diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm
index 55f4f3a068b..cb9d5c51038 100644
--- a/code/controllers/subsystem/ticker.dm
+++ b/code/controllers/subsystem/ticker.dm
@@ -450,9 +450,12 @@ var/datum/subsystem/ticker/ticker
/datum/subsystem/ticker/proc/send_random_tip()
var/list/randomtips = file2list("config/tips.txt")
- if(randomtips.len)
+ var/list/memetips = file2list("config/sillytips.txt")
+ if(randomtips.len && prob(95))
world << "Tip of the round: [html_encode(pick(randomtips))]"
-
+ else if(memetips.len)
+ world << "Tip of the round: [html_encode(pick(memetips))]"
+
/datum/subsystem/ticker/proc/check_queue()
if(!queued_players.len || !config.hard_popcap)
return
diff --git a/config/sillytips.txt b/config/sillytips.txt
new file mode 100644
index 00000000000..c804c3d9b43
--- /dev/null
+++ b/config/sillytips.txt
@@ -0,0 +1,25 @@
+Occasionally the tip of the round might lie to you. Don't panic, this is normal.
+To defeat the slaughter demon, shoot at it until it dies.
+Sometimes you won't be able to avoid dying no matter how good you are at the game. Try not to stress too much about it.
+When a round ends nearly everything about it is lost forever, leave your salt behind with it.
+Killing the entire station isn't fun except when it is.
+You can win a pulse rifle from the arcade machine. Honest.
+Just like real life the entropy of the game can only increase with time. If things aren't on fire yet, just wait.
+Completing your objectives is good practice, but the best antagonists will strive to do more than the bare minimum to really leave an impression.
+The more obscure and underused a game mechanic is, the less likely your victims are to be able to deal with it.
+Space is cold and it will quickly freeze you to death if you don't protect yourself. This isn't how thermodynamics really works but just go with it.
+Cleanbot.
+The wizard is supposed to be extremely strong in one on one combat, stop getting mad about it.
+Sometimes a round will just be a bust. C'est la vie.
+This is a game that is constantly being developed for. Expect things to be added, removed, fixed, and broken on a daily basis.
+It's fun to try and predict the round type from the tip of the round message.
+The quartermaster is not a head of staff and will never be one.
+The bird remembers.
+Your sprite represents your hitbox, so that afro makes you easier to kill. The sacrifices we make for style.
+Spacemen can't move diagonally but most animals can. Blame the slow decline of the numpad.
+Sometimes admins will just do stuff. Roll with it.
+The remake will never come out.
+Plenty of things that aren't traditionally considered weapons can still be used to slowly brutalize someone to death, get creative!
+DEATH IS IMMINENT!
+This game is older than some of the people playing it.
+Do not go gentle into that good night.