Removes spawn() from things I

- Removes from Sin of Greed slot machine (also cleans up the visible
message to make a difference between viewer and user)
- Removes from ferry request cooldown
- Removes from knock opening doors and closets
This commit is contained in:
Jack Edge
2016-06-19 01:06:51 +01:00
parent 57e97374b5
commit e33692b1c1
3 changed files with 29 additions and 16 deletions
+4 -2
View File
@@ -20,5 +20,7 @@
cooldown = 1
usr << "<span class='notice'>Your request has been recieved by Centcom.</span>"
admins << "<b>FERRY: <font color='blue'>[key_name_admin(usr)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[usr]'>FLW</A>) (<A HREF='?_src_=holder;secrets=moveferry'>Move Ferry</a>)</b> is requesting to move the transport ferry to Centcom.</font>"
spawn(600) //One minute cooldown
cooldown = 0
addtimer(src, "reset_cooldown", 600)
/obj/machinery/computer/shuttle/ferry/request/proc/reset_cooldown()
cooldown = FALSE