diff --git a/code/datums/diseases/transformation.dm b/code/datums/diseases/transformation.dm
index 639c94e2b54..4eac92f16b9 100644
--- a/code/datums/diseases/transformation.dm
+++ b/code/datums/diseases/transformation.dm
@@ -189,7 +189,7 @@
stage2 = list("You are turning a little green.")
stage3 = list("Your limbs are getting oozy.", "Your skin begins to peel away.")
stage4 = list("You are turning into a slime.")
- stage5 = list("You become a slime.")
+ stage5 = list("You have become a slime.")
new_form = /mob/living/simple_animal/slime
/datum/disease/transformation/slime/stage_act()
diff --git a/code/datums/spells/mind_transfer.dm b/code/datums/spells/mind_transfer.dm
index 710d98ba015..9a6605ff3ca 100644
--- a/code/datums/spells/mind_transfer.dm
+++ b/code/datums/spells/mind_transfer.dm
@@ -22,29 +22,29 @@ Also, you never added distance checking after target is selected. I've went ahea
*/
/obj/effect/proc_holder/spell/targeted/mind_transfer/cast(list/targets,mob/user = usr, distanceoverride)
if(!targets.len)
- user << "No mind found."
+ user << "No mind found!"
return
if(targets.len > 1)
- user << "Too many minds! You're not a hive damnit!"//Whaa...aat?
+ user << "Too many minds! You're not a hive damnit!"//Whaa...aat?
return
var/mob/living/target = targets[1]
if(!(target in oview(range)) && !distanceoverride)//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it.
- user << "They are too far away!"
+ user << "They are too far away!"
return
if(target.stat == DEAD)
- user << "You don't particularly want to be dead."
+ user << "You don't particularly want to be dead!"
return
if(!target.key || !target.mind)
- user << "They appear to be catatonic. Not even magic can affect their vacant mind."
+ user << "They appear to be catatonic! Not even magic can affect their vacant mind."
return
if(target.mind.special_role in protected_roles)
- user << "Their mind is resisting your spell."
+ user << "Their mind is resisting your spell!"
return
var/mob/living/victim = target//The target of the spell whos body will be transferred to.
diff --git a/code/game/gamemodes/cult/ritual.dm b/code/game/gamemodes/cult/ritual.dm
index 55f41231870..0c8b13767d2 100644
--- a/code/game/gamemodes/cult/ritual.dm
+++ b/code/game/gamemodes/cult/ritual.dm
@@ -670,7 +670,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
// if(M == user)
for(var/entry in words)
words[entry] = T.words[entry]
- user << "You copy the translation notes from your tome."
+ user << "You copy the translation notes from your tome."
/obj/item/weapon/tome/examine(mob/user)
diff --git a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm
index d61191f9334..74e88d79bad 100644
--- a/code/game/gamemodes/nuclear/pinpointer.dm
+++ b/code/game/gamemodes/nuclear/pinpointer.dm
@@ -122,7 +122,7 @@
location = locate(locationx,locationy,Z.z)
- usr << "You set the pinpointer to locate [locationx],[locationy]"
+ usr << "You set the pinpointer to locate [locationx],[locationy]"
return attack_self()
@@ -140,9 +140,9 @@
return
target=locate(possible_items[targetitem])
if(!target)
- usr << "Failed to locate [targetitem]!"
+ usr << "Failed to locate [targetitem]!"
return
- usr << "You set the pinpointer to locate [targetitem]"
+ usr << "You set the pinpointer to locate [targetitem]."
if("DNA")
var/DNAstring = input("Input DNA string to search for." , "Please Enter String." , "")
if(!DNAstring)
diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/game/gamemodes/wizard/spellbook.dm
index 138a77305c1..3d30ba9e242 100644
--- a/code/game/gamemodes/wizard/spellbook.dm
+++ b/code/game/gamemodes/wizard/spellbook.dm
@@ -18,9 +18,9 @@
if(istype(O, /obj/item/weapon/antag_spawner/contract))
var/obj/item/weapon/antag_spawner/contract/contract = O
if(contract.used)
- user << "The contract has been used, you can't get your points back now."
+ user << "The contract has been used, you can't get your points back now!"
else
- user << "You feed the contract back into the spellbook, refunding your points."
+ user << "You feed the contract back into the spellbook, refunding your points."
src.max_uses++
src.uses++
qdel(O)
@@ -30,11 +30,11 @@
/obj/item/weapon/spellbook/attack_self(mob/user as mob)
if(!owner)
- user << "You bind the spellbook to yourself."
+ user << "You bind the spellbook to yourself."
owner = user
return
if(user != owner)
- user << "The [name] does not recognize you as it's owner and refuses to open."
+ user << "The [name] does not recognize you as it's owner and refuses to open!"
return
user.set_machine(src)
var/dat
diff --git a/code/game/machinery/ai_slipper.dm b/code/game/machinery/ai_slipper.dm
index 386c11d09c9..82d9841d328 100644
--- a/code/game/machinery/ai_slipper.dm
+++ b/code/game/machinery/ai_slipper.dm
@@ -36,7 +36,7 @@
else // trying to unlock the interface
if (src.allowed(usr))
locked = !locked
- user << "You [ locked ? "lock" : "unlock"] the device."
