[ready] Golem DLC pass 2018 (Adds new golem types) (#41951)

* Bronze golem

* adds creation

ad

* removes shit adds shit

* temp

* fff

* bone, leather and cardboard

* fff

* boneyard

* temp

* ahahahha dumb moron

* adds durathread golem sprites

* reee

* ass

* Auto stash before merge of "golemgang" and "origin/golemgang"

* fix

* uuh

* d

doned

* remove dupe
This commit is contained in:
Qustinnus
2019-01-16 19:42:20 +01:00
committed by moo
parent ed3f3af978
commit e1d360ff05
29 changed files with 379 additions and 120 deletions
@@ -53,6 +53,11 @@
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
qdel(C.handcuffed)
return
else if(istype(C) && C.has_status_effect(STATUS_EFFECT_CHOKINGSTRAND))
to_chat(C, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
if(do_after(user, 15, null, C))
to_chat(C, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
C.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
else
..()
@@ -149,6 +149,9 @@
log_admin("[key_name(new_spawn)] possessed a golem shell enslaved to [key_name(owner)].")
if(ishuman(new_spawn))
var/mob/living/carbon/human/H = new_spawn
if(has_owner)
var/datum/species/golem/G = H.dna.species
G.owner = owner
H.set_cloned_appearance()
if(!name)
if(has_owner)