From e28a2ab52cb4291713fc4e4ff1a8b305178993fb Mon Sep 17 00:00:00 2001 From: Ghom <42542238+Ghommie@users.noreply.github.com> Date: Tue, 1 Oct 2024 20:11:16 +0200 Subject: [PATCH] [NO GBP] Fixing the examine text of the fishing difficulty adjustment comp. (#86966) --- code/datums/components/adjust_fishing_difficulty.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/datums/components/adjust_fishing_difficulty.dm b/code/datums/components/adjust_fishing_difficulty.dm index b2f5f71a757..4e329b03940 100644 --- a/code/datums/components/adjust_fishing_difficulty.dm +++ b/code/datums/components/adjust_fishing_difficulty.dm @@ -65,9 +65,9 @@ add_examine_line(user, examine_text, "Buckling to [source.p_them()]") /datum/component/adjust_fishing_difficulty/proc/add_examine_line(mob/user, list/examine_text, method) - var/percent = HAS_MIND_TRAIT(user, TRAIT_EXAMINE_DEEPER_FISH) ? "[modifier]% " : "" - var/text = "[method] will make fishing [percent][modifier > 0 ? "easier" : "harder"]." - if(modifier > 0) + var/percent = HAS_MIND_TRAIT(user, TRAIT_EXAMINE_DEEPER_FISH) ? "[abs(modifier)]% " : "" + var/text = "[method] will make fishing [percent][modifier < 0 ? "easier" : "harder"]." + if(modifier < 0) examine_text += span_nicegreen(text) else examine_text += span_danger(text)