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Merge pull request #20411 from ChangelingRain/ibendthedefinitionoffaithtoexoneratemyblindeyetilthesirenssoundimsafe
Adds Ash Plants
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@@ -0,0 +1,252 @@
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/obj/structure/flora/ash
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gender = PLURAL
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layer = PROJECTILE_HIT_THRESHHOLD_LAYER //sporangiums up don't shoot
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icon = 'icons/obj/lavaland/ash_flora.dmi'
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icon_state = "l_mushroom"
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name = "large mushrooms"
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desc = "A number of large mushrooms, covered in a faint layer of ash and what can only be spores."
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var/harvested_name = "shortened mushrooms"
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var/harvested_desc = "Some quickly regrowing mushrooms, formerly known to be quite large."
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var/needs_sharp_harvest = TRUE
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var/harvest = /obj/item/ash_flora/shavings
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var/harvest_amount_low = 1
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var/harvest_amount_high = 3
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var/harvest_time = 60
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var/harvest_message_low = "You pick a mushroom, but fail to collect many shavings from its cap."
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var/harvest_message_med = "You pick a mushroom, carefully collecting the shavings from its cap."
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var/harvest_message_high = "You harvest and collect shavings from several mushroom caps."
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var/harvested = FALSE
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var/base_icon
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var/regrowth_time_low = 4800
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var/regrowth_time_high = 8400
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/obj/structure/flora/ash/New()
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..()
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base_icon = "[icon_state][rand(1, 4)]"
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icon_state = base_icon
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if(prob(15))
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harvest(null, TRUE)
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/obj/structure/flora/ash/proc/harvest(user, no_drop)
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if(harvested)
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return 0
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if(!no_drop)
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var/rand_harvested = rand(harvest_amount_low, harvest_amount_high)
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if(rand_harvested)
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if(user)
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var/msg = harvest_message_med
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if(rand_harvested == harvest_amount_low)
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msg = harvest_message_low
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else if(rand_harvested == harvest_amount_high)
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msg = harvest_message_high
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user << "<span class='notice'>[msg]</span>"
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for(var/i in 1 to rand_harvested)
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new harvest(get_turf(src))
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icon_state = "[base_icon]p"
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name = harvested_name
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desc = harvested_desc
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harvested = TRUE
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addtimer(src, "regrow", rand(regrowth_time_low, regrowth_time_high))
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return 1
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/obj/structure/flora/ash/proc/regrow()
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icon_state = base_icon
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name = initial(name)
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desc = initial(desc)
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harvested = FALSE
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/obj/structure/flora/ash/attackby(obj/item/weapon/W, mob/user, params)
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if(!harvested && needs_sharp_harvest && W.sharpness)
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user.visible_message("<span class='notice'>[user] starts to harvest from [src] with [W].</span>","<span class='notice'>You begin to harvest from [src] with [W].</span>")
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if(do_after(user, harvest_time, target = src))
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harvest(user)
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else
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return ..()
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/obj/structure/flora/ash/attack_hand(mob/user)
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if(!harvested && !needs_sharp_harvest)
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user.visible_message("<span class='notice'>[user] starts to harvest from [src].</span>","<span class='notice'>You begin to harvest from [src].</span>")
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if(do_after(user, harvest_time, target = src))
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harvest(user)
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else
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..()
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/obj/structure/flora/ash/leaf_shroom
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icon_state = "s_mushroom"
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name = "leafy mushrooms"
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desc = "A number of mushrooms, each of which surrounds a greenish sporangium with a number of leaf-like structures."
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harvested_name = "leafless mushrooms"
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harvested_desc = "A bunch of formerly-leafed mushrooms, with their sporangiums exposed. Scandalous?"
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harvest = /obj/item/ash_flora/mushroom_leaf
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needs_sharp_harvest = FALSE
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harvest_amount_high = 4
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harvest_time = 20
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harvest_message_low = "You pluck a single, suitable leaf."
