Removes spawn() from things I

- Removes from Sin of Greed slot machine (also cleans up the visible
message to make a difference between viewer and user)
- Removes from ferry request cooldown
- Removes from knock opening doors and closets
This commit is contained in:
Jack Edge
2016-06-19 01:06:51 +01:00
parent 57e97374b5
commit e33692b1c1
3 changed files with 29 additions and 16 deletions
+11 -8
View File
@@ -16,13 +16,16 @@
user << sound("sound/magic/Knock.ogg")
for(var/turf/T in targets)
for(var/obj/machinery/door/door in T.contents)
spawn(1)
if(istype(door,/obj/machinery/door/airlock))
door:locked = 0
door.open()
addtimer(src, "open_door", 1, FALSE, door)
for(var/obj/structure/closet/C in T.contents)
spawn(1)
C.locked = 0
C.open()
addtimer(src, "open_closet", 1, FALSE, C)
return
/obj/effect/proc_holder/spell/aoe_turf/knock/proc/open_door(var/obj/machinery/door/door)
if(istype(door, /obj/machinery/door/airlock))
var/obj/machinery/door/airlock/A = door
A.locked = FALSE
door.open()
/obj/effect/proc_holder/spell/aoe_turf/knock/proc/open_closet(var/obj/structure/closet/C)
C.locked = FALSE
C.open()