diff --git a/html/changelogs/AutoChangeLog-pr-96421.yml b/html/changelogs/AutoChangeLog-pr-96421.yml deleted file mode 100644 index 72dd61ad3ad..00000000000 --- a/html/changelogs/AutoChangeLog-pr-96421.yml +++ /dev/null @@ -1,12 +0,0 @@ -author: "Melbert" -delete-after: True -changes: - - balance: "Obsessions get moderately stronger grabs against their objective targets (this includes their obsession and any other kill/theft targets they may have)." - - balance: "While standing near their obsession (for 20 seconds or if they are incapacitated), Obsessions get slightly stronger grabs against anyone, rather than just their objective targets." - - balance: "While standing near their obsession (for 20 seconds or if they are incapacitated), Obsessions get slight stamina damage resistance." - - balance: "Obsession stammering has been reduced in severity a bit, and also becomes less likely the longer you stand around your obsession." - - balance: "Obsession emotes have been made a bit less obvious, and also become less likely the longer you stand around your obsession." - - balance: "Taking Psicodine or drinking alcohol will prevent Obsessions from stammering or emoting around their obsession, but also disables their stamina resistance and stronger grabs." - - balance: "Obsessions get a \"permanent\" mood bonus for killing their obsession (until they are revived)." - - refactor: "Obsessed has been refactored significantly. It will now play a lot nicer with mindswaps. Report any oddities." - - refactor: "Grab strength has been refactored a bit, primarily affects martial arts and drunken brawling. Report any oddities." \ No newline at end of file diff --git a/html/changelogs/archive/2026-06.yml b/html/changelogs/archive/2026-06.yml index 3ebecfdd978..5453c567790 100644 --- a/html/changelogs/archive/2026-06.yml +++ b/html/changelogs/archive/2026-06.yml @@ -522,3 +522,24 @@ - qol: ChemMasters now have on-the-fly custom transfer amount support. Set it with the number input by the eject button. One-time custom transfer amounts remain usable with the horizontal ellipsis button. + Melbert: + - balance: Obsessions get moderately stronger grabs against their objective targets + (this includes their obsession and any other kill/theft targets they may have). + - balance: While standing near their obsession (for 20 seconds or if they are incapacitated), + Obsessions get slightly stronger grabs against anyone, rather than just their + objective targets. + - balance: While standing near their obsession (for 20 seconds or if they are incapacitated), + Obsessions get slight stamina damage resistance. + - balance: Obsession stammering has been reduced in severity a bit, and also becomes + less likely the longer you stand around your obsession. + - balance: Obsession emotes have been made a bit less obvious, and also become less + likely the longer you stand around your obsession. + - balance: Taking Psicodine or drinking alcohol will prevent Obsessions from stammering + or emoting around their obsession, but also disables their stamina resistance + and stronger grabs. + - balance: Obsessions get a "permanent" mood bonus for killing their obsession (until + they are revived). + - refactor: Obsessed has been refactored significantly. It will now play a lot nicer + with mindswaps. Report any oddities. + - refactor: Grab strength has been refactored a bit, primarily affects martial arts + and drunken brawling. Report any oddities.