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harvest_message_med = "You pluck a number of leaves, leaving a few unsuitable ones."
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harvest_message_high = "You pluck quite a lot of suitable leaves."
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regrowth_time_low = 2400
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regrowth_time_high = 6000
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/obj/structure/flora/ash/cap_shroom
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icon_state = "r_mushroom"
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name = "tall mushrooms"
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desc = "Several mushrooms, the larger of which have a ring of conks at the midpoint of their stems."
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harvested_name = "small mushrooms"
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harvested_desc = "Several small mushrooms near the stumps of what likely were larger mushrooms."
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harvest = /obj/item/ash_flora/mushroom_cap
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harvest_amount_high = 4
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harvest_time = 50
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harvest_message_low = "You slice the cap off of a mushroom."
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harvest_message_med = "You slice off a few conks from the larger mushrooms."
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harvest_message_high = "You slice off a number of caps and conks from these mushrooms."
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regrowth_time_low = 3000
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regrowth_time_high = 5400
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/obj/structure/flora/ash/stem_shroom
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icon_state = "t_mushroom"
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name = "numerous mushrooms"
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desc = "A large number of mushrooms, some of which have long, fleshy stems."
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harvested_name = "tiny mushrooms"
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harvested_desc = "A few tiny mushrooms around larger stumps. You can already see them growing back."
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harvest = /obj/item/ash_flora/mushroom_stem
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harvest_amount_high = 4
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harvest_time = 40
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harvest_message_low = "You pick and slice the cap off of a mushroom, leaving the stem."
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harvest_message_med = "You pick and decapitate several mushrooms for their stems."
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harvest_message_high = "You acquire a number of stems from these mushrooms."
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regrowth_time_low = 3000
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regrowth_time_high = 6000
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/obj/structure/flora/ash/cacti
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icon_state = "cactus"
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name = "fruiting cacti"
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desc = "Several prickly cacti, brimming with ripe fruit and covered in a thin layer of ash."
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harvested_name = "cacti"
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harvested_desc = "A bunch of prickly cacti. You can see fruits slowly growing beneath the covering of ash."
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harvest = /obj/item/ash_flora/cactus_fruit
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needs_sharp_harvest = FALSE
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harvest_amount_high = 2
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harvest_time = 10
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harvest_message_low = "You pick a cactus fruit."
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harvest_message_med = "You pick several cactus fruit." //shouldn't show up, because you can't get more than two
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harvest_message_high = "You pick a pair of cactus fruit."
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regrowth_time_low = 4800
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regrowth_time_high = 7200
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/obj/structure/flora/ash/cacti/Crossed(mob/AM)
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if(ishuman(AM) && has_gravity(loc) && prob(70))
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var/mob/living/carbon/human/H = AM
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if(!H.shoes && !H.lying) //ouch, my feet.
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var/picked_def_zone = pick("l_leg", "r_leg")
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var/obj/item/bodypart/O = H.get_bodypart(picked_def_zone)
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if(!istype(O) || (PIERCEIMMUNE in H.dna.species.specflags))
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return
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H.apply_damage(rand(3, 6), BRUTE, picked_def_zone)
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H.Weaken(2)
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H.visible_message("<span class='danger'>[H] steps on a cactus!</span>", \
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"<span class='userdanger'>You step on a cactus!</span>")
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/obj/item/ash_flora
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name = "mushroom shavings"
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desc = "Some shavings from a tall mushroom. With enough, might serve as a bowl."
