diff --git a/code/datums/wounds/bones.dm b/code/datums/wounds/bones.dm
index f06193df552..d35d4debfdf 100644
--- a/code/datums/wounds/bones.dm
+++ b/code/datums/wounds/bones.dm
@@ -130,14 +130,14 @@
if(1 to 6)
victim.bleed(blood_bled, TRUE)
if(7 to 13)
- victim.visible_message("[victim] coughs up a bit of blood from the blow to [victim.p_their()] chest.", span_danger("You cough up a bit of blood from the blow to your chest."), vision_distance=COMBAT_MESSAGE_RANGE)
+ victim.visible_message("A thin stream of blood drips from [victim]'s mouth from the blow to [victim.p_their()] chest.", span_danger("You cough up a bit of blood from the blow to your chest."), vision_distance=COMBAT_MESSAGE_RANGE)
victim.bleed(blood_bled, TRUE)
if(14 to 19)
- victim.visible_message("[victim] spits out a string of blood from the blow to [victim.p_their()] chest!", span_danger("You spit out a string of blood from the blow to your chest!"), vision_distance=COMBAT_MESSAGE_RANGE)
+ victim.visible_message("Blood spews out of [victim]'s mouth from the blow to [victim.p_their()] chest!", span_danger("You spit out a string of blood from the blow to your chest!"), vision_distance=COMBAT_MESSAGE_RANGE)
new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir)
victim.bleed(blood_bled)
if(20 to INFINITY)
- victim.visible_message(span_danger("[victim] chokes up a spray of blood from the blow to [victim.p_their()] chest!"), span_danger("You choke up on a spray of blood from the blow to your chest!"), vision_distance=COMBAT_MESSAGE_RANGE)
+ victim.visible_message(span_danger("Blood spurts out of [victim]'s mouth from the blow to [victim.p_their()] chest!"), span_danger("You choke up on a spray of blood from the blow to your chest!"), vision_distance=COMBAT_MESSAGE_RANGE)
victim.bleed(blood_bled)
new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir)
victim.add_splatter_floor(get_step(victim.loc, victim.dir))