+ user << "You [ locked ? "lock" : "unlock"] the device."
if (locked)
if (user.machine==src)
user.unset_machine()
diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm
index 5450c05c626..3004a7a4389 100644
--- a/code/game/machinery/atmoalter/canister.dm
+++ b/code/game/machinery/atmoalter/canister.dm
@@ -245,7 +245,7 @@ update_flag
transfer_moles = pressure_delta*thejetpack.volume/(air_contents.temperature * R_IDEAL_GAS_EQUATION)//Actually transfer the gas
var/datum/gas_mixture/removed = air_contents.remove(transfer_moles)
thejetpack.merge(removed)
- user << "You pulse-pressurize your jetpack from the tank."
+ user << "You pulse-pressurize your jetpack from the tank."
return
..()
diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm
index 5b1167272dc..87d84453a52 100644
--- a/code/game/machinery/autolathe.dm
+++ b/code/game/machinery/autolathe.dm
@@ -150,7 +150,7 @@
use_power(max(1000, (m_amt+g_amt)*amount/10))
src.m_amount += m_amt * amount
src.g_amount += g_amt * amount
- user << "You insert [amount] sheet[amount>1 ? "s" : ""] to the autolathe."
+ user << "You insert [amount] sheet[amount>1 ? "s" : ""] to the autolathe."
if (O && O.loc == src)
qdel(O)
busy = 0
diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm
index ab45982bb34..87be0acbdf5 100644
--- a/code/game/machinery/cloning.dm
+++ b/code/game/machinery/cloning.dm
@@ -83,7 +83,7 @@
/obj/item/weapon/disk/data/attack_self(mob/user as mob)
read_only = !read_only
- user << "You flip the write-protect tab to [src.read_only ? "protected" : "unprotected"]."
+ user << "You flip the write-protect tab to [src.read_only ? "protected" : "unprotected"]."
/obj/item/weapon/disk/data/examine(mob/user)
..()
@@ -270,7 +270,7 @@
/obj/machinery/clonepod/emag_act(user as mob)
if (isnull(src.occupant))
return
- user << "You force an emergency ejection."
+ user << "You force an emergency ejection."
src.locked = 0
src.go_out()
diff --git a/code/game/machinery/computer/HolodeckControl.dm b/code/game/machinery/computer/HolodeckControl.dm
index 253d5df8e86..6d127808ceb 100644
--- a/code/game/machinery/computer/HolodeckControl.dm
+++ b/code/game/machinery/computer/HolodeckControl.dm
@@ -474,7 +474,7 @@
return
/obj/machinery/readybutton/attack_paw(mob/user as mob)
- user << "You are too primitive to use this device"
+ user << "You are too primitive to use this device!"
return
/obj/machinery/readybutton/New()
@@ -486,7 +486,7 @@
/obj/machinery/readybutton/attack_hand(mob/user as mob)
if(user.stat || stat & (NOPOWER|BROKEN))
- user << "This device is not powered."
+ user << "This device is not powered!"
return
currentarea = get_area(src.loc)
@@ -494,7 +494,7 @@
qdel(src)
if(eventstarted)
- usr << "The event has already begun!"
+ usr << "The event has already begun!"
return
ready = !ready
diff --git a/code/game/machinery/computer/card.dm b/code/game/machinery/computer/card.dm
index acc6cccc4db..180f3dc2fd5 100644
--- a/code/game/machinery/computer/card.dm
+++ b/code/game/machinery/computer/card.dm
@@ -354,7 +354,7 @@ var/time_last_changed_position = 0
if(region_access)
authenticated = 1
else if ((!( authenticated ) && (istype(usr, /mob/living/silicon))) && (!modify))
- usr << "You can't modify an ID without an ID inserted to modify. Once one is in the modify slot on the computer, you can log in."
+ usr << "You can't modify an ID without an ID inserted to modify! Once one is in the modify slot on the computer, you can log in."
if ("logout")
region_access = null
head_subordinates = null
diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm
index 240cdaa11b7..38489cb1497 100644
--- a/code/game/machinery/computer/cloning.dm
+++ b/code/game/machinery/computer/cloning.dm
@@ -79,7 +79,7 @@
user.drop_item()
W.loc = src
src.diskette = W
- user << "You insert [W]."
+ user << "You insert [W]."
src.updateUsrDialog()
return
else
diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm
index 1c0138f4c66..c335d4ad6f6 100644
--- a/code/game/machinery/computer/communications.dm
+++ b/code/game/machinery/computer/communications.dm
@@ -103,11 +103,11 @@ var/const/CALL_SHUTTLE_REASON_LENGTH = 12
feedback_inc("alert_comms_blue",1)
tmp_alertlevel = 0
else:
- usr << "You are not authorized to do this."
+ usr << "You are not authorized to do this!"
tmp_alertlevel = 0
state = STATE_DEFAULT
else
- usr << "You need to swipe your ID."
+ usr << "You need to swipe your ID!"
if("announce")
if(src.authenticated==2 && !message_cooldown)
@@ -333,7 +333,7 @@ var/const/CALL_SHUTTLE_REASON_LENGTH = 12
src.emagged = 1
if(authenticated == 1)
authenticated = 2
- user << "You scramble the communication routing circuits!"
+ user << "You scramble the communication routing circuits."