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icon = 'icons/obj/lavaland/ash_flora.dmi'
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icon_state = "mushroom_shavings"
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w_class = 1
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burn_state = FLAMMABLE
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burntime = 30
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var/prepared = FALSE
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var/prepared_type = /obj/item/ash_flora/shavings
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var/standard_prep = TRUE
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/obj/item/ash_flora/New()
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..()
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pixel_x = rand(-4, 4)
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pixel_y = rand(-4, 4)
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/obj/item/ash_flora/attackby(obj/item/weapon/W, mob/user, params)
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if(!standard_prep || !W.sharpness || !prepare(user))
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return ..()
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/obj/item/ash_flora/proc/prepare(mob/user)
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if(!prepared)
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prepared = TRUE
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user << "<span class='notice'>You prepare [src].</span>"
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var/obj/item/ash_flora/A = new prepared_type(get_turf(src))
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if(src in get_both_hands(user))
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user.unEquip(src, TRUE)
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user.put_in_hands(A)
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qdel(src)
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. = 1
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/obj/item/ash_flora/shavings //for actual crafting
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prepared = TRUE
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/obj/item/ash_flora/mushroom_leaf
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name = "mushroom leaf"
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desc = "A leaflike structure from a mushroom. You should probably wash the ash off."
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icon_state = "mushroom_leaf"
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standard_prep = FALSE
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prepared_type = /obj/item/ash_flora/mushroom_leaf/prepared
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/obj/item/ash_flora/mushroom_leaf/afterattack(atom/target, mob/user, proximity_flag)
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if(proximity_flag && (istype(target, /turf/open/floor/plating/ashplanet/wateryrock) || istype(target, /obj/structure/sink)))
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prepare(user)
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/obj/item/ash_flora/mushroom_leaf/prepared
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name = "washed mushroom leaf"
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desc = "A greenish leaflike structure from a mushroom. Kind of like lettuce?"
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icon_state = "mushroom_leaf_p"
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prepared = TRUE
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/obj/item/ash_flora/mushroom_cap
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name = "mushroom cap"
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desc = "A mushroom cap. Possibly delicious, at least if you cut it up a bit first."
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icon_state = "mushroom_cap"
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prepared_type = /obj/item/ash_flora/mushroom_cap/prepared
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/obj/item/ash_flora/mushroom_cap/prepared
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name = "sliced mushroom cap"
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desc = "A sliced-up mushroom cap, revealing pale yellow innards. It smells faintly salty."
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icon_state = "mushroom_cap_p"
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prepared = TRUE
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/obj/item/ash_flora/mushroom_stem
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name = "mushroom stem"
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desc = "A mushroom stem. Slice it up, throw it in a stew."
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icon_state = "mushroom_stem"
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prepared_type = /obj/item/ash_flora/mushroom_stem/prepared
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/obj/item/ash_flora/mushroom_stem/prepared
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name = "sliced mushroom stem"
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desc = "A mushroom stem, cut in half to reveal orange flesh. Smells almost like potatos, but with a sour undertone."
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icon_state = "mushroom_stem_p"
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prepared = TRUE
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/obj/item/ash_flora/cactus_fruit
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name = "cactus fruit"
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desc = "A cactus fruit covered in a thick, reddish skin. And some ash."
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icon_state = "cactus_fruit"
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prepared_type = /obj/item/ash_flora/cactus_fruit/prepared
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/obj/item/ash_flora/cactus_fruit/prepared
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name = "peeled cactus fruit"
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desc = "A cactus fruit with the skin and ash carefully scraped off, revealing a faintly sweet-smelling yellow center."
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icon_state = "cactus_fruit_p"
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prepared = TRUE
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/obj/item/mushroom_bowl
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name = "mushroom bowl"
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desc = "A bowl made out of mushrooms. Not food, though it might have contained some at some point."
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icon = 'icons/obj/lavaland/ash_flora.dmi'
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icon_state = "mushroom_bowl"
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w_class = 2
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burn_state = FLAMMABLE
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burntime = 40
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//what you can craft with these things
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/datum/crafting_recipe/mushroom_bowl
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name = "Mushroom Bowl"
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result = /obj/item/mushroom_bowl
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reqs = list(/obj/item/ash_flora/shavings = 5)
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time = 30
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//category = CAT_PRIMAL //uncomment once ashplanet exists and this wouldn't just take up space fnr
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