From e24237c6bbbe1737a4aa2a8b99a95a80834d1e8b Mon Sep 17 00:00:00 2001
From: Bond <58570888+TheBonded@users.noreply.github.com>
Date: Thu, 4 Nov 2021 19:50:00 -0600
Subject: [PATCH] Improves the visible message from chest bone wounds (#62552)
---
code/datums/wounds/bones.dm | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/code/datums/wounds/bones.dm b/code/datums/wounds/bones.dm
index f06193df552..d35d4debfdf 100644
--- a/code/datums/wounds/bones.dm
+++ b/code/datums/wounds/bones.dm
@@ -130,14 +130,14 @@
if(1 to 6)
victim.bleed(blood_bled, TRUE)
if(7 to 13)
- victim.visible_message("[victim] coughs up a bit of blood from the blow to [victim.p_their()] chest.", span_danger("You cough up a bit of blood from the blow to your chest."), vision_distance=COMBAT_MESSAGE_RANGE)
+ victim.visible_message("A thin stream of blood drips from [victim]'s mouth from the blow to [victim.p_their()] chest.", span_danger("You cough up a bit of blood from the blow to your chest."), vision_distance=COMBAT_MESSAGE_RANGE)
victim.bleed(blood_bled, TRUE)
if(14 to 19)
- victim.visible_message("[victim] spits out a string of blood from the blow to [victim.p_their()] chest!", span_danger("You spit out a string of blood from the blow to your chest!"), vision_distance=COMBAT_MESSAGE_RANGE)
+ victim.visible_message("Blood spews out of [victim]'s mouth from the blow to [victim.p_their()] chest!", span_danger("You spit out a string of blood from the blow to your chest!"), vision_distance=COMBAT_MESSAGE_RANGE)
new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir)
victim.bleed(blood_bled)
if(20 to INFINITY)
- victim.visible_message(span_danger("[victim] chokes up a spray of blood from the blow to [victim.p_their()] chest!"), span_danger("You choke up on a spray of blood from the blow to your chest!"), vision_distance=COMBAT_MESSAGE_RANGE)
+ victim.visible_message(span_danger("Blood spurts out of [victim]'s mouth from the blow to [victim.p_their()] chest!"), span_danger("You choke up on a spray of blood from the blow to your chest!"), vision_distance=COMBAT_MESSAGE_RANGE)
victim.bleed(blood_bled)
new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir)
victim.add_splatter_floor(get_step(victim.loc, victim.dir))