/obj/machinery/computer/communications/attack_hand(var/mob/user as mob)
if(..())
diff --git a/code/game/machinery/computer/law.dm b/code/game/machinery/computer/law.dm
index c314be68b5e..0ab00973dd5 100644
--- a/code/game/machinery/computer/law.dm
+++ b/code/game/machinery/computer/law.dm
@@ -10,7 +10,7 @@
if(src.stat & (NOPOWER|BROKEN|MAINT))
return
if(!current)
- user << "You haven't selected anything to transmit laws to!"
+ user << "You haven't selected anything to transmit laws to!"
return
if(!can_upload_to(current))
user << "Upload failed! Check to make sure [current.name] is functioning properly."
@@ -43,7 +43,7 @@
src.current = select_active_ai(user)
if (!src.current)
- user << "No active AIs detected."
+ user << "No active AIs detected!"
else
user << "[src.current.name] selected for law changes."
@@ -68,7 +68,7 @@
src.current = select_active_free_borg(user)
if(!src.current)
- user << "No active unslaved cyborgs detected."
+ user << "No active unslaved cyborgs detected!"
else
user << "[src.current.name] selected for law changes."
diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm
index bc686b127d9..8a52e787827 100644
--- a/code/game/machinery/computer/medical.dm
+++ b/code/game/machinery/computer/medical.dm
@@ -24,7 +24,7 @@
usr.drop_item()
O.loc = src
scan = O
- user << "You insert [O]."
+ user << "You insert [O]."
else
..()
diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm
index f4f5f3c9d00..3ac9f1abf03 100644
--- a/code/game/machinery/computer/security.dm
+++ b/code/game/machinery/computer/security.dm
@@ -28,7 +28,7 @@
usr.drop_item()
O.loc = src
scan = O
- user << "You insert [O]."
+ user << "You insert [O]."
else
..()
diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm
index 63d85b6f81b..c2a98ae7c84 100644
--- a/code/game/machinery/constructable_frame.dm
+++ b/code/game/machinery/constructable_frame.dm
@@ -207,7 +207,7 @@
if(istype(P, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/CP = P
if (CP.get_amount() < 1)
- user << "You need more cable!"
+ user << "You need more cable!"
return
var/obj/item/stack/cable_coil/CC = new /obj/item/stack/cable_coil(src, 1, CP.item_color)
if(CP.use(1))
diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm
index 98c7cf1fff0..29225878e42 100644
--- a/code/game/machinery/deployable.dm
+++ b/code/game/machinery/deployable.dm
@@ -196,7 +196,7 @@ for reference:
if (src.emagged == 0)
src.emagged = 1
src.req_access = null
- user << "You break the ID authentication lock on \the [src]."
+ user << "You break the ID authentication lock on \the [src]."
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, src)
s.start()
@@ -204,7 +204,7 @@ for reference:
return
else if (src.emagged == 1)
src.emagged = 2
- user << "You short out the anchoring mechanism on \the [src]."
+ user << "You short out the anchoring mechanism on \the [src]."
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, src)
s.start()
diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm
index ef82371c9ac..d374dfb6480 100644
--- a/code/game/machinery/newscaster.dm
+++ b/code/game/machinery/newscaster.dm
@@ -861,7 +861,7 @@ var/list/obj/machinery/newscaster/allCasters = list() //Global list that will co
else
targetcam = R.aicamera
else
- user << "You cannot interface with silicon photo uploading" //gtfo pAIs
+ user << "You cannot interface with silicon photo uploading!" //gtfo pAIs
if(targetcam.aipictures.len == 0)
usr << "No images saved"
diff --git a/code/game/machinery/portable_turret.dm b/code/game/machinery/portable_turret.dm
index 1cd5ff30a83..999bf32d41b 100644
--- a/code/game/machinery/portable_turret.dm
+++ b/code/game/machinery/portable_turret.dm
@@ -710,7 +710,7 @@
if(do_after(user, 20))
if(!src || !WT.remove_fuel(5, user)) return
build_step = 1
- user << "You remove the turret's interior metal armor."
+ user << "You remove the turret's interior metal armor."
new /obj/item/stack/sheet/metal( loc, 2)
return
diff --git a/code/game/machinery/robot_fabricator.dm b/code/game/machinery/robot_fabricator.dm
index 85c818f2fd8..2e1c8275332 100644
--- a/code/game/machinery/robot_fabricator.dm
+++ b/code/game/machinery/robot_fabricator.dm
@@ -28,7 +28,7 @@
if (O:amount < 1)
qdel(O)
- user << "You insert [count] metal sheet\s into \the [src]."
+ user << "You insert [count] metal sheet\s into \the [src]."
src.overlays -= "fab-load-metal"
updateDialog()
else
diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm
index b8f815b3e25..ba94519f738 100644
--- a/code/game/machinery/suit_storage_unit.dm
+++ b/code/game/machinery/suit_storage_unit.dm
@@ -531,7 +531,7 @@
if(!user.drop_item())
user << "\The [S] is stuck to your hand, you cannot put it in the Suit Storage Unit!"
return
- user << "You load the [S.name] into the suit storage compartment."
+ user << "You load the [S.name] into the suit storage compartment."
S.loc = src
src.SUIT = S
src.update_icon()
@@ -547,7 +547,7 @@
if(!user.drop_item())
user << "\The [H] is stuck to your hand, you cannot put it in the Suit Storage Unit!"
return
- user << "You load the [H.name] into the helmet storage compartment."
