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Merge pull request #34140 from kevinz000/quickfix-1
Fixes armor penetration not working on objects and therefore mechs
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@@ -391,7 +391,7 @@
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yo = targloc.y - curloc.y
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xo = targloc.x - curloc.x
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setAngle(Get_Angle(src, targloc))
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if(isliving(source) && params)
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var/list/calculated = calculate_projectile_angle_and_pixel_offsets(source, params)
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p_x = calculated[2]
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