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[ready] Golem DLC pass 2018 (Adds new golem types) (#41951)
* Bronze golem * adds creation ad * removes shit adds shit * temp * fff * bone, leather and cardboard * fff * boneyard * temp * ahahahha dumb moron * adds durathread golem sprites * reee * ass * Auto stash before merge of "golemgang" and "origin/golemgang" * fix * uuh * d doned * remove dupe
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@@ -53,6 +53,11 @@
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user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
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qdel(C.handcuffed)
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return
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else if(istype(C) && C.has_status_effect(STATUS_EFFECT_CHOKINGSTRAND))
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to_chat(C, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
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if(do_after(user, 15, null, C))
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to_chat(C, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
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C.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
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else
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..()
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@@ -149,6 +149,9 @@
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log_admin("[key_name(new_spawn)] possessed a golem shell enslaved to [key_name(owner)].")
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if(ishuman(new_spawn))
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var/mob/living/carbon/human/H = new_spawn
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if(has_owner)
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var/datum/species/golem/G = H.dna.species
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G.owner = owner
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H.set_cloned_appearance()
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if(!name)
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if(has_owner)
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