diff --git a/html/changelogs/AutoChangeLog-pr-96421.yml b/html/changelogs/AutoChangeLog-pr-96421.yml
deleted file mode 100644
index 72dd61ad3ad..00000000000
--- a/html/changelogs/AutoChangeLog-pr-96421.yml
+++ /dev/null
@@ -1,12 +0,0 @@
-author: "Melbert"
-delete-after: True
-changes:
- - balance: "Obsessions get moderately stronger grabs against their objective targets (this includes their obsession and any other kill/theft targets they may have)."
- - balance: "While standing near their obsession (for 20 seconds or if they are incapacitated), Obsessions get slightly stronger grabs against anyone, rather than just their objective targets."
- - balance: "While standing near their obsession (for 20 seconds or if they are incapacitated), Obsessions get slight stamina damage resistance."
- - balance: "Obsession stammering has been reduced in severity a bit, and also becomes less likely the longer you stand around your obsession."
- - balance: "Obsession emotes have been made a bit less obvious, and also become less likely the longer you stand around your obsession."
- - balance: "Taking Psicodine or drinking alcohol will prevent Obsessions from stammering or emoting around their obsession, but also disables their stamina resistance and stronger grabs."
- - balance: "Obsessions get a \"permanent\" mood bonus for killing their obsession (until they are revived)."
- - refactor: "Obsessed has been refactored significantly. It will now play a lot nicer with mindswaps. Report any oddities."
- - refactor: "Grab strength has been refactored a bit, primarily affects martial arts and drunken brawling. Report any oddities."
\ No newline at end of file
diff --git a/html/changelogs/archive/2026-06.yml b/html/changelogs/archive/2026-06.yml
index 3ebecfdd978..5453c567790 100644
--- a/html/changelogs/archive/2026-06.yml
+++ b/html/changelogs/archive/2026-06.yml
@@ -522,3 +522,24 @@
- qol: ChemMasters now have on-the-fly custom transfer amount support. Set it with
the number input by the eject button. One-time custom transfer amounts remain
usable with the horizontal ellipsis button.
+ Melbert:
+ - balance: Obsessions get moderately stronger grabs against their objective targets
+ (this includes their obsession and any other kill/theft targets they may have).
+ - balance: While standing near their obsession (for 20 seconds or if they are incapacitated),
+ Obsessions get slightly stronger grabs against anyone, rather than just their
+ objective targets.
+ - balance: While standing near their obsession (for 20 seconds or if they are incapacitated),
+ Obsessions get slight stamina damage resistance.
+ - balance: Obsession stammering has been reduced in severity a bit, and also becomes
+ less likely the longer you stand around your obsession.
+ - balance: Obsession emotes have been made a bit less obvious, and also become less
+ likely the longer you stand around your obsession.
+ - balance: Taking Psicodine or drinking alcohol will prevent Obsessions from stammering
+ or emoting around their obsession, but also disables their stamina resistance
+ and stronger grabs.
+ - balance: Obsessions get a "permanent" mood bonus for killing their obsession (until
+ they are revived).
+ - refactor: Obsessed has been refactored significantly. It will now play a lot nicer
+ with mindswaps. Report any oddities.
+ - refactor: Grab strength has been refactored a bit, primarily affects martial arts
+ and drunken brawling. Report any oddities.