diff --git a/code/__DEFINES/math.dm b/code/__DEFINES/math.dm index d454c0a0676..1957cbf3de3 100644 --- a/code/__DEFINES/math.dm +++ b/code/__DEFINES/math.dm @@ -17,3 +17,4 @@ #define TICK_USAGE_TO_MS(starting_tickusage) (TICK_DELTA_TO_MS(world.tick_usage-starting_tickusage)) #define PERCENT(val) (round(val*100, 0.1)) +#define CLAMP01(x) (Clamp(x, 0, 1)) diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index b78bf5e34ba..7e339fff312 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -228,7 +228,7 @@ var/list/bloody_footprints_cache = list() #define DYNAMIC_LIGHTING_DISABLED 0 //dynamic lighting disabled (area stays at full brightness) #define DYNAMIC_LIGHTING_ENABLED 1 //dynamic lighting enabled #define DYNAMIC_LIGHTING_IFSTARLIGHT 2 //dynamic lighting enabled only if starlight is. -#define IS_DYNAMIC_LIGHTING(A) ( A.lighting_use_dynamic == DYNAMIC_LIGHTING_IFSTARLIGHT ? config.starlight : A.lighting_use_dynamic ) +#define IS_DYNAMIC_LIGHTING(A) ( A.dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT ? config.starlight : A.dynamic_lighting ) //subtypesof(), typesof() without the parent path #define subtypesof(typepath) ( typesof(typepath) - typepath ) diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm index 0b4bf42a16b..1c09ddbe837 100644 --- a/code/__HELPERS/game.dm +++ b/code/__HELPERS/game.dm @@ -489,3 +489,13 @@ if (!client_or_usr) return winset(client_or_usr, "mainwindow", "flash=5") + + +/proc/GetRedPart(const/hexa) + return hex2num(copytext(hexa, 2, 4)) + +/proc/GetGreenPart(const/hexa) + return hex2num(copytext(hexa, 4, 6)) + +/proc/GetBluePart(const/hexa) + return hex2num(copytext(hexa, 6, 8)) diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index 67c49c6c738..c3d34fd9f32 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -1359,7 +1359,6 @@ proc/pick_closest_path(value, list/matches = get_fancy_list_of_atom_types()) density = 0 see_in_dark = 1e6 anchored = 1 - flags = INVULNERABLE #define FOR_DVIEW(type, range, center, invis_flags) \ diff --git a/code/controllers/subsystem/lighting.dm b/code/controllers/subsystem/lighting.dm index 7415fb16e59..1fbddb1adbe 100644 --- a/code/controllers/subsystem/lighting.dm +++ b/code/controllers/subsystem/lighting.dm @@ -73,9 +73,6 @@ var/list/lighting_update_overlays = list() // List of lighting overlays queued return if (resuming_stage == STAGE_SOURCES || !resumed) - if (currentrun_corners && currentrun_corners.len) - to_chat(world, "we still have corners to do, but we're gonna override them?") - currentrun_corners = lighting_update_corners lighting_update_corners = list() @@ -100,6 +97,9 @@ var/list/lighting_update_overlays = list() // List of lighting overlays queued var/atom/movable/lighting_overlay/O = currentrun_overlays[currentrun_overlays.len] currentrun_overlays.len-- + if (qdeleted(O)) + continue + O.update_overlay() O.needs_update = FALSE if (MC_TICK_CHECK) diff --git a/code/datums/weather/weather.dm b/code/datums/weather/weather.dm index 0380f3e207b..5a28f715b58 100644 --- a/code/datums/weather/weather.dm +++ b/code/datums/weather/weather.dm @@ -141,4 +141,4 @@ N.icon = 'icons/turf/areas.dmi' N.layer = AREA_LAYER //Just default back to normal area stuff since I assume setting a var is faster than initial N.invisibility = INVISIBILITY_MAXIMUM - N.set_opacity(FALSE) + N.set_opacity(FALSE) diff --git a/code/game/area/Space_Station_13_areas.dm b/code/game/area/Space_Station_13_areas.dm index ee28b418ad1..f5a83eed625 100644 --- a/code/game/area/Space_Station_13_areas.dm +++ b/code/game/area/Space_Station_13_areas.dm @@ -37,7 +37,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station icon_state = "space" requires_power = 1 always_unpowered = 1 - lighting_use_dynamic = DYNAMIC_LIGHTING_DISABLED + dynamic_lighting = DYNAMIC_LIGHTING_DISABLED power_light = 0 power_equip = 0 power_environ = 0 @@ -48,13 +48,13 @@ NOTE: there are two lists of areas in the end of this file: centcom and station /area/space/nearstation icon_state = "space_near" - lighting_use_dynamic = DYNAMIC_LIGHTING_IFSTARLIGHT + dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT /area/start name = "start area" icon_state = "start" requires_power = 0 - lighting_use_dynamic = DYNAMIC_LIGHTING_DISABLED + dynamic_lighting = DYNAMIC_LIGHTING_DISABLED has_gravity = 1 @@ -80,7 +80,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station /area/asteroid/artifactroom/New() ..() - SetDynamicLighting() + set_dynamic_lighting() /area/planet/clown name = "Clown Planet" @@ -371,7 +371,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station /area/solar requires_power = 0 - lighting_use_dynamic = DYNAMIC_LIGHTING_IFSTARLIGHT + dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT valid_territory = 0 blob_allowed = FALSE flags = NONE @@ -826,22 +826,22 @@ NOTE: there are two lists of areas in the end of this file: centcom and station /area/ai_monitored/turret_protected/AIsatextFP name = "AI Sat Ext" icon_state = "storage" - lighting_use_dynamic = DYNAMIC_LIGHTING_IFSTARLIGHT + dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT /area/ai_monitored/turret_protected/AIsatextFS name = "AI Sat Ext" icon_state = "storage" - lighting_use_dynamic = DYNAMIC_LIGHTING_IFSTARLIGHT + dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT /area/ai_monitored/turret_protected/AIsatextAS name = "AI Sat Ext" icon_state = "storage" - lighting_use_dynamic = DYNAMIC_LIGHTING_IFSTARLIGHT + dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT /area/ai_monitored/turret_protected/AIsatextAP name = "AI Sat Ext" icon_state = "storage" - lighting_use_dynamic = DYNAMIC_LIGHTING_IFSTARLIGHT + dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT /area/ai_monitored/turret_protected/NewAIMain name = "AI Main New" diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index d29ea014b96..04e4ac79c0a 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -111,8 +111,8 @@ var/list/teleportlocs = list() power_equip = 1 power_environ = 1 - if (lighting_use_dynamic != DYNAMIC_LIGHTING_IFSTARLIGHT) - lighting_use_dynamic = DYNAMIC_LIGHTING_DISABLED + if (dynamic_lighting != DYNAMIC_LIGHTING_IFSTARLIGHT) + dynamic_lighting = DYNAMIC_LIGHTING_DISABLED ..() diff --git a/code/game/area/areas/away_content.dm b/code/game/area/areas/away_content.dm index 06e973b3475..15c97df8d73 100644 --- a/code/game/area/areas/away_content.dm +++ b/code/game/area/areas/away_content.dm @@ -21,14 +21,14 @@ /area/awaymission/beach name = "Beach" icon_state = "away" - lighting_use_dynamic = DYNAMIC_LIGHTING_DISABLED + dynamic_lighting = DYNAMIC_LIGHTING_DISABLED requires_power = 0 has_gravity = 1 ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg') /area/awaymission/errorroom name = "Super Secret Room" - lighting_use_dynamic = DYNAMIC_LIGHTING_DISABLED + dynamic_lighting = DYNAMIC_LIGHTING_DISABLED has_gravity = 1 @@ -37,7 +37,7 @@ /area/awaymission/research name = "Research Outpost" icon_state = "away" - lighting_use_dynamic = DYNAMIC_LIGHTING_ENABLED + dynamic_lighting = DYNAMIC_LIGHTING_ENABLED /area/awaymission/research/interior name = "Research Inside" @@ -156,13 +156,13 @@ name = "Snow Forest" icon_state = "away" requires_power = 0 - lighting_use_dynamic = DYNAMIC_LIGHTING_ENABLED + dynamic_lighting = DYNAMIC_LIGHTING_ENABLED /area/awaymission/cabin name = "Cabin" icon_state = "away2" requires_power = 1 - lighting_use_dynamic = DYNAMIC_LIGHTING_ENABLED + dynamic_lighting = DYNAMIC_LIGHTING_ENABLED /area/awaymission/snowforest/lumbermill name = "Lumbermill" @@ -316,7 +316,7 @@ name = "Snowdin Tundra Plains" icon_state = "away" requires_power = 0 - lighting_use_dynamic = DYNAMIC_LIGHTING_ENABLED + dynamic_lighting = DYNAMIC_LIGHTING_ENABLED /area/awaymission/snowdin/post name = "Snowdin Outpost" diff --git a/code/game/area/areas/holodeck.dm b/code/game/area/areas/holodeck.dm index 5e640e207ec..e9603416db4 100644 --- a/code/game/area/areas/holodeck.dm +++ b/code/game/area/areas/holodeck.dm @@ -1,7 +1,7 @@ /area/holodeck name = "Holodeck" icon_state = "Holodeck" - lighting_use_dynamic = DYNAMIC_LIGHTING_DISABLED + dynamic_lighting = DYNAMIC_LIGHTING_DISABLED flags = 0 var/obj/machinery/computer/holodeck/linked diff --git a/code/game/area/areas/ruins.dm b/code/game/area/areas/ruins.dm index 86373fcfaf7..d697c8436f7 100644 --- a/code/game/area/areas/ruins.dm +++ b/code/game/area/areas/ruins.dm @@ -113,7 +113,7 @@ icon_state = "space" requires_power = 1 always_unpowered = 1 - lighting_use_dynamic = DYNAMIC_LIGHTING_DISABLED + dynamic_lighting = DYNAMIC_LIGHTING_DISABLED has_gravity = 0 power_light = 0 power_equip = 0 diff --git a/code/game/area/areas/shuttles.dm b/code/game/area/areas/shuttles.dm index 7b50de73d61..5914dbfe947 100644 --- a/code/game/area/areas/shuttles.dm +++ b/code/game/area/areas/shuttles.dm @@ -4,7 +4,7 @@ /area/shuttle name = "Shuttle" requires_power = 0 - lighting_use_dynamic = DYNAMIC_LIGHTING_ENABLED + dynamic_lighting = DYNAMIC_LIGHTING_ENABLED has_gravity = 1 always_unpowered = 0 valid_territory = 0 diff --git a/code/game/objects/items/blueprints.dm b/code/game/objects/items/blueprints.dm index be722e34b79..d297c088a94 100644 --- a/code/game/objects/items/blueprints.dm +++ b/code/game/objects/items/blueprints.dm @@ -212,6 +212,7 @@ var/area/old = get_area(get_turf(creator)) var/old_gravity = old.has_gravity + #warn TODO: doesn't change_area, probably fucked. Double check this. Damnit TG! var/area/A for(var/key in turfs) if(key == str) @@ -221,12 +222,12 @@ turfs -= key if(A) A.contents += turfs - A.SetDynamicLighting() + A.set_dynamic_lighting() else A = new A.setup(str) A.contents += turfs - A.SetDynamicLighting() + A.set_dynamic_lighting() A.has_gravity = old_gravity creator << "You have created a new area, named [str]. It is now weather proof, and constructing an APC will allow it to be powered." return 1 diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm index 69abe624adb..9ce889d1f3b 100644 --- a/code/game/objects/structures.dm +++ b/code/game/objects/structures.dm @@ -23,8 +23,6 @@ /obj/structure/Destroy() if(ticker) cameranet.updateVisibility(src) - if(opacity) - UpdateAffectingLights() if(smooth) queue_smooth_neighbors(src) return ..() diff --git a/code/game/turfs/simulated/floor/misc_floor.dm b/code/game/turfs/simulated/floor/misc_floor.dm index e0bf32470fd..21ea16f5d64 100644 --- a/code/game/turfs/simulated/floor/misc_floor.dm +++ b/code/game/turfs/simulated/floor/misc_floor.dm @@ -201,4 +201,3 @@ for(var/obj/structure/spacevine/SV in src) if(!qdestroying(SV))//Helps avoid recursive loops qdel(SV) - UpdateAffectingLights() diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index 175422251ae..6cce5da60da 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -373,7 +373,6 @@ T0.ChangeTurf(turf_type) - T0.redraw_lighting() SSair.remove_from_active(T0) T0.CalculateAdjacentTurfs() SSair.add_to_active(T0,1) diff --git a/code/modules/hydroponics/grown/towercap.dm b/code/modules/hydroponics/grown/towercap.dm index 80e99cfb79c..0fc34a978a4 100644 --- a/code/modules/hydroponics/grown/towercap.dm +++ b/code/modules/hydroponics/grown/towercap.dm @@ -181,7 +181,7 @@ if(burning) icon_state = "bonfire" burning = 0 - Set_light(0) + set_light(0) STOP_PROCESSING(SSobj, src) /obj/structure/bonfire/buckle_mob(mob/living/M, force = 0) diff --git a/code/modules/hydroponics/hydroponics.dm b/code/modules/hydroponics/hydroponics.dm index 20c23f2443e..441bab34cf8 100644 --- a/code/modules/hydroponics/hydroponics.dm +++ b/code/modules/hydroponics/hydroponics.dm @@ -151,7 +151,8 @@ // Lack of light hurts non-mushrooms if(isturf(loc)) var/turf/currentTurf = loc - var/lightAmt = currentTurf.lighting_lumcount + #warn TODO + var/lightAmt = 0//currentTurf.lighting_lumcount if(myseed.get_gene(/datum/plant_gene/trait/plant_type/fungal_metabolism)) if(lightAmt < 2) adjustHealth(-1 / rating) diff --git a/code/modules/lighting/lighting_atom.dm b/code/modules/lighting/lighting_atom.dm index 609ae76c235..c9f7ee9416f 100644 --- a/code/modules/lighting/lighting_atom.dm +++ b/code/modules/lighting/lighting_atom.dm @@ -31,7 +31,7 @@ // Creates or destroys it if needed, makes it update values, makes sure it's got the correct source turf... /atom/proc/update_light() set waitfor = FALSE - if (gcDestroyed) + if (qdeleted(src)) return if (!light_power || !light_range) // We won't emit light anyways, destroy the light source. diff --git a/code/modules/lighting/lighting_overlay.dm b/code/modules/lighting/lighting_overlay.dm index 3c4245ce1db..0d9817165b7 100644 --- a/code/modules/lighting/lighting_overlay.dm +++ b/code/modules/lighting/lighting_overlay.dm @@ -4,7 +4,6 @@ name = "" anchored = TRUE - ignoreinvert = TRUE icon = LIGHTING_ICON color = LIGHTING_BASE_MATRIX @@ -38,7 +37,6 @@ if (force) global.all_lighting_overlays -= src global.lighting_update_overlays -= src - global.lighting_update_overlays_old -= src var/turf/T = loc if (istype(T)) @@ -112,7 +110,7 @@ if(harderforce) . = ..() -/atom/movable/lighting_overlay/resetVariables(...) +/atom/movable/lighting_overlay/ResetVars(...) color = LIGHTING_BASE_MATRIX return ..("color") diff --git a/code/modules/lighting/lighting_setup.dm b/code/modules/lighting/lighting_setup.dm index 49b7e225f54..80138f4bd20 100644 --- a/code/modules/lighting/lighting_setup.dm +++ b/code/modules/lighting/lighting_setup.dm @@ -6,11 +6,11 @@ ASSERT(zlevel) for (var/turf/T in block(locate(1, 1, zlevel), locate(world.maxx, world.maxy, zlevel))) - if (!LIGHTING_IS_DYNAMIC(T)) + if (!IS_DYNAMIC_LIGHTING(T)) continue var/area/A = T.loc - if (!LIGHTING_IS_DYNAMIC(A)) + if (!IS_DYNAMIC_LIGHTING(A)) continue - PoolorNew(/atom/movable/lighting_overlay, T, TRUE) + PoolOrNew(/atom/movable/lighting_overlay, T, TRUE) diff --git a/code/modules/lighting/lighting_turf.dm b/code/modules/lighting/lighting_turf.dm index 0596671485c..57c04a4ea65 100644 --- a/code/modules/lighting/lighting_turf.dm +++ b/code/modules/lighting/lighting_turf.dm @@ -83,7 +83,7 @@ recalc_atom_opacity() // Make sure to do this before reconsider_lights(), incase we're on instant updates. reconsider_lights() -/turf/change_area(var/area/old_area, var/area/new_area) +/turf/proc/change_area(var/area/old_area, var/area/new_area) if (new_area.dynamic_lighting != old_area.dynamic_lighting) if (new_area.dynamic_lighting) lighting_build_overlay() diff --git a/code/modules/mining/equipment.dm b/code/modules/mining/equipment.dm index d1ebf0d5509..45f505bb044 100644 --- a/code/modules/mining/equipment.dm +++ b/code/modules/mining/equipment.dm @@ -586,11 +586,3 @@ charged = 1 icon_state = "mining_hammer1" playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1) - -/obj/item/weapon/twohanded/required/mining_hammer/pickup(mob/user) - ..