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Spelling and Grammar Fixes (#86022)
## About The Pull Request Fixes several errors to spelling, grammar, and punctuation. ## Why It's Good For The Game ## Changelog 🆑 spellcheck: fixed a few typos /🆑
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@@ -8,7 +8,7 @@
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/// How many stacks are currently accumulated.
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/// Also, the default stacks number given on application.
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var/stacks = 0
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// Deciseconds until ticks start occuring, which removes stacks
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// Deciseconds until ticks start occurring, which removes stacks
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/// (first stack will be removed at this time plus tick_interval)
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var/delay_before_decay
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/// How many stacks are lost per tick (decay trigger)
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@@ -31,11 +31,11 @@
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/// Put the state name without the number in these state vars
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var/overlay_state
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/// Icon state for underlays applied when the status effect is applied
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/// The number is concatonated onto the string based on the number of stacks to get the correct state name.
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/// The number is concatenated onto the string based on the number of stacks to get the correct state name.
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var/underlay_state
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/// A reference to our overlay appearance
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var/mutable_appearance/status_overlay
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/// A referenceto our underlay appearance
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/// A reference to our underlay appearance
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var/mutable_appearance/status_underlay
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/// Effects that occur when the stack count crosses stack_threshold
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@@ -90,7 +90,7 @@
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owner.underlays -= status_underlay
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stacks += stacks_added
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if(stacks > 0)
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if(stacks >= stack_threshold && !threshold_crossed) //threshold_crossed check prevents threshold effect from occuring if changing from above threshold to still above threshold
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if(stacks >= stack_threshold && !threshold_crossed) //threshold_crossed check prevents threshold effect from occurring if changing from above threshold to still above threshold
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threshold_crossed = TRUE
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on_threshold_cross()
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if(consumed_on_threshold)
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