+ user << "You load the [H.name] into the helmet storage compartment."
H.loc = src
src.HELMET = H
src.update_icon()
diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm
index 50cf25db59f..947203a018d 100644
--- a/code/game/machinery/vending.dm
+++ b/code/game/machinery/vending.dm
@@ -246,7 +246,7 @@
if(istype(W, /obj/item/weapon/screwdriver) && anchored)
panel_open = !panel_open
- user << "You [panel_open ? "open" : "close"] the maintenance panel."
+ user << "You [panel_open ? "open" : "close"] the maintenance panel."
overlays.Cut()
if(panel_open)
overlays += image(icon, "[initial(icon_state)]-panel")
@@ -285,7 +285,7 @@
/obj/machinery/vending/emag_act(user as mob)
if(!emagged)
emagged = 1
- user << "You short out the product lock on [src]."
+ user << "You short out the product lock on [src]."
/obj/machinery/vending/attack_paw(mob/user)
return attack_hand(user)
diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm
index 8bbcb205c9f..fc8d60e2263 100644
--- a/code/game/mecha/mech_fabricator.dm
+++ b/code/game/mecha/mech_fabricator.dm
@@ -526,10 +526,10 @@
return ..()
if(being_built)
- user << "\The [src] is currently processing. Please wait until completion."
+ user << "\The [src] is currently processing! Please wait until completion."
return
if(res_max_amount - resources[material] < MINERAL_MATERIAL_AMOUNT) //overstuffing the fabricator
- user << "\The [src] [material2name(material)] storage is full."
+ user << "\The [src] [material2name(material)] storage is full!"
return
var/obj/item/stack/sheet/stack = W
var/sname = "[stack.name]"
@@ -539,12 +539,12 @@
var/transfer_amount = min(stack.amount, round((res_max_amount - resources[material])/MINERAL_MATERIAL_AMOUNT,1))
resources[material] += transfer_amount * MINERAL_MATERIAL_AMOUNT
stack.use(transfer_amount)
- user << "You insert [transfer_amount] [sname] sheet\s into \the [src]."
+ user << "You insert [transfer_amount] [sname] sheet\s into \the [src]."
sleep(10)
updateUsrDialog()
overlays -= "fab-load-[material2name(material)]" //No matter what the overlay shall still be deleted
else
- user << "\The [src] cannot hold any more [sname] sheet\s."
+ user << "\The [src] cannot hold any more [sname] sheet\s!"
return
/obj/machinery/mecha_part_fabricator/proc/material2name(var/ID)
diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm
index e8b714cabc9..0c69c112d3d 100644
--- a/code/game/mecha/mecha.dm
+++ b/code/game/mecha/mecha.dm
@@ -348,15 +348,15 @@ obj/mecha/proc/can_use(mob/user)
return
if(user != src.occupant) //While not "realistic", this piece is player friendly.
user.forceMove(get_turf(src))
- user << "You climb out from [src]"
+ user << "You climb out from [src]."
return 0
if(connected_port)
if(world.time - last_message > 20)
- src.occupant_message("Unable to move while connected to the air system port")
+ src.occupant_message("Unable to move while connected to the air system port!")
last_message = world.time
return 0
if(state)
- occupant_message("Maintenance protocols in effect")
+ occupant_message("Maintenance protocols in effect.")
return
return domove(direction)
@@ -724,7 +724,7 @@ obj/mecha/proc/can_use(mob/user)
else if(istype(W, /obj/item/weapon/screwdriver))
if(hasInternalDamage(MECHA_INT_TEMP_CONTROL))
clearInternalDamage(MECHA_INT_TEMP_CONTROL)
- user << "You repair the damaged temperature controller."
+ user << "You repair the damaged temperature controller."
else if(state==3 && src.cell)
src.cell.forceMove(src.loc)
src.cell = null
diff --git a/code/game/objects/items/devices/camera_bug.dm b/code/game/objects/items/devices/camera_bug.dm
index 69339728593..64c7c3d270f 100644
--- a/code/game/objects/items/devices/camera_bug.dm
+++ b/code/game/objects/items/devices/camera_bug.dm
@@ -311,7 +311,7 @@
/obj/item/device/camera_bug/attackby(var/obj/item/W as obj,var/mob/living/user as mob, params)
if(istype(W,/obj/item/weapon/screwdriver) && expansion)
expansion.loc = get_turf(loc)
- user << "You unscrew [expansion]."
+ user << "You unscrew [expansion]."
user.put_in_inactive_hand(expansion)
expansion = null
bugtype = VANILLA_BUG
@@ -352,7 +352,7 @@
user.drop_item()
W.loc = src
expansion = W
- user << "You add [W] to [src]."
+ user << "You add [W] to [src]."
get_cameras() // the tracking code will want to know the new camera list
if(bugtype in list(UNIVERSAL_BUG,NETWORK_BUG,ADMIN_BUG))
skip_bugcheck = 1
diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm
index b01e7a349c2..5e8555d13ad 100644
--- a/code/game/objects/items/devices/flashlight.dm
+++ b/code/game/objects/items/devices/flashlight.dm
@@ -38,7 +38,7 @@
/obj/item/device/flashlight/attack_self(mob/user)
if(!isturf(user.loc))
- user << "You cannot turn the light on while in this [user.loc]." //To prevent some lighting anomalities.
