[ready] Golem DLC pass 2018 (Adds new golem types) (#41951)

* Bronze golem

* adds creation

ad

* removes shit adds shit

* temp

* fff

* bone, leather and cardboard

* fff

* boneyard

* temp

* ahahahha dumb moron

* adds durathread golem sprites

* reee

* ass

* Auto stash before merge of "golemgang" and "origin/golemgang"

* fix

* uuh

* d

doned

* remove dupe
This commit is contained in:
Qustinnus
2019-01-16 19:42:20 +01:00
committed by moo
parent ed3f3af978
commit e1d360ff05
29 changed files with 379 additions and 120 deletions
+8 -5
View File
@@ -92,8 +92,11 @@
TRUE,
GLOB.footstep[T.footstep][3] + e)
if(!H.shoes && !feetCover) //are we NOT wearing shoes?
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
GLOB.barefootstep[T.barefootstep][2] * v,
TRUE,
GLOB.barefootstep[T.barefootstep][3] + e)
if((!H.shoes && !feetCover) || !(H.mobility_flags & MOBILITY_STAND)) //are we NOT wearing shoes or are we lying/crawling (using hands to move around)?
if(H.dna.species.special_step_sounds)
playsound(T, pick(H.dna.species.special_step_sounds), 50, TRUE)
else
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
GLOB.barefootstep[T.barefootstep][2] * v,
TRUE,
GLOB.barefootstep[T.barefootstep][3] + e)