() - user.AddLuminosity(luminosity) - -/obj/item/weapon/twohanded/required/mining_hammer/dropped(mob/user) - ..() - user.AddLuminosity(-luminosity) diff --git a/code/modules/mining/mine_items.dm b/code/modules/mining/mine_items.dm index d4c584964ec..649eb48d480 100644 --- a/code/modules/mining/mine_items.dm +++ b/code/modules/mining/mine_items.dm @@ -10,7 +10,7 @@ /obj/effect/light_emitter/New() ..() - SetLuminosity(set_luminosity, set_cap) + set_light(set_luminosity, set_cap) /**********************Miner Lockers**************************/ diff --git a/code/modules/mining/minebot.dm b/code/modules/mining/minebot.dm index 9a241ec9e99..b095e5a3897 100644 --- a/code/modules/mining/minebot.dm +++ b/code/modules/mining/minebot.dm @@ -182,9 +182,9 @@ var/mob/living/simple_animal/hostile/mining_drone/user = owner if(user.light_on) - user.AddLuminosity(-6) + user.set_light(0) else - user.AddLuminosity(6) + user.set_light(6) user.light_on = !user.light_on user << "You toggle your light [user.light_on ? "on" : "off"]." diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 29965c802de..3d7e1ac23c9 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -860,7 +860,7 @@ on_fire = 1 src.visible_message("[src] catches fire!", \ "You're set on fire!") - src.AddLuminosity(3) + src.set_light(3) throw_alert("fire", /obj/screen/alert/fire) update_fire() return TRUE @@ -870,7 +870,7 @@ if(on_fire) on_fire = 0 fire_stacks = 0 - src.AddLuminosity(-3) + src.set_light(0) clear_alert("fire") update_fire() @@ -900,7 +900,7 @@ //Mobs on Fire end // used by secbot and monkeys Crossed -/mob/living/proc/knockOver(var/mob/living/carbon/C) +/mob/living/proc/knockOver(var/mob/living/carbon/C) C.visible_message("[pick( \ "[C] dives out of [src]'s way!", \ "[C] stumbles over [src]!", \ @@ -909,4 +909,3 @@ "[C] topples over [src]!", \ "[C] leaps out of [src]'s way!")]") C.Weaken(2) - \ No newline at end of file diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index 7f1f997bb09..4ed5f8b0117 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -716,7 +716,7 @@ var/list/ai_list = list() src << "Camera lights deactivated." for (var/obj/machinery/camera/C in lit_cameras) - C.SetLuminosity(0) + C.set_light(0) lit_cameras = list() return @@ -894,4 +894,4 @@ var/list/ai_list = list() /mob/living/silicon/ai/spawned/New(loc, datum/ai_laws/L, mob/target_ai) if(!target_ai) target_ai = src //cheat! just give... ourselves as the spawned AI, because that's technically correct - ..() \ No newline at end of file + ..() diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm index 8c3d5ffaaac..9c4f25f6c18 100644 --- a/code/modules/mob/living/silicon/pai/pai.dm +++ b/code/modules/mob/living/silicon/pai/pai.dm @@ -71,7 +71,7 @@ canmove = FALSE var/silent = 0 var/hit_slowdown = 0 - var/light_power = 5 + var/brightness_power = 5 var/slowdown = 0 /mob/living/silicon/pai/movement_delay() diff --git a/code/modules/mob/living/silicon/pai/pai_shell.dm b/code/modules/mob/living/silicon/pai/pai_shell.dm index cab2148d475..d752c4d0791 100644 --- a/code/modules/mob/living/silicon/pai/pai_shell.dm +++ b/code/modules/mob/living/silicon/pai/pai_shell.dm @@ -35,7 +35,7 @@ if(client) client.perspective = EYE_PERSPECTIVE client.eye = src - SetLuminosity(0) + set_light(0) icon_state = "[chassis]" visible_message("[src] folds out its holochassis emitter and forms a holoshell around itself!") holoform = TRUE @@ -63,7 +63,7 @@ forceMove(card) canmove = FALSE density = FALSE - SetLuminosity(0) + set_light(0) holoform = FALSE if(resting) lay_down() @@ -95,8 +95,8 @@ /mob/living/silicon/pai/proc/toggle_integrated_light() if(!luminosity) - SetLuminosity(light_power) + set_light(brightness_power) src << "You enable your integrated light." else - SetLuminosity(0) + set_light(0) src << "You disable your integrated light." diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 84471f18708..3f66938193d 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -743,7 +743,7 @@ update_headlamp() /mob/living/silicon/robot/proc/update_headlamp(var/turn_off = 0, var/cooldown = 100) - SetLuminosity(0) + set_light(0) if(lamp_intensity && (turn_off || stat || low_power_mode)) src << "Your headlamp has been deactivated." @@ -752,7 +752,7 @@ spawn(cooldown) //10 seconds by default, if the source of the deactivation does not keep stat that long. lamp_recharging = 0 else - AddLuminosity(lamp_intensity) + set_light(lamp_intensity) if(lamp_button) lamp_button.icon_state = "lamp[lamp_intensity]" diff --git a/code/modules/mob/living/simple_animal/bot/bot.dm b/code/modules/mob/living/simple_animal/bot/bot.dm index 27858feaf3c..ac8c7a7dbc3 100644 --- a/code/modules/mob/living/simple_animal/bot/bot.dm +++ b/code/modules/mob/living/simple_animal/bot/bot.dm @@ -103,14 +103,14 @@ if(stat) return 0 on = 1 - SetLuminosity(initial(luminosity)) + set_light(initial(light_range)) update_icon() diag_hud_set_botstat() return 1 /mob/living/simple_animal/bot/proc/turn_off() on = 0 - SetLuminosity(0) + set_light(0) bot_reset() //Resets an AI's call, should it exist. update_icon() diff --git a/code/modules/mob/living/simple_animal/friendly/dog.dm b/code/modules/mob/living/simple_animal/friendly/dog.dm index 2f2319c949a..cbfaf41cf5c 100644 --- a/code/modules/mob/living/simple_animal/friendly/dog.dm +++ b/code/modules/mob/living/simple_animal/friendly/dog.dm @@ -254,7 +254,7 @@ emote_hear = list("barks!", "woofs!", "yaps.","pants.") emote_see = list("shakes its head.", "chases its tail.","shivers.") desc = initial(desc) - SetLuminosity(0) + set_light(0) if(inventory_head && inventory_head.dog_fashion) var/datum/dog_fashion/DF = new inventory_head.dog_fashion(src) diff --git a/code/modules/mob/living/simple_animal/guardian/guardian.dm b/code/modules/mob/living/simple_animal/guardian/guardian.dm index a277de98424..0650ea26f0a 100644 --- a/code/modules/mob/living/simple_animal/guardian/guardian.dm +++ b/code/modules/mob/living/simple_animal/guardian/guardian.dm @@ -340,10 +340,10 @@ var/global/list/parasites = list() //all currently existing/living guardians /mob/living/simple_animal/hostile/guardian/proc/ToggleLight() if(!luminosity) src << "You activate your light." - SetLuminosity(3) + set_light(3) else src << "You deactivate your light." - SetLuminosity(0) + set_light(0) /mob/living/simple_animal/hostile/guardian/verb/ShowType() set name = "Check Guardian Type" diff --git a/code/modules/mob/living/simple_animal/hostile/statue.dm b/code/modules/mob/living/simple_animal/hostile/statue.dm index 0385cc8a7c2..df08ce95eb0 100644 --- a/code/modules/mob/living/simple_animal/hostile/statue.dm +++ b/code/modules/mob/living/simple_animal/hostile/statue.dm @@ -111,9 +111,10 @@ return null // Check for darkness var/turf/T = get_turf(loc) - if(T && destination && T.lighting_object) - if(T.lighting_lumcount<1 && destination.lighting_lumcount<1) // No one can see us in the