+ user << "You cannot turn the light on while in this [user.loc]!" //To prevent some lighting anomalities.
return 0
on = !on
update_brightness(user)
diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm
index 86fce610ab3..92ad5697dc7 100644
--- a/code/game/objects/items/devices/radio/headset.dm
+++ b/code/game/objects/items/devices/radio/headset.dm
@@ -242,14 +242,14 @@
keyslot2 = null
recalculateChannels()
- user << "You pop out the encryption keys in the headset!"
+ user << "You pop out the encryption keys in the headset."
else
- user << "This headset doesn't have any unique encryption keys! How useless..."
+ user << "This headset doesn't have any unique encryption keys! How useless..."
if(istype(W, /obj/item/device/encryptionkey/))
if(keyslot && keyslot2)
- user << "The headset can't hold another key!"
+ user << "The headset can't hold another key!"
return
if(!keyslot)
diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm
index c7283a15f29..978b09390b0 100644
--- a/code/game/objects/items/devices/radio/radio.dm
+++ b/code/game/objects/items/devices/radio/radio.dm
@@ -621,14 +621,14 @@
keyslot = null
recalculateChannels()
- user << "You pop out the encryption key in the radio!"
+ user << "You pop out the encryption key in the radio."
else
- user << "This radio doesn't have any encryption keys!"
+ user << "This radio doesn't have any encryption keys!"
if(istype(W, /obj/item/device/encryptionkey/))
if(keyslot)
- user << "The radio can't hold another key!"
+ user << "The radio can't hold another key!"
return
if(!keyslot)
diff --git a/code/game/objects/items/robot/robot_upgrades.dm b/code/game/objects/items/robot/robot_upgrades.dm
index 01dc031a466..55c1be2ac5a 100644
--- a/code/game/objects/items/robot/robot_upgrades.dm
+++ b/code/game/objects/items/robot/robot_upgrades.dm
@@ -66,7 +66,7 @@
/obj/item/borg/upgrade/restart/action(var/mob/living/silicon/robot/R)
if(R.health < 0)
- usr << "You have to repair the cyborg before using this module!"
+ usr << "You have to repair the cyborg before using this module!"
return 0
if(!R.key)
diff --git a/code/game/objects/items/shooting_range.dm b/code/game/objects/items/shooting_range.dm
index f69fdbf1766..bffb0d948e7 100644
--- a/code/game/objects/items/shooting_range.dm
+++ b/code/game/objects/items/shooting_range.dm
@@ -37,7 +37,7 @@
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0, user))
overlays.Cut()
- usr << "You slice off [src]'s uneven chunks of aluminium and scorch marks."
+ usr << "You slice off [src]'s uneven chunks of aluminium and scorch marks."
return
@@ -59,10 +59,10 @@
if(ishuman(user))
if(!user.get_active_hand())
user.put_in_hands(src)
- user << "You take the target out of the stake."
+ user << "You take the target out of the stake."
else
src.loc = get_turf(user)
- user << "You take the target out of the stake."
+ user << "You take the target out of the stake."
stake.pinned_target = null
return
diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm
index c0af7b5a6a3..4d00da3e8f5 100644
--- a/code/game/objects/items/stacks/stack.dm
+++ b/code/game/objects/items/stacks/stack.dm
@@ -210,7 +210,7 @@
if (item.amount>=item.max_amount)
continue
oldsrc.attackby(item, usr)
- usr << "You add new [item.singular_name] to the stack. It now contains [item.amount] [item.singular_name]\s."
+ usr << "You add new [item.singular_name] to the stack. It now contains [item.amount] [item.singular_name]\s."
if(oldsrc.amount <= 0)
break
oldsrc.update_icon()
diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm
index 60fc902e23e..00f3fbfd3b2 100644
--- a/code/game/objects/items/weapons/cards_ids.dm
+++ b/code/game/objects/items/weapons/cards_ids.dm
@@ -224,7 +224,7 @@ update_label("John Doe", "Clowny")
var/points = 0
/obj/item/weapon/card/id/prisoner/attack_self(mob/user as mob)
- usr << "You have accumulated [points] out of the [goal] points you need for freedom."
+ usr << "You have accumulated [points] out of the [goal] points you need for freedom."
/obj/item/weapon/card/id/prisoner/one
name = "Prisoner #13-001"
diff --git a/code/game/objects/items/weapons/tanks/jetpack.dm b/code/game/objects/items/weapons/tanks/jetpack.dm
index 5f0738215fb..e83c50f5594 100644
--- a/code/game/objects/items/weapons/tanks/jetpack.dm
+++ b/code/game/objects/items/weapons/tanks/jetpack.dm
@@ -23,7 +23,7 @@
if(usr.stat || !usr.canmove || usr.restrained())
return
src.stabilization_on = !( src.stabilization_on )
- usr << "You toggle the stabilization [stabilization_on? "on":"off"]."
+ usr << "You toggle the stabilization [stabilization_on? "on":"off"]."
return
@@ -41,7 +41,7 @@
icon_state = initial(icon_state)
// item_state = initial(item_state)
ion_trail.stop()
- usr << "You toggle the jetpack [on? "on":"off"]."
