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Removes spawn() from things I
- Removes from Sin of Greed slot machine (also cleans up the visible message to make a difference between viewer and user) - Removes from ferry request cooldown - Removes from knock opening doors and closets
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@@ -20,5 +20,7 @@
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cooldown = 1
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usr << "<span class='notice'>Your request has been recieved by Centcom.</span>"
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admins << "<b>FERRY: <font color='blue'>[key_name_admin(usr)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) (<A HREF='?_src_=holder;secrets=moveferry'>Move Ferry</a>)</b> is requesting to move the transport ferry to Centcom.</font>"
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spawn(600) //One minute cooldown
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cooldown = 0
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addtimer(src, "reset_cooldown", 600)
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/obj/machinery/computer/shuttle/ferry/request/proc/reset_cooldown()
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cooldown = FALSE
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