from above threshold to still above threshold
threshold_crossed = TRUE
on_threshold_cross()
if(consumed_on_threshold)