+ usr << "You toggle the jetpack [on? "on":"off"]."
return
diff --git a/code/game/objects/items/weapons/tanks/watertank.dm b/code/game/objects/items/weapons/tanks/watertank.dm
index ead66f9e685..d634d9a832c 100644
--- a/code/game/objects/items/weapons/tanks/watertank.dm
+++ b/code/game/objects/items/weapons/tanks/watertank.dm
@@ -268,10 +268,10 @@
return //Safety check so you don't blast yourself trying to refill your tank
var/datum/reagents/R = reagents
if(R.total_volume < 100)
- user << "You need at least 100 units of water to use the nanofrost launcher!"
+ user << "You need at least 100 units of water to use the nanofrost launcher!"
return
if(nanofrost_cooldown)
- user << "Nanofrost launcher is still recharging..."
+ user << "Nanofrost launcher is still recharging..."
return
nanofrost_cooldown = 1
R.remove_any(100)
@@ -297,7 +297,7 @@
if(src)
metal_synthesis_cooldown--
else
- user << "Metal foam mix is still being synthesized..."
+ user << "Metal foam mix is still being synthesized..."
return
/obj/effect/nanofrost_container
diff --git a/code/game/objects/structures/barsigns.dm b/code/game/objects/structures/barsigns.dm
index e6d09208015..09d1b6414e6 100644
--- a/code/game/objects/structures/barsigns.dm
+++ b/code/game/objects/structures/barsigns.dm
@@ -66,11 +66,11 @@
return
if( istype(I, /obj/item/weapon/screwdriver))
if(!panel_open)
- user << "You open the maintenance panel."
+ user << "You open the maintenance panel."
set_sign(new /datum/barsign/hiddensigns/signoff)
panel_open = 1
else
- user << "You close the maintenance panel."
+ user << "You close the maintenance panel."
if(!broken && !emagged)
set_sign(pick(barsigns))
else if(emagged)
@@ -82,10 +82,10 @@
if(istype(I, /obj/item/stack/cable_coil) && panel_open)
var/obj/item/stack/cable_coil/C = I
if(emagged) //Emagged, not broken by EMP
- user << "Sign has been damaged beyond repair."
+ user << "Sign has been damaged beyond repair!"
return
else if(!broken)
- user << "This sign is functioning properly."
+ user << "This sign is functioning properly!"
return
if(C.use(2))
@@ -105,7 +105,7 @@
/obj/structure/sign/barsign/emag_act(mob/user)
if(broken || emagged)
- user << "Nothing interesting happens."
+ user << "Nothing interesting happens!"
return
user << "You emag the barsign. Takeover in progress..."
sleep(100) //10 seconds
diff --git a/code/game/objects/structures/kitchen_spike.dm b/code/game/objects/structures/kitchen_spike.dm
index 9df1aa4ef93..4cd8cae36e3 100644
--- a/code/game/objects/structures/kitchen_spike.dm
+++ b/code/game/objects/structures/kitchen_spike.dm
@@ -88,45 +88,45 @@
if(src.skin >= 1)
src.skin--
new /obj/item/stack/sheet/animalhide/monkey(src.loc)
- user << "You remove the hide from the monkey!"
+ user << "You remove the hide from the monkey."
else if(src.meat > 1)
src.meat--
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey(src.loc )
- usr << "You remove some meat from the monkey."
+ usr << "You remove some meat from the monkey."
else if(src.meat == 1)
src.meat--
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey(src.loc)
- usr << "You remove the last piece of meat from the monkey!"
+ usr << "You remove the last piece of meat from the monkey."
src.icon_state = "spike"
src.occupied = 0
else if(src.meattype == MEATTYPE_ALIEN && src.skintype == SKINTYPE_ALIEN)
if(src.skin >= 1)
src.skin--
new /obj/item/stack/sheet/animalhide/xeno(src.loc)
- user << "You remove the hide from the alien!"
+ user << "You remove the hide from the alien."
else if(src.meat > 1)
src.meat--
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno(src.loc )
- usr << "You remove some meat from the alien."
+ usr << "You remove some meat from the alien."
else if(src.meat == 1)
src.meat--
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno(src.loc)
- usr << "You remove the last piece of meat from the alien!"
+ usr << "You remove the last piece of meat from the alien."
src.icon_state = "spike"
src.occupied = 0
else if(src.meattype == MEATTYPE_BEAR && src.skintype == SKINTYPE_BEAR)
if(src.skin >= 1)
src.skin--
new /obj/item/clothing/head/bearpelt(src.loc)
- user << "You remove the hide from the bear!"
+ user << "You remove the hide from the bear."
else if(src.meat > 1)
src.meat--
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/bear(src.loc )
- usr << "You remove some meat from the bear."
+ usr << "You remove some meat from the bear."
else if(src.meat == 1)
src.meat--
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/bear(src.loc)
- usr << "You remove the last piece of meat from the bear!"
+ usr << "You remove the last piece of meat from the bear."
src.icon_state = "spike"
src.occupied = 0
diff --git a/code/game/objects/structures/mineral_doors.dm b/code/game/objects/structures/mineral_doors.dm
index 78fa6b2bd53..49537016514 100644
--- a/code/game/objects/structures/mineral_doors.dm
+++ b/code/game/objects/structures/mineral_doors.dm
@@ -125,13 +125,13 @@
/obj/structure/mineral_door/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W,/obj/item/weapon/pickaxe))
var/obj/item/weapon/pickaxe/digTool = W
- user << "You start digging the [name]..."
