Merge pull request #24873 from Bawhoppen/simpleanime

Separates simple animals icon file
This commit is contained in:
oranges
2017-03-11 17:09:03 +13:00
committed by GitHub
19 changed files with 25 additions and 17 deletions
+1 -1
View File
@@ -5,7 +5,7 @@
/mob/living/simple_animal/hostile/mining_drone
name = "nanotrasen minebot"
desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife. A mining scanner can instruct it to drop loose ore. Field repairs can be done with a welder."
icon = 'icons/obj/aibots.dmi'
icon = 'icons/mob/aibots.dmi'
icon_state = "mining_drone"
icon_living = "mining_drone"
status_flags = CANSTUN|CANWEAKEN|CANPUSH
@@ -2,7 +2,7 @@
// AI (i.e. game AI, not the AI player) controlled bots
/mob/living/simple_animal/bot
icon = 'icons/obj/aibots.dmi'
icon = 'icons/mob/aibots.dmi'
layer = MOB_LAYER
gender = NEUTER
luminosity = 3
@@ -2,7 +2,7 @@
/mob/living/simple_animal/bot/cleanbot
name = "\improper Cleanbot"
desc = "A little cleaning robot, he looks so excited!"
icon = 'icons/obj/aibots.dmi'
icon = 'icons/mob/aibots.dmi'
icon_state = "cleanbot0"
density = 0
anchored = 0
@@ -4,7 +4,7 @@
/obj/item/weapon/bucket_sensor
desc = "It's a bucket. With a sensor attached."
name = "proxy bucket"
icon = 'icons/obj/aibots.dmi'
icon = 'icons/mob/aibots.dmi'
icon_state = "bucket_proxy"
force = 3
throwforce = 5
@@ -38,7 +38,7 @@
/obj/item/weapon/ed209_assembly
name = "\improper ED-209 assembly"
desc = "Some sort of bizarre assembly."
icon = 'icons/obj/aibots.dmi'
icon = 'icons/mob/aibots.dmi'
icon_state = "ed209_frame"
item_state = "ed209_frame"
var/build_step = 0
@@ -195,7 +195,7 @@
/obj/item/weapon/toolbox_tiles
desc = "It's a toolbox with tiles sticking out the top"
name = "tiles and toolbox"
icon = 'icons/obj/aibots.dmi'
icon = 'icons/mob/aibots.dmi'
icon_state = "toolbox_tiles"
force = 3
throwforce = 10
@@ -207,7 +207,7 @@
/obj/item/weapon/toolbox_tiles_sensor
desc = "It's a toolbox with tiles sticking out the top and a sensor attached"
name = "tiles, toolbox and sensor arrangement"
icon = 'icons/obj/aibots.dmi'
icon = 'icons/mob/aibots.dmi'
icon_state = "toolbox_tiles_sensor"
force = 3
throwforce = 10
@@ -275,7 +275,7 @@
/obj/item/weapon/firstaid_arm_assembly
name = "incomplete medibot assembly."
desc = "A first aid kit with a robot arm permanently grafted to it."
icon = 'icons/obj/aibots.dmi'
icon = 'icons/mob/aibots.dmi'
icon_state = "firstaid_arm"
var/build_step = 0
var/created_name = "Medibot" //To preserve the name if it's a unique medbot I guess
@@ -286,7 +286,7 @@
..()
spawn(5)
if(skin)
add_overlay(image('icons/obj/aibots.dmi', "kit_skin_[skin]"))
add_overlay(image('icons/mob/aibots.dmi', "kit_skin_[skin]"))
/obj/item/weapon/storage/firstaid/attackby(obj/item/bodypart/S, mob/user, params)
@@ -333,7 +333,7 @@
build_step++
to_chat(user, "<span class='notice'>You add the health sensor to [src].</span>")
name = "First aid/robot arm/health analyzer assembly"
add_overlay(image('icons/obj/aibots.dmi', "na_scanner"))
add_overlay(image('icons/mob/aibots.dmi', "na_scanner"))
if(1)
if(isprox(W))
@@ -352,7 +352,7 @@
/obj/item/weapon/secbot_assembly
name = "incomplete securitron assembly"
desc = "Some sort of bizarre assembly made from a proximity sensor, helmet, and signaler."
icon = 'icons/obj/aibots.dmi'
icon = 'icons/mob/aibots.dmi'
icon_state = "helmet_signaler"
item_state = "helmet"
var/build_step = 0
@@ -1,7 +1,7 @@
/mob/living/simple_animal/bot/ed209
name = "\improper ED-209 Security Robot"
desc = "A security robot. He looks less than thrilled."
