mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 06:29:23 +01:00
Add constructable floor lights + mapping subtypes (#93537)
## About The Pull Request Features: - Floor lights can be constructed using a small light fixture on the turf you are standing on - Floor light construction sprites - `/burned` subtypes for lights - Convert `/build` subtypes to `/empty` subtypes with `UpdatePaths` script ## Why It's Good For The Game Floor lights can now be constructed in game using the same mechanics as other lights. The `/burned` and `/empty` subtypes might be useful for mapping. ## Changelog 🆑 add: Add constructable floor lights by using a small light fixture on the floor. They are constructed the same way as other lights. qol: Add `/burned` subtype to `/obj/machinery/light` for mapping shenanigans image: Add floor light construction sprites map: Converted the `/built` subtype for `/obj/machinery/light` to be `/empty` and added an UpdatePaths script. /🆑 --------- Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
This commit is contained in:
@@ -424,6 +424,8 @@
|
||||
frame = new /obj/item/wallframe/light_fixture(drop_point)
|
||||
if("bulb")
|
||||
frame = new /obj/item/wallframe/light_fixture/small(drop_point)
|
||||
if("floor bulb")
|
||||
frame = new /obj/item/wallframe/light_fixture/small(drop_point)
|
||||
if(!disassembled)
|
||||
frame.take_damage(frame.max_integrity * 0.5, sound_effect = FALSE)
|
||||
if(status != LIGHT_BROKEN)
|
||||
@@ -728,7 +730,7 @@
|
||||
layer = BELOW_CATWALK_LAYER
|
||||
plane = FLOOR_PLANE
|
||||
light_type = /obj/item/light/bulb
|
||||
fitting = "bulb"
|
||||
fitting = "floor bulb"
|
||||
nightshift_brightness = 4
|
||||
fire_brightness = 4.5
|
||||
|
||||
@@ -739,6 +741,15 @@
|
||||
status = LIGHT_BROKEN
|
||||
icon_state = "floor-broken"
|
||||
|
||||
/obj/machinery/light/floor/burned
|
||||
status = LIGHT_BURNED
|
||||
icon_state = "floor-burned"
|
||||
|
||||
/obj/machinery/light/floor/empty
|
||||
icon_state = "floor-empty"
|
||||
start_with_cell = FALSE
|
||||
status = LIGHT_EMPTY
|
||||
|
||||
/obj/machinery/light/floor/transport
|
||||
name = "transport light"
|
||||
break_if_moved = FALSE
|
||||
|
||||
Reference in New Issue
Block a user