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Merge pull request #24873 from Bawhoppen/simpleanime
Separates simple animals icon file
This commit is contained in:
@@ -5,7 +5,7 @@
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/mob/living/simple_animal/hostile/mining_drone
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name = "nanotrasen minebot"
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desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife. A mining scanner can instruct it to drop loose ore. Field repairs can be done with a welder."
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icon = 'icons/obj/aibots.dmi'
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icon = 'icons/mob/aibots.dmi'
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icon_state = "mining_drone"
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icon_living = "mining_drone"
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status_flags = CANSTUN|CANWEAKEN|CANPUSH
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@@ -2,7 +2,7 @@
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// AI (i.e. game AI, not the AI player) controlled bots
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/mob/living/simple_animal/bot
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icon = 'icons/obj/aibots.dmi'
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icon = 'icons/mob/aibots.dmi'
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layer = MOB_LAYER
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gender = NEUTER
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luminosity = 3
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@@ -2,7 +2,7 @@
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/mob/living/simple_animal/bot/cleanbot
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name = "\improper Cleanbot"
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desc = "A little cleaning robot, he looks so excited!"
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icon = 'icons/obj/aibots.dmi'
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icon = 'icons/mob/aibots.dmi'
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icon_state = "cleanbot0"
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density = 0
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anchored = 0
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@@ -4,7 +4,7 @@
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/obj/item/weapon/bucket_sensor
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desc = "It's a bucket. With a sensor attached."
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name = "proxy bucket"
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icon = 'icons/obj/aibots.dmi'
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icon = 'icons/mob/aibots.dmi'
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icon_state = "bucket_proxy"
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force = 3
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throwforce = 5
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@@ -38,7 +38,7 @@
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/obj/item/weapon/ed209_assembly
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name = "\improper ED-209 assembly"
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desc = "Some sort of bizarre assembly."
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icon = 'icons/obj/aibots.dmi'
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icon = 'icons/mob/aibots.dmi'
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icon_state = "ed209_frame"
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item_state = "ed209_frame"
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var/build_step = 0
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@@ -195,7 +195,7 @@
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/obj/item/weapon/toolbox_tiles
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desc = "It's a toolbox with tiles sticking out the top"
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name = "tiles and toolbox"
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icon = 'icons/obj/aibots.dmi'
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icon = 'icons/mob/aibots.dmi'
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icon_state = "toolbox_tiles"
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force = 3
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throwforce = 10
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@@ -207,7 +207,7 @@
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/obj/item/weapon/toolbox_tiles_sensor
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desc = "It's a toolbox with tiles sticking out the top and a sensor attached"
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name = "tiles, toolbox and sensor arrangement"
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icon = 'icons/obj/aibots.dmi'
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icon = 'icons/mob/aibots.dmi'
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icon_state = "toolbox_tiles_sensor"
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force = 3
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throwforce = 10
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@@ -275,7 +275,7 @@
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/obj/item/weapon/firstaid_arm_assembly
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name = "incomplete medibot assembly."
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desc = "A first aid kit with a robot arm permanently grafted to it."
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icon = 'icons/obj/aibots.dmi'
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icon = 'icons/mob/aibots.dmi'
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icon_state = "firstaid_arm"
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var/build_step = 0
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var/created_name = "Medibot" //To preserve the name if it's a unique medbot I guess
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@@ -286,7 +286,7 @@
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..()
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spawn(5)
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if(skin)
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add_overlay(image('icons/obj/aibots.dmi', "kit_skin_[skin]"))
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add_overlay(image('icons/mob/aibots.dmi', "kit_skin_[skin]"))
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/obj/item/weapon/storage/firstaid/attackby(obj/item/bodypart/S, mob/user, params)
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@@ -333,7 +333,7 @@
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build_step++
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to_chat(user, "<span class='notice'>You add the health sensor to [src].</span>")
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name = "First aid/robot arm/health analyzer assembly"
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add_overlay(image('icons/obj/aibots.dmi', "na_scanner"))
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add_overlay(image('icons/mob/aibots.dmi', "na_scanner"))
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if(1)
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if(isprox(W))
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@@ -352,7 +352,7 @@
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/obj/item/weapon/secbot_assembly
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name = "incomplete securitron assembly"
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desc = "Some sort of bizarre assembly made from a proximity sensor, helmet, and signaler."
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icon = 'icons/obj/aibots.dmi'
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icon = 'icons/mob/aibots.dmi'
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icon_state = "helmet_signaler"
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item_state = "helmet"
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var/build_step = 0
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@@ -1,7 +1,7 @@
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/mob/living/simple_animal/bot/ed209
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name = "\improper ED-209 Security Robot"
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desc = "A security robot. He looks less than thrilled."
