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https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-11 18:22:14 +00:00
Remove a bunch of old gamemode code (#59067)
* Beep beep gamemode removal coming through * More cleaning * More cleaning * Clean up station_was_nuked * Station nuke source * Remove name * More unused functions * Remove antag rep, which was unused in dynamic * Remove more antag rep stuff, which was UNUSED IN DYNAMIC * Station goals outside of mode * Remove setup_done * Remove player lists * Move some older procs * Fix simulations * Attempt to fix this stupid case sensitive bullshit * Revert "Attempt to fix this stupid case sensitive bullshit" This reverts commit 8693c02d67602543d7d4b92130a7a32cd973e5bf. * ??? * Delete icons/Testing directory * Move station_goals global definition
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@@ -54,13 +54,6 @@
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body += "<br><br><b>Show related accounts by:</b> "
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body += "\[ <a href='?_src_=holder;[HrefToken()];showrelatedacc=cid;client=[REF(M.client)]'>CID</a> | "
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body += "<a href='?_src_=holder;[HrefToken()];showrelatedacc=ip;client=[REF(M.client)]'>IP</a> \]"
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var/rep = 0
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rep += SSpersistence.antag_rep[M.ckey]
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body += "<br><br>Antagonist reputation: [rep]"
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body += "<br><a href='?_src_=holder;[HrefToken()];modantagrep=add;mob=[REF(M)]'>\[increase\]</a> "
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body += "<a href='?_src_=holder;[HrefToken()];modantagrep=subtract;mob=[REF(M)]'>\[decrease\]</a> "
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body += "<a href='?_src_=holder;[HrefToken()];modantagrep=set;mob=[REF(M)]'>\[set\]</a> "
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body += "<a href='?_src_=holder;[HrefToken()];modantagrep=zero;mob=[REF(M)]'>\[zero\]</a>"
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var/full_version = "Unknown"
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if(M.client.byond_version)
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full_version = "[M.client.byond_version].[M.client.byond_build ? M.client.byond_build : "xxx"]"
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@@ -417,17 +410,14 @@
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return
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var/dat = "<center><B>Game Panel</B></center><hr>"
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if(GLOB.master_mode == "secret")
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dat += "<A href='?src=[REF(src)];[HrefToken()];f_secret=1'>(Force Secret Mode)</A><br>"
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if(SSticker.is_mode("dynamic"))
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if(SSticker.current_state <= GAME_STATE_PREGAME)
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dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart=1'>(Force Roundstart Rulesets)</A><br>"
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if (GLOB.dynamic_forced_roundstart_ruleset.len > 0)
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for(var/datum/dynamic_ruleset/roundstart/rule in GLOB.dynamic_forced_roundstart_ruleset)
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dat += {"<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_remove=\ref[rule]'>-> [rule.name] <-</A><br>"}
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dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_clear=1'>(Clear Rulesets)</A><br>"
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dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_options=1'>(Dynamic mode options)</A><br>"
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dat += "<hr/>"
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if(SSticker.current_state <= GAME_STATE_PREGAME)
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dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart=1'>(Force Roundstart Rulesets)</A><br>"
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if (GLOB.dynamic_forced_roundstart_ruleset.len > 0)
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for(var/datum/dynamic_ruleset/roundstart/rule in GLOB.dynamic_forced_roundstart_ruleset)
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dat += {"<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_remove=\ref[rule]'>-> [rule.name] <-</A><br>"}
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dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_clear=1'>(Clear Rulesets)</A><br>"
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dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_options=1'>(Dynamic mode options)</A><br>"
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dat += "<hr/>"
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if(SSticker.IsRoundInProgress())
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dat += "<a href='?src=[REF(src)];[HrefToken()];gamemode_panel=1'>(Game Mode Panel)</a><BR>"
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dat += {"
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