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[MIRROR] Build your own atmos chambers [MDB IGNORE] (#18269)
* Build your own atmos chambers (#72019) ## About The Pull Request https://user-images.githubusercontent.com/110812394/208232089-a183fb95-9326-4514-986a-a2b1e21be40c.mp4 **Notes** - You can print atmos control circuit boards at the circuit printer after research - You can only build one sensor for each gas type for in the whole map. This is because each sensor is assigned a unique chamber id from a fixed set of constants. Once all those values are used up there will be duplicates so yeah only sensor per gas type for that round - Un wrenching or destroying the injector/vent will automatically disconnect them from the sensor. I forgot to show that in the video - Destroying the sensor via right click with RPD will also automatically disconnect everything. It should be obvious but i made it even more obvious now ## Why It's Good For The Game From #71232  That and also i heard somewhere in the forum that this was highly requested ## Changelog 🆑 add: Gas sensors recipe to RPD code: linking all the stuff via multitool qol: make your own tank instead of moving around canisters /🆑 Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com> * Build your own atmos chambers Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com> Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
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SyncIt21
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@@ -4,3 +4,4 @@
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/datum/asset/spritesheet/pipes/create_spritesheets()
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for (var/each in list('icons/obj/atmospherics/pipes/pipe_item.dmi', 'icons/obj/atmospherics/pipes/disposal.dmi', 'icons/obj/atmospherics/pipes/transit_tube.dmi', 'icons/obj/plumbing/fluid_ducts.dmi'))
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InsertAll("", each, GLOB.alldirs)
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Insert(sprite_name = "gsensor1", I = 'icons/obj/stationobjs.dmi', icon_state = "gsensor1")
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