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[ready] Golem DLC pass 2018 (Adds new golem types) (#41951)
* Bronze golem * adds creation ad * removes shit adds shit * temp * fff * bone, leather and cardboard * fff * boneyard * temp * ahahahha dumb moron * adds durathread golem sprites * reee * ass * Auto stash before merge of "golemgang" and "origin/golemgang" * fix * uuh * d doned * remove dupe
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@@ -199,6 +199,33 @@
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/datum/status_effect/bloodchill/on_remove()
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owner.remove_movespeed_modifier("bloodchilled")
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/obj/screen/alert/status_effect/bloodchill
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name = "Bloodchilled"
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desc = "You feel a shiver down your spine after getting hit with a glob of cold blood. You'll move slower and get frostbite for a while!"
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icon_state = "bloodchill"
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/datum/status_effect/bonechill
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id = "bonechill"
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duration = 60
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alert_type = /obj/screen/alert/status_effect/bonechill
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/datum/status_effect/bonechill/on_apply()
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owner.add_movespeed_modifier("bonechilled", TRUE, 100, NONE, override = TRUE, multiplicative_slowdown = 3)
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return ..()
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/datum/status_effect/bonechill/tick()
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if(prob(50))
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owner.adjustFireLoss(1)
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owner.Jitter(3)
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/datum/status_effect/bonechill/on_remove()
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owner.remove_movespeed_modifier("bonechilled")
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/obj/screen/alert/status_effect/bonechill
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name = "Bonechilled"
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desc = "You feel a shiver down your spine after hearing the haunting noise of bone rattling. You'll move slower and get frostbite for a while!"
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icon_state = "bloodchill"
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/datum/status_effect/rebreathing
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id = "rebreathing"
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duration = -1
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