+ user << "You start digging the [name]..."
if(do_after(user,digTool.digspeed*hardness) && src)
- user << "You finish digging."
+ user << "You finish digging."
Dismantle()
else if(istype(W,/obj/item/weapon)) //not sure, can't not just weapons get passed to this proc?
hardness -= W.force/100
- user << "You hit the [name] with your [W.name]!"
+ user << "You hit the [name] with your [W.name]!"
CheckHardness()
else
attack_hand(user)
diff --git a/code/game/objects/structures/target_stake.dm b/code/game/objects/structures/target_stake.dm
index 15405604004..e1d8952d518 100644
--- a/code/game/objects/structures/target_stake.dm
+++ b/code/game/objects/structures/target_stake.dm
@@ -30,7 +30,7 @@
W.loc = loc
W.layer = 3.1
pinned_target = W
- user << "You slide the target into the stake."
+ user << "You slide the target into the stake."
return
/obj/structure/target_stake/attack_hand(mob/user as mob)
@@ -44,9 +44,9 @@
if(ishuman(user))
if(!user.get_active_hand())
user.put_in_hands(pinned_target)
- user << "You take the target out of the stake."
+ user << "You take the target out of the stake."
else
pinned_target.loc = get_turf(user)
- user << "You take the target out of the stake."
+ user << "You take the target out of the stake."
pinned_target = null
diff --git a/code/modules/admin/verbs/bluespacearty.dm b/code/modules/admin/verbs/bluespacearty.dm
index b39c89e42b3..486c0003129 100644
--- a/code/modules/admin/verbs/bluespacearty.dm
+++ b/code/modules/admin/verbs/bluespacearty.dm
@@ -29,6 +29,6 @@
target.Weaken(20)
target.stuttering = 20
- target << "You're hit by bluespace artillery!"
+ target << "You're hit by bluespace artillery!"
log_admin("[target.name] has been hit by Bluespace Artillery fired by [usr]")
message_admins("[target.name] has been hit by Bluespace Artillery fired by [usr]")
diff --git a/code/modules/assembly/mousetrap.dm b/code/modules/assembly/mousetrap.dm
index 38bdb41d43b..94b5790af58 100644
--- a/code/modules/assembly/mousetrap.dm
+++ b/code/modules/assembly/mousetrap.dm
@@ -19,7 +19,7 @@
if(ishuman(usr))
var/mob/living/carbon/human/user = usr
if((user.getBrainLoss() >= 60) || user.disabilities & CLUMSY && prob(50))
- user << "Your hand slips, setting off the trigger."
+ user << "Your hand slips, setting off the trigger!"
pulse(0)
update_icon()
if(usr)
diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm
index b8391bd840a..c64c25d5302 100644
--- a/code/modules/clothing/clothing.dm
+++ b/code/modules/clothing/clothing.dm
@@ -113,12 +113,12 @@ BLIND // can't see anything
permeability_coefficient = initial(permeability_coefficient)
flags |= visor_flags
flags_inv |= visor_flags_inv
- user << "You push \the [src] back into place."
+ user << "You push \the [src] back into place."
src.mask_adjusted = 0
slot_flags = initial(slot_flags)
else
src.icon_state += "_up"
- user << "You push \the [src] out of the way."
+ user << "You push \the [src] out of the way."
gas_transfer_coefficient = null
permeability_coefficient = null
flags &= ~visor_flags
@@ -293,20 +293,20 @@ atom/proc/generate_female_clothing(index,t_color,icon,type)
var/list/modes = list("Off", "Binary vitals", "Exact vitals", "Tracking beacon")
var/switchMode = input("Select a sensor mode:", "Suit Sensor Mode", modes[sensor_mode + 1]) in modes
if(get_dist(usr, src) > 1)
- usr << "You have moved too far away."
+ usr << "You have moved too far away!"
return
sensor_mode = modes.Find(switchMode) - 1
if (src.loc == usr)
switch(sensor_mode)
if(0)
- usr << "You disable your suit's remote sensing equipment."
+ usr << "You disable your suit's remote sensing equipment."
if(1)
- usr << "Your suit will now only report whether you are alive or dead."
+ usr << "Your suit will now only report whether you are alive or dead."
if(2)
- usr << "Your suit will now only report your exact vital lifesigns."
+ usr << "Your suit will now only report your exact vital lifesigns."
if(3)
- usr << "Your suit will now report your exact vital lifesigns as well as your coordinate position."
+ usr << "Your suit will now report your exact vital lifesigns as well as your coordinate position."
if(istype(loc,/mob/living/carbon/human))
var/mob/living/carbon/human/H = loc
@@ -329,19 +329,19 @@ atom/proc/generate_female_clothing(index,t_color,icon,type)
if(!can_use(usr))
return
if(!can_adjust)
- usr << "You cannot wear this suit any differently."
+ usr << "You cannot wear this suit any differently!"
return
if(src.adjusted == 1)
src.fitted = initial(fitted)
src.item_color = initial(item_color)
src.item_color = src.suit_color //colored jumpsuits are shit and break without this
- usr << "You adjust the suit back to normal."
+ usr << "You adjust the suit back to normal."
src.adjusted = 0
else
if(src.fitted != FEMALE_UNIFORM_TOP)
src.fitted = NO_FEMALE_UNIFORM
src.item_color += "_d"
- usr << "You adjust the suit to wear it more casually."