icon = 'icons/obj/aibots.dmi'
icon = 'icons/mob/aibots.dmi'
icon_state = "ed2090"
density = 1
anchored = 0
@@ -358,7 +358,7 @@ Auto Patrol[]"},
var/obj/item/weapon/ed209_assembly/Sa = new /obj/item/weapon/ed209_assembly(Tsec)
Sa.build_step = 1
Sa.add_overlay(image('icons/obj/aibots.dmi', "hs_hole"))
Sa.add_overlay(image('icons/mob/aibots.dmi', "hs_hole"))
Sa.created_name = name
new /obj/item/device/assembly/prox_sensor(Tsec)
@@ -2,7 +2,7 @@
/mob/living/simple_animal/bot/floorbot
name = "\improper Floorbot"
desc = "A little floor repairing robot, he looks so excited!"
icon = 'icons/obj/aibots.dmi'
icon = 'icons/mob/aibots.dmi'
icon_state = "floorbot0"
density = 0
anchored = 0
@@ -6,7 +6,7 @@
/mob/living/simple_animal/bot/medbot
name = "\improper Medibot"
desc = "A little medical robot. He looks somewhat underwhelmed."
icon = 'icons/obj/aibots.dmi'
icon = 'icons/mob/aibots.dmi'
icon_state = "medibot0"
density = 0
anchored = 0
@@ -91,7 +91,7 @@
spawn(4)
if(skin)
add_overlay(image('icons/obj/aibots.dmi', "medskin_[skin]"))
add_overlay(image('icons/mob/aibots.dmi', "medskin_[skin]"))
var/datum/job/doctor/J = new/datum/job/doctor
access_card.access += J.get_access()
@@ -1,7 +1,7 @@
/mob/living/simple_animal/bot/secbot
name = "\improper Securitron"
desc = "A little security robot. He looks less than thrilled."
icon = 'icons/obj/aibots.dmi'
icon = 'icons/mob/aibots.dmi'
icon_state = "secbot0"
density = 0
anchored = 0
@@ -5,6 +5,7 @@
boss_abilities = list(/datum/action/boss/wizard_summon_minions, /datum/action/boss/wizard_mimic)
faction = list("hostile","stickman")
del_on_death = TRUE
icon = 'icons/mob/simple_human.dmi'
icon_state = "paperwizard"
ranged = 1
environment_smash = 0
@@ -1,6 +1,7 @@
/mob/living/simple_animal/hostile/nanotrasen
name = "Nanotrasen Private Security Officer"
desc = "An officer part of Nanotrasen's private security force, he seems rather unpleased to meet you."
icon = 'icons/mob/simple_human.dmi'
icon_state = "nanotrasen"
icon_living = "nanotrasen"
icon_dead = null
@@ -1,6 +1,7 @@
/mob/living/simple_animal/hostile/pirate
name = "Pirate"
desc = "Does what he wants cause a pirate is free."
icon = 'icons/mob/simple_human.dmi'
icon_state = "piratemelee"
icon_living = "piratemelee"
icon_dead = "piratemelee_dead"
@@ -1,6 +1,7 @@
/mob/living/simple_animal/hostile/retaliate/clown
name = "Clown"
desc = "A denizen of clown planet"
icon = 'icons/mob/simple_human.dmi'
icon_state = "clown"
icon_living = "clown"
icon_dead = "clown_dead"
@@ -1,6 +1,7 @@
/mob/living/simple_animal/hostile/russian
name = "Russian"
desc = "For the Motherland!"
icon = 'icons/mob/simple_human.dmi'
icon_state = "russianmelee"
icon_living = "russianmelee"
icon_dead = "russianmelee_dead"
@@ -1,6 +1,7 @@
/mob/living/simple_animal/hostile/skeleton
name = "reanimated skeleton"
desc = "A real bonefied skeleton, doesn't seem like it wants to socialize."
icon = 'icons/mob/simple_human.dmi'
icon_state = "skeleton"
icon_living = "skeleton"
icon_dead = "skeleton"
@@ -12,6 +12,7 @@
/mob/living/simple_animal/hostile/syndicate
name = "Syndicate Operative"
desc = "Death to Nanotrasen."
icon = 'icons/mob/simple_human.dmi'
icon_state = "syndicate"
icon_living = "syndicate"
icon_dead = "syndicate_dead"
@@ -1,6 +1,7 @@
/mob/living/simple_animal/hostile/wizard
name = "Space Wizard"
desc = "EI NATH?"
icon = 'icons/mob/simple_human.dmi'
icon_state = "wizard"
icon_living = "wizard"
icon_dead = "wizard_dead"