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icon = 'icons/obj/aibots.dmi'
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icon = 'icons/mob/aibots.dmi'
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icon_state = "ed2090"
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density = 1
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anchored = 0
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@@ -358,7 +358,7 @@ Auto Patrol[]"},
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var/obj/item/weapon/ed209_assembly/Sa = new /obj/item/weapon/ed209_assembly(Tsec)
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Sa.build_step = 1
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Sa.add_overlay(image('icons/obj/aibots.dmi', "hs_hole"))
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Sa.add_overlay(image('icons/mob/aibots.dmi', "hs_hole"))
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Sa.created_name = name
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new /obj/item/device/assembly/prox_sensor(Tsec)
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@@ -2,7 +2,7 @@
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/mob/living/simple_animal/bot/floorbot
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name = "\improper Floorbot"
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desc = "A little floor repairing robot, he looks so excited!"
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icon = 'icons/obj/aibots.dmi'
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icon = 'icons/mob/aibots.dmi'
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icon_state = "floorbot0"
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density = 0
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anchored = 0
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@@ -6,7 +6,7 @@
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/mob/living/simple_animal/bot/medbot
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name = "\improper Medibot"
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desc = "A little medical robot. He looks somewhat underwhelmed."
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icon = 'icons/obj/aibots.dmi'
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icon = 'icons/mob/aibots.dmi'
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icon_state = "medibot0"
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density = 0
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anchored = 0
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@@ -91,7 +91,7 @@
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spawn(4)
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if(skin)
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add_overlay(image('icons/obj/aibots.dmi', "medskin_[skin]"))
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add_overlay(image('icons/mob/aibots.dmi', "medskin_[skin]"))
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var/datum/job/doctor/J = new/datum/job/doctor
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access_card.access += J.get_access()
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@@ -1,7 +1,7 @@
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/mob/living/simple_animal/bot/secbot
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name = "\improper Securitron"
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desc = "A little security robot. He looks less than thrilled."
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icon = 'icons/obj/aibots.dmi'
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icon = 'icons/mob/aibots.dmi'
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icon_state = "secbot0"
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density = 0
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anchored = 0
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@@ -5,6 +5,7 @@
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boss_abilities = list(/datum/action/boss/wizard_summon_minions, /datum/action/boss/wizard_mimic)
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faction = list("hostile","stickman")
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del_on_death = TRUE
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "paperwizard"
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ranged = 1
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environment_smash = 0
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@@ -1,6 +1,7 @@
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/mob/living/simple_animal/hostile/nanotrasen
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name = "Nanotrasen Private Security Officer"
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desc = "An officer part of Nanotrasen's private security force, he seems rather unpleased to meet you."
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "nanotrasen"
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icon_living = "nanotrasen"
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icon_dead = null
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@@ -1,6 +1,7 @@
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/mob/living/simple_animal/hostile/pirate
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name = "Pirate"
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desc = "Does what he wants cause a pirate is free."
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "piratemelee"
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icon_living = "piratemelee"
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icon_dead = "piratemelee_dead"
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@@ -1,6 +1,7 @@
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/mob/living/simple_animal/hostile/retaliate/clown
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name = "Clown"
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desc = "A denizen of clown planet"
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "clown"
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icon_living = "clown"
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icon_dead = "clown_dead"
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@@ -1,6 +1,7 @@
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/mob/living/simple_animal/hostile/russian
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name = "Russian"
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desc = "For the Motherland!"
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "russianmelee"
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icon_living = "russianmelee"
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icon_dead = "russianmelee_dead"
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@@ -1,6 +1,7 @@
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/mob/living/simple_animal/hostile/skeleton
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name = "reanimated skeleton"
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desc = "A real bonefied skeleton, doesn't seem like it wants to socialize."
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "skeleton"
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icon_living = "skeleton"
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icon_dead = "skeleton"
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@@ -12,6 +12,7 @@
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/mob/living/simple_animal/hostile/syndicate
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name = "Syndicate Operative"
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desc = "Death to Nanotrasen."
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "syndicate"
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icon_living = "syndicate"
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icon_dead = "syndicate_dead"
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@@ -1,6 +1,7 @@
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/mob/living/simple_animal/hostile/wizard
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name = "Space Wizard"
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desc = "EI NATH?"
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "wizard"
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icon_living = "wizard"
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icon_dead = "wizard_dead"
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