From e2d42f4400c8b21e771c8b9ec128608cb327b696 Mon Sep 17 00:00:00 2001 From: TymSha <146993255+TymSha@users.noreply.github.com> Date: Sun, 21 Jun 2026 18:31:00 +0300 Subject: [PATCH] Makes chrabs with the territorial trait angry when growing up (#96590) ## About The Pull Request Charbs with the territorial trait will be hostile regardless of their anger ## Why It's Good For The Game This makes it easier to use them for antagonistic stuff. Currently they aren't that usefull in that regards due to pet ones being by default friendly to anyone unless commanded to target a specific person. It also can be used to sabotage aquariums I guess. ## Changelog :cl: add: Chrabs with the "Territorial" trait will be always hostile when growing up /:cl: --- code/modules/fishing/fish/types/mining.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/fishing/fish/types/mining.dm b/code/modules/fishing/fish/types/mining.dm index 943e5cf84f5..1647527aee2 100644 --- a/code/modules/fishing/fish/types/mining.dm +++ b/code/modules/fishing/fish/types/mining.dm @@ -93,6 +93,8 @@ /obj/item/fish/chasm_crab/proc/on_growth(datum/source, mob/living/basic/mining/lobstrosity/juvenile/result) SIGNAL_HANDLER + if(/datum/fish_trait/territorial in fish_traits) + return if(!prob(anger)) result.AddElement(/datum/element/ai_retaliate) qdel(result.ai_controller)