Spelling and Grammar Fixes (#86022)

## About The Pull Request
Fixes several errors to spelling, grammar, and punctuation.
## Why It's Good For The Game
## Changelog
🆑
spellcheck: fixed a few typos
/🆑
This commit is contained in:
klorpa
2024-08-23 21:49:46 +02:00
committed by GitHub
parent 9a8c99cf8f
commit e1bf793264
108 changed files with 249 additions and 249 deletions
@@ -70,7 +70,7 @@
/datum/heretic_knowledge/spell/cosmic_runes
name = "Cosmic Runes"
desc = "Grants you Cosmic Runes, a spell that creates two runes linked with eachother for easy teleportation. \
desc = "Grants you Cosmic Runes, a spell that creates two runes linked with each other for easy teleportation. \
Only the entity activating the rune will get transported, and it can be used by anyone without a star mark. \
However, people with a star mark will get transported along with another person using the rune."
gain_text = "The distant stars crept into my dreams, roaring and screaming without reason. \
@@ -75,7 +75,7 @@
return FALSE
// We've got no targets set, let's try to set some.
// If we recently failed to aquire targets, we will be unable to aquire any.
// If we recently failed to acquire targets, we will be unable to acquire any.
if(!LAZYLEN(heretic_datum.sac_targets))
atoms += user
return TRUE
@@ -189,7 +189,7 @@
* Arguments
* * user - the mob doing the sacrifice (a heretic)
* * selected_atoms - a list of all atoms chosen. Should be (at least) one human.
* * loc - the turf the sacrifice is occuring on
* * loc - the turf the sacrifice is occurring on
*/
/datum/heretic_knowledge/hunt_and_sacrifice/proc/sacrifice_process(mob/living/user, list/selected_atoms, turf/loc)
@@ -50,7 +50,7 @@
playsound(owner, 'sound/magic/repulse.ogg', 75, TRUE)
qdel(src) //what happens when this is procced.
//Each mark has diffrent effects when it is destroyed that combine with the mansus grasp effect.
//Each mark has different effects when it is destroyed that combine with the mansus grasp effect.
// MARK OF FLESH
@@ -284,5 +284,5 @@
. = ..()
UnregisterSignal (owner, COMSIG_MOB_APPLY_DAMAGE)
// Incase the trait was not removed earlier
// In case the trait was not removed earlier
REMOVE_TRAIT(owner, TRAIT_PACIFISM, id)
@@ -1,6 +1,6 @@
/obj/structure/lock_tear
name = "???"
desc = "It stares back. Theres no reason to remain. Run."
desc = "It stares back. There's no reason to remain. Run."
max_integrity = INFINITE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
icon = 'icons/obj/anomaly.dmi'
@@ -314,7 +314,7 @@
owner.current.visible_message(span_deconversion_message("[owner.current] looks like [owner.current.p_theyve()] just remembered [owner.current.p_their()] real allegiance!"), null, null, null, owner.current)
to_chat(owner, "<span class='deconversion_message bold'>You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you....</span>")
else if(issilicon(owner.current))
owner.current.visible_message(span_deconversion_message("The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it."), null, null, null, owner.current)
owner.current.visible_message(span_deconversion_message("The frame beeps contentedly, purging the hostile memory engram from the MMI before initializing it."), null, null, null, owner.current)
to_chat(owner, span_userdanger("The frame's firmware detects and deletes your neural reprogramming! You remember nothing but the name of the one who flashed you."))
/datum/antagonist/rev/head/farewell()
@@ -327,7 +327,7 @@
else
to_chat(owner, "<span class='deconversion_message bold'>The sweet release of death. You are no longer a Head Revolutionary.</span>")
else if(issilicon(owner.current))
owner.current.visible_message(span_deconversion_message("The frame beeps contentedly, suppressing the disloyal personality traits from the MMI before initalizing it."), null, null, null, owner.current)
owner.current.visible_message(span_deconversion_message("The frame beeps contentedly, suppressing the disloyal personality traits from the MMI before initializing it."), null, null, null, owner.current)
to_chat(owner, span_userdanger("The frame's firmware detects and suppresses your unwanted personality traits! You feel more content with the leadership around these parts."))
/// Handles rev removal via IC methods such as borging, mindshielding, blunt force trauma to the head or revs losing.
@@ -173,7 +173,7 @@
* Triggers when Space Dragon completes his objective.
* Calls the shuttle with a coefficient of 3, making it impossible to recall.
* Sets all of his rifts to allow for infinite sentient carp spawns
* Also plays appropiate sounds and CENTCOM messages.
* Also plays appropriate sounds and CENTCOM messages.
*/
/datum/antagonist/space_dragon/proc/victory()
objective_complete = TRUE
@@ -188,9 +188,9 @@
rift.time_charged = rift.max_charge
/**
* Gives Space Dragon their the rift speed buff permanantly and fully heals the user.
* Gives Space Dragon their the rift speed buff permanently and fully heals the user.
*
* Gives Space Dragon the enraged speed buff from charging rifts permanantly.
* Gives Space Dragon the enraged speed buff from charging rifts permanently.
* Only happens in circumstances where Space Dragon completes their objective.
* Also gives them a full heal.
*/
@@ -1,6 +1,6 @@
///all the employers that are syndicate
#define FLAVOR_FACTION_SYNDICATE "syndicate"
///all the employers that are nanotrasen
///all the employers that are Nanotrasen
#define FLAVOR_FACTION_NANOTRASEN "nanotrasen"
/datum/antagonist/traitor
@@ -12,7 +12,7 @@
deactive_msg = "You refocus your eyes..."
/// how long we need to stare at someone to unsettle them (woooooh)
var/stare_time = 8 SECONDS
/// how long we stun someone on succesful cast
/// how long we stun someone on successful cast
var/stun_time = 2 SECONDS
/// stamina damage we doooo
var/stamina_damage = 80
@@ -290,9 +290,9 @@
/// Procs for moving soul in and out off stone
/// Transfer the mind of a carbon mob (which is then dusted) into a shade mob inside src.
/// If forced, sacrifical and stat checks are skipped.
/// If forced, sacrificial and stat checks are skipped.
/obj/item/soulstone/proc/capture_soul(mob/living/carbon/victim, mob/user, forced = FALSE)
if(!iscarbon(victim)) //TODO: Add sacrifice stoning for non-organics, just because you have no body doesnt mean you dont have a soul
if(!iscarbon(victim)) //TODO: Add sacrifice stoning for non-organics, just because you have no body doesn't mean you don't have a soul
return FALSE
if(contents.len)
return FALSE