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[ready] Golem DLC pass 2018 (Adds new golem types) (#41951)
* Bronze golem * adds creation ad * removes shit adds shit * temp * fff * bone, leather and cardboard * fff * boneyard * temp * ahahahha dumb moron * adds durathread golem sprites * reee * ass * Auto stash before merge of "golemgang" and "origin/golemgang" * fix * uuh * d doned * remove dupe
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@@ -215,15 +215,15 @@
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glass_desc = "White and nutritious goodness!"
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/datum/reagent/consumable/milk/on_mob_life(mob/living/carbon/M)
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if(M.getBruteLoss() && prob(20))
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M.heal_bodypart_damage(1,0, 0)
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if(M.has_trait(TRAIT_CALCIUM_HEALER))
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M.heal_bodypart_damage(1.5,0, 0)
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. = 1
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else
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if(M.getBruteLoss() && prob(20))
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M.heal_bodypart_damage(1,0, 0)
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. = 1
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if(holder.has_reagent("capsaicin"))
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holder.remove_reagent("capsaicin", 2)
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var/datum/dna/Mdna = M.has_dna()
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if(Mdna && Mdna.species && (Mdna.species.id == "plasmaman" || Mdna.species.id == "skeleton"))
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M.heal_bodypart_damage(1,0, 0)
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. = 1
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..()
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/datum/reagent/consumable/soymilk
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@@ -921,7 +921,7 @@
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/datum/reagent/toxin/bonehurtingjuice/on_mob_life(mob/living/carbon/M)
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M.adjustStaminaLoss(15, 0)
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if(M.dna.species.type == /datum/species/skeleton || M.dna.species.type == /datum/species/plasmaman)
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if(M.has_trait(TRAIT_CALCIUM_HEALER))
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M.adjustBruteLoss(0.5, 0)
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if(prob(20))
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switch(rand(1, 3))
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