Fix horns getting hidden in modsuits (#5891)

## About The Pull Request

Couple things going on here but basically boils down to the
`/datum/bodypart_overlay/mutant/horns/can_draw_on_bodypart` proc in
`_visual_organs.dm` blocking horns if outfit has `HIDEHAIR` flagged
which mods do, this is all fine and dandy but we have a specific
carve-out for mods because of the hardlight overlays they add, problem
is that the latter check was taking precedence over the carve-out
(`is_deely_bopper_hidden`). I commented out this check because
`is_deely_bopper_hidden` does everything it does and more, so we don't
need it. Also deleted a redundant skyrat override on
`/datum/bodypart_overlay/mutant/horns/can_draw_on_bodypart` because the
parent `/datum/bodypart_overlay/mutant/can_draw_on_bodypart` override
does the same thing.
## Why It's Good For The Game

Fixes #5631 

## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>

<img width="75" height="100" alt="image"
src="https://github.com/user-attachments/assets/e2939c50-39de-48de-8ffa-da648fa9df85"
/>

</details>

## Changelog
🆑
fix: fixed modsuits hiding horns
/🆑
This commit is contained in:
Roxy
2026-07-03 14:12:07 -04:00
committed by GitHub
parent a14cba8efc
commit e2cf25470d
3 changed files with 6 additions and 11 deletions
@@ -126,8 +126,10 @@ Unlike normal organs, we're actually inside a persons limbs at all times
dyable = TRUE
draw_on_husks = HUSK_OVERLAY_NORMAL
/* BUBBER EDIT REMOVE BEGIN - Customization
/datum/bodypart_overlay/mutant/horns/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner, mob/living/carbon/owner, is_husked = FALSE)
return ..() && !(bodypart_owner.owner?.obscured_slots & HIDEHAIR)
*/// BUBBER EDIT REMOVE END
///The frills of a lizard (like weird fin ears)
/obj/item/organ/frills