darkness, right? - return null + if(T && destination && T.lighting_overlay) + #warn double check this + //if(T.lighting_lumcount<1 && destination.lighting_lumcount<1) // No one can see us in the darkness, right? + // return null if(T == destination) destination = null diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 8b2a29de530..1777fbc2dc4 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -115,12 +115,14 @@ var/next_mob_id = 0 msg = blind_message else continue + #warn fix this + /* else if(T.lighting_object) if(T.lighting_object.invisibility <= M.see_invisible && !T.lighting_object.luminosity) //the light object is dark and not invisible to us if(blind_message) msg = blind_message else - continue + continue*/ M.show_message(msg,1,blind_message,2) // Show a message to all mobs in earshot of this one @@ -923,4 +925,4 @@ var/next_mob_id = 0 switch(var_name) if ("attack_log") return debug_variable(var_name, attack_log, 0, src, FALSE) - . = ..() \ No newline at end of file + . = ..() diff --git a/code/modules/modular_computers/computers/machinery/modular_computer.dm b/code/modules/modular_computers/computers/machinery/modular_computer.dm index 898ef176d46..66db36c616d 100644 --- a/code/modules/modular_computers/computers/machinery/modular_computer.dm +++ b/code/modules/modular_computers/computers/machinery/modular_computer.dm @@ -58,9 +58,9 @@ var/list/global_modular_computers = list() add_overlay(screen_icon_screensaver) else icon_state = icon_state_unpowered - SetLuminosity(0) + set_light(0) else - SetLuminosity(light_strength) + set_light(light_strength) if(cpu.active_program) add_overlay(cpu.active_program.program_icon_state ? cpu.active_program.program_icon_state : screen_icon_state_menu) else @@ -152,4 +152,4 @@ var/list/global_modular_computers = list() // "Brute" damage mostly damages the casing. /obj/machinery/modular_computer/bullet_act(obj/item/projectile/Proj) if(cpu) - cpu.bullet_act(Proj) \ No newline at end of file + cpu.bullet_act(Proj) diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 3c46a653a3a..ec3abd5f2fd 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -238,7 +238,7 @@ update_icon() if(on) - if(!light || light.luminosity != brightness) + if(!light || light.light_range != brightness) switchcount++ if(rigged) if(status == LIGHT_OK && trigger) @@ -248,10 +248,10 @@ burn_out() else use_power = 2 - SetLuminosity(brightness) + set_light(brightness) else use_power = 1 - SetLuminosity(0) + set_light(0) active_power_usage = (brightness * 10) if(on != on_gs) @@ -268,7 +268,7 @@ status = LIGHT_BURNED icon_state = "[base_state]-burned" on = 0 - SetLuminosity(0) + set_light(0) // attempt to set the light's on/off status // will not switch on if broken/burned/empty diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 77194e6f634..1503a31a2ac 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -329,7 +329,7 @@ /obj/item/weapon/gun/proc/update_gunlight(mob/user = null) if(gun_light) if(gun_light.on) - light_range(gun_light.brightness_on) + set_light(gun_light.brightness_on) else set_light(0) update_icon() diff --git a/config/admins.txt b/config/admins.txt index 8cb97a84875..64a7ce9777e 100644 --- a/config/admins.txt +++ b/config/admins.txt @@ -122,3 +122,4 @@ kevinz000 = Game Master Tacolizard = Game Master TrustyGun = Game Master Cyberboss = Game Master +PJB3005 = Game Master \ No newline at end of file diff --git a/icons/effects/lighting_overlay.png b/icons/effects/lighting_overlay.png new file mode 100644 index 00000000000..b317268b702 Binary files /dev/null and b/icons/effects/lighting_overlay.png differ