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Merge pull request #4684 from Menshin/SMES_terminal_2
SMES constructible terminals (reopen)
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@@ -68,10 +68,12 @@
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capacity = C / (15000) * 1e6
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/obj/machinery/power/smes/attackby(obj/item/I, mob/user)
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//opening using screwdriver
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if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I))
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update_icon()
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return
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//changing direction using wrench
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if(default_change_direction_wrench(user, I))
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terminal = null
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var/turf/T = get_step(src, dir)
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@@ -81,12 +83,6 @@
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terminal.master = src
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user << "<span class='notice'>Terminal found.</span>"
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break
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if(!terminal)
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for(var/obj/structure/cable/C in T)
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if(C.d1 == turn(dir, 180) || C.d2 == turn(dir, 180))
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terminal = C
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user << "<span class='notice'>Cable found.</span>"
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break
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if(!terminal)
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user << "<span class='alert'>No power source found.</span>"
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return
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@@ -94,9 +90,83 @@
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update_icon()
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return
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//exchanging parts using the RPE
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if(exchange_parts(user, I))
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return
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//building and linking a terminal
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if(istype(I, /obj/item/stack/cable_coil))
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var/dir = get_dir(user,src)
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if(dir & (dir-1))//we don't want diagonal click
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return
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if(terminal) //is there already a terminal ?
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user << "<span class='alert'>This SMES already have a power terminal!</span>"
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return
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if(!panel_open) //is the panel open ?
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user << "<span class='alert'>You must open the maintenance panel first!</span>"
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return
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var/turf/T = get_turf(user)
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if (T.intact) //is the floor plating removed ?
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user << "<span class='alert'>You must first remove the floor plating!</span>"
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return
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var/obj/item/stack/cable_coil/C = I
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if(C.amount < 10)
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user << "<span class='alert'>You need more wires.</span>"
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return
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user << "You start building the power terminal..."
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 20) && C.amount >= 10)
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var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
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if (prob(50) && electrocute_mob(usr, N, N)) //animate the electrocution if uncautious and unlucky
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return
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C.use(10)
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user.visible_message(\
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"<span class='alert'>[user.name] has build a power terminal!</span>",\
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"You build the power terminal.")
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//build the terminal and link it to the network
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make_terminal(T)
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terminal.connect_to_network()
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return
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//disassembling the terminal
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if(istype(I, /obj/item/weapon/wirecutters) && terminal && panel_open)
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var/turf/T = get_turf(terminal)
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if (T.intact) //is the floor plating removed ?
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user << "<span class='alert'>You must first expose the power terminal!</span>"
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return
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user << "You begin to dismantle the power terminal..."
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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if(do_after(user, 50))
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if (prob(50) && electrocute_mob(usr, terminal.powernet, terminal)) //animate the electrocution if uncautious and unlucky
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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return
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//give the wires back and delete the terminal
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new /obj/item/stack/cable_coil(T,10)
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user.visible_message(\
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"<span class='alert'>[user.name] cuts the cables and dismantles the power terminal.</span>",\
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"You cut the cables and dismantle the power terminal.")
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inputting = 0 //stop inputting, since we have don't have a terminal anymore
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qdel(terminal)
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return
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//crowbarring it !
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default_deconstruction_crowbar(I)
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/obj/machinery/power/smes/Destroy()
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@@ -109,6 +179,13 @@
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disconnect_terminal()
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..()
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// create a terminal object pointing towards the SMES
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// wires will attach to this
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/obj/machinery/power/smes/proc/make_terminal(var/turf/T)
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terminal = new/obj/machinery/power/terminal(T)
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terminal.dir = get_dir(T,src)
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terminal.master = src
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/obj/machinery/power/smes/disconnect_terminal()
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if(terminal)
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terminal.master = null
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