Converts Lizards to Basic Mobs (#75515)

This was pretty simple since they didn't have too much custom behavior,
and whatever they did have already had AI behavior. I got really burned
out the last two times I wrote intricate AI action/decision behaviors so
I'm just taking it light and doing the bare minimum.

one day our shackles will be free of the simple animal scourge. they're
also a bit more intelligent, and i daresay a bit cuter too now.

also that lizard gib animation has been sitting there for god knows how
long completely unseen, so let's actually hook it into the mob.
This commit is contained in:
san7890
2023-05-18 18:52:20 -06:00
committed by GitHub
parent bb15a56637
commit e2bc712714
23 changed files with 111 additions and 91 deletions
@@ -56,6 +56,11 @@
speech_chance = 3
emote_see = list("jumps in a circle.", "shakes.")
/datum/ai_planning_subtree/random_speech/lizard // all of these have to be three words long or i'm killing you. you're dead.
speech_chance = 3
emote_hear = list("stamps around some.", "hisses a bit.")
emote_see = list("blehs the tongue.", "tilts the head.", "does a spin.")
/datum/ai_planning_subtree/random_speech/sheep
speech_chance = 5
speak = list("baaa","baaaAAAAAH!","baaah")