[MIRROR] [MDB IGNORE] Adds a map lint against using dir-var edited window panes [MDB IGNORE] (#21449)

* [MDB IGNORE] Adds a map lint against using dir-var edited window panes

* updatepaths

* updatepaths2

---------

Co-authored-by: Jolly <70232195+Jolly-66@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-05-29 01:51:47 +01:00
committed by GitHub
parent c878ace154
commit e2e09c7fbf
80 changed files with 11854 additions and 12754 deletions
@@ -0,0 +1,67 @@
# Converts missed subtypes, see #74517 for more info
# This can be ran first or that, this is just some missed cases
# Tinted
/obj/structure/window/reinforced/tinted{dir = 1} : /obj/structure/window/reinforced/tinted/spawner/directional/north{@OLD;dir=@SKIP}
/obj/structure/window/reinforced/tinted{dir = @UNSET} : /obj/structure/window/reinforced/tinted/spawner/directional/south{@OLD;dir=@SKIP}
/obj/structure/window/reinforced/tinted{dir = 4} : /obj/structure/window/reinforced/tinted/spawner/directional/east{@OLD;dir=@SKIP}
/obj/structure/window/reinforced/tinted{dir = 8} : /obj/structure/window/reinforced/tinted/spawner/directional/west{@OLD;dir=@SKIP}
# Tinted frosted
/obj/structure/window/reinforced/tinted/frosted{dir = 1} : /obj/structure/window/reinforced/tinted/frosted/spawner/directional/north{@OLD;dir=@SKIP}
/obj/structure/window/reinforced/tinted/frosted{dir = @UNSET} : /obj/structure/window/reinforced/tinted/frosted/spawner/directional/south{@OLD;dir=@SKIP}
/obj/structure/window/reinforced/tinted/frosted{dir = 4} : /obj/structure/window/reinforced/tinted/frosted/spawner/directional/east{@OLD;dir=@SKIP}
/obj/structure/window/reinforced/tinted/frosted{dir = 8} : /obj/structure/window/reinforced/tinted/frosted/spawner/directional/west{@OLD;dir=@SKIP}
# Unanchored
/obj/structure/window/unanchored{dir = 1} : /obj/structure/window/unanchored/spawner/directional/north{@OLD;dir=@SKIP}
/obj/structure/window/unanchored{dir = @UNSET} : /obj/structure/window/unanchored/spawner/directional/south{@OLD;dir=@SKIP}
/obj/structure/window/unanchored{dir = 4} : /obj/structure/window/unanchored/spawner/directional/east{@OLD;dir=@SKIP}
/obj/structure/window/unanchored{dir = 8} : /obj/structure/window/unanchored/spawner/directional/west{@OLD;dir=@SKIP}
# Reinforced unanchored
/obj/structure/window/reinforced/unanchored{dir = 1} : /obj/structure/window/reinforced/unanchored/spawner/directional/north{@OLD;dir=@SKIP}
/obj/structure/window/reinforced/unanchored{dir = @UNSET} : /obj/structure/window/reinforced/unanchored/spawner/directional/south{@OLD;dir=@SKIP}
/obj/structure/window/reinforced/unanchored{dir = 4} : /obj/structure/window/reinforced/unanchored/spawner/directional/east{@OLD;dir=@SKIP}
/obj/structure/window/reinforced/unanchored{dir = 8} : /obj/structure/window/reinforced/unanchored/spawner/directional/west{@OLD;dir=@SKIP}
# Weird edge cases where people used /spawner
# Regular
/obj/structure/window/spawner{dir = 1} : /obj/structure/window/spawner/directional/north{@OLD;dir=@SKIP}
/obj/structure/window/spawner{dir = @UNSET} : /obj/structure/window/spawner/directional/south{@OLD;dir=@SKIP}
/obj/structure/window/spawner{dir = 4} : /obj/structure/window/spawner/directional/east{@OLD;dir=@SKIP}
/obj/structure/window/spawner{dir = 8} : /obj/structure/window/spawner/directional/west{@OLD;dir=@SKIP}
# Reinforced
/obj/structure/window/reinforced/spawner{dir = 1} : /obj/structure/window/reinforced/spawner/directional/north{@OLD;dir=@SKIP}
/obj/structure/window/reinforced/spawner{dir = @UNSET} : /obj/structure/window/reinforced/spawner/directional/south{@OLD;dir=@SKIP}
/obj/structure/window/reinforced/spawner{dir = 4} : /obj/structure/window/reinforced/spawner/directional/east{@OLD;dir=@SKIP}
/obj/structure/window/reinforced/spawner{dir = 8} : /obj/structure/window/reinforced/spawner/directional/west{@OLD;dir=@SKIP}
# Regular Plasma
/obj/structure/window/plasma/spawner{dir = 1} : /obj/structure/window/plasma/spawner/directional/north{@OLD;dir=@SKIP}
/obj/structure/window/plasma/spawner{dir = @UNSET} : /obj/structure/window/plasma/spawner/directional/south{@OLD;dir=@SKIP}
/obj/structure/window/plasma/spawner{dir = 4} : /obj/structure/window/plasma/spawner/directional/east{@OLD;dir=@SKIP}
/obj/structure/window/plasma/spawner{dir = 8} : /obj/structure/window/plasma/spawner/directional/west{@OLD;dir=@SKIP}
# Reinforced Plasma
/obj/structure/window/reinforced/plasma/spawner{dir = 1} : /obj/structure/window/reinforced/plasma/spawner/directional/north{@OLD;dir=@SKIP}
/obj/structure/window/reinforced/plasma/spawner{dir = @UNSET} : /obj/structure/window/reinforced/plasma/spawner/directional/south{@OLD;dir=@SKIP}
/obj/structure/window/reinforced/plasma/spawner{dir = 4} : /obj/structure/window/reinforced/plasma/spawner/directional/east{@OLD;dir=@SKIP}
/obj/structure/window/reinforced/plasma/spawner{dir = 8} : /obj/structure/window/reinforced/plasma/spawner/directional/west{@OLD;dir=@SKIP}
# Survival Pod
/obj/structure/window/reinforced/survival_pod/spawner{dir = 1} : /obj/structure/window/reinforced/survival_pod/spawner/directional/north{@OLD;dir=@SKIP}
/obj/structure/window/reinforced/survival_pod/spawner{dir = @UNSET} : /obj/structure/window/reinforced/survival_pod/spawner/directional/south{@OLD;dir=@SKIP}
/obj/structure/window/reinforced/survival_pod/spawner{dir = 4} : /obj/structure/window/reinforced/survival_pod/spawner/directional/east{@OLD;dir=@SKIP}
/obj/structure/window/reinforced/survival_pod/spawner{dir = 8} : /obj/structure/window/reinforced/survival_pod/spawner/directional/west{@OLD;dir=@SKIP}