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Spelling and Grammar Fixes (#86022)
## About The Pull Request Fixes several errors to spelling, grammar, and punctuation. ## Why It's Good For The Game ## Changelog 🆑 spellcheck: fixed a few typos /🆑
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@@ -70,7 +70,7 @@
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/datum/heretic_knowledge/spell/cosmic_runes
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name = "Cosmic Runes"
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desc = "Grants you Cosmic Runes, a spell that creates two runes linked with eachother for easy teleportation. \
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desc = "Grants you Cosmic Runes, a spell that creates two runes linked with each other for easy teleportation. \
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Only the entity activating the rune will get transported, and it can be used by anyone without a star mark. \
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However, people with a star mark will get transported along with another person using the rune."
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gain_text = "The distant stars crept into my dreams, roaring and screaming without reason. \
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+2
-2
@@ -75,7 +75,7 @@
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return FALSE
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// We've got no targets set, let's try to set some.
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// If we recently failed to aquire targets, we will be unable to aquire any.
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// If we recently failed to acquire targets, we will be unable to acquire any.
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if(!LAZYLEN(heretic_datum.sac_targets))
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atoms += user
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return TRUE
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@@ -189,7 +189,7 @@
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* Arguments
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* * user - the mob doing the sacrifice (a heretic)
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* * selected_atoms - a list of all atoms chosen. Should be (at least) one human.
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* * loc - the turf the sacrifice is occuring on
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* * loc - the turf the sacrifice is occurring on
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*/
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/datum/heretic_knowledge/hunt_and_sacrifice/proc/sacrifice_process(mob/living/user, list/selected_atoms, turf/loc)
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@@ -50,7 +50,7 @@
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playsound(owner, 'sound/magic/repulse.ogg', 75, TRUE)
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qdel(src) //what happens when this is procced.
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//Each mark has diffrent effects when it is destroyed that combine with the mansus grasp effect.
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//Each mark has different effects when it is destroyed that combine with the mansus grasp effect.
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// MARK OF FLESH
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@@ -284,5 +284,5 @@
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. = ..()
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UnregisterSignal (owner, COMSIG_MOB_APPLY_DAMAGE)
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// Incase the trait was not removed earlier
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// In case the trait was not removed earlier
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REMOVE_TRAIT(owner, TRAIT_PACIFISM, id)
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@@ -1,6 +1,6 @@
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/obj/structure/lock_tear
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name = "???"
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desc = "It stares back. Theres no reason to remain. Run."
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desc = "It stares back. There's no reason to remain. Run."
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max_integrity = INFINITE
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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icon = 'icons/obj/anomaly.dmi'
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@@ -314,7 +314,7 @@
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owner.current.visible_message(span_deconversion_message("[owner.current] looks like [owner.current.p_theyve()] just remembered [owner.current.p_their()] real allegiance!"), null, null, null, owner.current)
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to_chat(owner, "<span class='deconversion_message bold'>You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you....</span>")
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else if(issilicon(owner.current))
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owner.current.visible_message(span_deconversion_message("The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it."), null, null, null, owner.current)
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owner.current.visible_message(span_deconversion_message("The frame beeps contentedly, purging the hostile memory engram from the MMI before initializing it."), null, null, null, owner.current)
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to_chat(owner, span_userdanger("The frame's firmware detects and deletes your neural reprogramming! You remember nothing but the name of the one who flashed you."))
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/datum/antagonist/rev/head/farewell()
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@@ -327,7 +327,7 @@
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else
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to_chat(owner, "<span class='deconversion_message bold'>The sweet release of death. You are no longer a Head Revolutionary.</span>")
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else if(issilicon(owner.current))
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owner.current.visible_message(span_deconversion_message("The frame beeps contentedly, suppressing the disloyal personality traits from the MMI before initalizing it."), null, null, null, owner.current)
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owner.current.visible_message(span_deconversion_message("The frame beeps contentedly, suppressing the disloyal personality traits from the MMI before initializing it."), null, null, null, owner.current)
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to_chat(owner, span_userdanger("The frame's firmware detects and suppresses your unwanted personality traits! You feel more content with the leadership around these parts."))
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/// Handles rev removal via IC methods such as borging, mindshielding, blunt force trauma to the head or revs losing.
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@@ -173,7 +173,7 @@
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* Triggers when Space Dragon completes his objective.
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* Calls the shuttle with a coefficient of 3, making it impossible to recall.
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* Sets all of his rifts to allow for infinite sentient carp spawns
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* Also plays appropiate sounds and CENTCOM messages.
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* Also plays appropriate sounds and CENTCOM messages.
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*/
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/datum/antagonist/space_dragon/proc/victory()
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objective_complete = TRUE
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@@ -188,9 +188,9 @@
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rift.time_charged = rift.max_charge
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/**
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* Gives Space Dragon their the rift speed buff permanantly and fully heals the user.
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* Gives Space Dragon their the rift speed buff permanently and fully heals the user.
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*
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* Gives Space Dragon the enraged speed buff from charging rifts permanantly.
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* Gives Space Dragon the enraged speed buff from charging rifts permanently.
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* Only happens in circumstances where Space Dragon completes their objective.
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* Also gives them a full heal.
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*/
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@@ -1,6 +1,6 @@
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///all the employers that are syndicate
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#define FLAVOR_FACTION_SYNDICATE "syndicate"
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///all the employers that are nanotrasen
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///all the employers that are Nanotrasen
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#define FLAVOR_FACTION_NANOTRASEN "nanotrasen"
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/datum/antagonist/traitor
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@@ -12,7 +12,7 @@
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deactive_msg = "You refocus your eyes..."
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/// how long we need to stare at someone to unsettle them (woooooh)
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var/stare_time = 8 SECONDS
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/// how long we stun someone on succesful cast
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/// how long we stun someone on successful cast
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var/stun_time = 2 SECONDS
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/// stamina damage we doooo
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var/stamina_damage = 80
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@@ -290,9 +290,9 @@
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/// Procs for moving soul in and out off stone
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/// Transfer the mind of a carbon mob (which is then dusted) into a shade mob inside src.
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/// If forced, sacrifical and stat checks are skipped.
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/// If forced, sacrificial and stat checks are skipped.
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/obj/item/soulstone/proc/capture_soul(mob/living/carbon/victim, mob/user, forced = FALSE)
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if(!iscarbon(victim)) //TODO: Add sacrifice stoning for non-organics, just because you have no body doesnt mean you dont have a soul
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if(!iscarbon(victim)) //TODO: Add sacrifice stoning for non-organics, just because you have no body doesn't mean you don't have a soul
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return FALSE
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if(contents.len)
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return FALSE
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