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Spelling and Grammar Fixes (#86022)
## About The Pull Request Fixes several errors to spelling, grammar, and punctuation. ## Why It's Good For The Game ## Changelog 🆑 spellcheck: fixed a few typos /🆑
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@@ -55,7 +55,7 @@
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to_chat(sender, span_warning("You should use [src] on an AI upload console or the AI core itself."))
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return
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if(malf_candidate.mind?.has_antag_datum(/datum/antagonist/malf_ai)) //Already malf
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to_chat(sender, span_warning("Unknown error occured. Upload process aborted."))
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to_chat(sender, span_warning("Unknown error occurred. Upload process aborted."))
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return
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var/datum/antagonist/malf_ai/infected/malf_datum = new (give_objectives = TRUE, new_boss = sender.mind)
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@@ -229,7 +229,7 @@
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* Actually add current decal to the floor.
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*
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* Responsible for actually adding the element to the turf for maximum flexibility.area
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* Can be overriden for different decal behaviors.
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* Can be overridden for different decal behaviors.
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* Arguments:
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* * target - The turf being painted to
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*/
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@@ -1,7 +1,7 @@
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/obj/item/bear_armor
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name = "pile of bear armor"
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desc = "A scattered pile of various shaped armor pieces fitted for a bear, some duct tape, and a nail filer. Crude instructions \
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are written on the back of one of the plates in russian. This seems like an awful idea."
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are written on the back of one of the plates in Russian. This seems like an awful idea."
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icon = 'icons/obj/tools.dmi'
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icon_state = "bear_armor_upgrade"
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@@ -80,7 +80,7 @@
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/**
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* Handles adding components to the chainsaw. Added in Initialize()
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*
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* Applies components to the chainsaw. Added as a seperate proc to allow for
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* Applies components to the chainsaw. Added as a separate proc to allow for
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* variance between subtypes
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*/
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/obj/item/chainsaw/proc/apply_components()
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@@ -2,7 +2,7 @@
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name = "blank chromosome"
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icon = 'icons/obj/science/chromosomes.dmi'
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icon_state = ""
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desc = "A tube holding chromosomic data."
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desc = "A tube holding chromosomal data."
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force = 0
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w_class = WEIGHT_CLASS_SMALL
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@@ -16,7 +16,7 @@
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/obj/item/chromosome/proc/can_apply(datum/mutation/human/HM)
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if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE))
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return FALSE
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if((stabilizer_coeff != 1) && (HM.stabilizer_coeff != -1)) //if the chromosome is 1, we dont change anything. If the mutation is -1, we cant change it. sorry
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if((stabilizer_coeff != 1) && (HM.stabilizer_coeff != -1)) //if the chromosome is 1, we don't change anything. If the mutation is -1, we can't change it. sorry
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return TRUE
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if((synchronizer_coeff != 1) && (HM.synchronizer_coeff != -1))
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return TRUE
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@@ -202,7 +202,7 @@
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/obj/item/razor/suicide_act(mob/living/carbon/user)
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user.visible_message(span_suicide("[user] begins shaving [user.p_them()]self without the razor guard! It looks like [user.p_theyre()] trying to commit suicide!"))
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shave(user, BODY_ZONE_PRECISE_MOUTH)
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shave(user, BODY_ZONE_HEAD)//doesnt need to be BODY_ZONE_HEAD specifically, but whatever
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shave(user, BODY_ZONE_HEAD)//doesn't need to be BODY_ZONE_HEAD specifically, but whatever
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return BRUTELOSS
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/obj/item/razor/proc/shave(mob/living/carbon/human/skinhead, location = BODY_ZONE_PRECISE_MOUTH)
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@@ -208,7 +208,7 @@
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for(var/obj/machinery/light/target in user.loc)
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replace_light(target, user)
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on_a_light = TRUE
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if(!on_a_light) //So we dont give a ballon alert when we just used replace_light
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if(!on_a_light) //So we don't give a balloon alert when we just used replace_light
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user.balloon_alert(user, "[uses] lights, [bulb_shards]/[BULB_SHARDS_REQUIRED] fragments")
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/**
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@@ -580,7 +580,7 @@
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/obj/item/food/burger/rib
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name = "mcrib"
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desc = "An elusive rib shaped burger with limited availablity across the galaxy. Not as good as you remember it."
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desc = "An elusive rib shaped burger with limited availability across the galaxy. Not as good as you remember it."
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icon_state = "mcrib"
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food_reagents = list(
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/datum/reagent/consumable/nutriment = 2,
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@@ -521,7 +521,7 @@
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/obj/item/food/patty
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name = "patty"
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desc = "The nanotrasen patty is the patty for you and me!"
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desc = "The Nanotrasen patty is the patty for you and me!"
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icon = 'icons/obj/food/meat.dmi'
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icon_state = "patty"
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food_reagents = list(/datum/reagent/consumable/nutriment/protein = 2)
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