+ usr << "You adjust the suit to wear it more casually."
src.adjusted = 1
usr.update_inv_w_uniform()
..()
@@ -388,7 +388,7 @@ atom/proc/generate_female_clothing(index,t_color,icon,type)
flags |= (visor_flags)
flags_inv |= (visor_flags_inv)
icon_state = initial(icon_state)
- usr << "You pull \the [src] down."
+ usr << "You pull \the [src] down."
flash_protect = initial(flash_protect)
tint = initial(tint)
else
@@ -396,7 +396,7 @@ atom/proc/generate_female_clothing(index,t_color,icon,type)
flags &= ~(visor_flags)
flags_inv &= ~(visor_flags_inv)
icon_state = "[initial(icon_state)]up"
- usr << "You push \the [src] up."
+ usr << "You push \the [src] up."
flash_protect = 0
tint = 0
diff --git a/code/modules/clothing/head/hardhat.dm b/code/modules/clothing/head/hardhat.dm
index e712565dc77..e1d1e53e8b8 100644
--- a/code/modules/clothing/head/hardhat.dm
+++ b/code/modules/clothing/head/hardhat.dm
@@ -12,7 +12,7 @@
attack_self(mob/user)
if(!isturf(user.loc))
- user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
+ user << "You cannot turn the light on while in this [user.loc]!" //To prevent some lighting anomalities.
return
on = !on
icon_state = "hardhat[on]_[item_color]"
diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm
index 4fbd2b6b832..8edd7ce05fb 100644
--- a/code/modules/clothing/head/helmet.dm
+++ b/code/modules/clothing/head/helmet.dm
@@ -263,7 +263,7 @@ obj/item/clothing/head/helmet/bluetaghelm
var/mob/living/carbon/human/user = usr
if(!isturf(user.loc))
- user << "You cannot turn the light on while in this [user.loc]."
+ user << "You cannot turn the light on while in this [user.loc]!"
F.on = !F.on
user << "You toggle the helmetlight [F.on ? "on":"off"]."
diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm
index f5a8ac28885..6eee2eaf8a0 100644
--- a/code/modules/clothing/head/misc_special.dm
+++ b/code/modules/clothing/head/misc_special.dm
@@ -100,12 +100,12 @@
src.icon_state = "ushankaup"
src.item_state = "ushankaup"
earflaps = 0
- user << "You raise the ear flaps on the ushanka."
+ user << "You raise the ear flaps on the ushanka."
else
src.icon_state = "ushankadown"
src.item_state = "ushankadown"
earflaps = 1
- user << "You lower the ear flaps on the ushanka."
+ user << "You lower the ear flaps on the ushanka."
/*
* Pumpkin head
diff --git a/code/modules/clothing/head/soft_caps.dm b/code/modules/clothing/head/soft_caps.dm
index 02fc5c460f7..96c5f55cedd 100644
--- a/code/modules/clothing/head/soft_caps.dm
+++ b/code/modules/clothing/head/soft_caps.dm
@@ -27,10 +27,10 @@
src.flipped = !src.flipped
if(src.flipped)
icon_state = "[item_color]soft_flipped"
- user << "You flip the hat backwards."
+ user << "You flip the hat backwards."
else
icon_state = "[item_color]soft"
- user << "You flip the hat back in normal position."
+ user << "You flip the hat back in normal position."
usr.update_inv_head(0) //so our mob-overlays update
/obj/item/clothing/head/soft/examine(mob/user)
diff --git a/code/modules/clothing/shoes/magboots.dm b/code/modules/clothing/shoes/magboots.dm
index d7d2414ff68..8d742f983db 100644
--- a/code/modules/clothing/shoes/magboots.dm
+++ b/code/modules/clothing/shoes/magboots.dm
@@ -28,7 +28,7 @@
src.slowdown = slowdown_active
magpulse = !magpulse
icon_state = "[magboot_state][magpulse]"
- user << "You [magpulse ? "enable" : "disable"] the mag-pulse traction system."
+ user << "You [magpulse ? "enable" : "disable"] the mag-pulse traction system."
user.update_inv_shoes(0) //so our mob-overlays update
user.update_gravity(user.mob_has_gravity())
diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm
index 5e019d89409..f178515a89b 100644
--- a/code/modules/clothing/spacesuits/hardsuit.dm
+++ b/code/modules/clothing/spacesuits/hardsuit.dm
@@ -14,7 +14,7 @@
/obj/item/clothing/head/helmet/space/hardsuit/attack_self(mob/user)
if(!isturf(user.loc))
- user << "You cannot turn the light on while in this [user.loc]" //To prevent some lighting anomalities.
+ user << "You cannot turn the light on while in this [user.loc]!" //To prevent some lighting anomalities.
return
on = !on
icon_state = "hardsuit[on]-[item_color]"
@@ -171,7 +171,7 @@
/obj/item/clothing/head/helmet/space/hardsuit/syndi/attack_self(mob/user) //Toggle Helmet
if(!isturf(user.loc))
- user << "You cannot toggle your helmet while in this [user.loc]" //To prevent some lighting anomalities.
+ user << "You cannot toggle your helmet while in this [user.loc]!" //To prevent some lighting anomalities.
return
on = !on
if(on || force)
diff --git a/code/modules/clothing/suits/toggles.dm b/code/modules/clothing/suits/toggles.dm
index 72cee5861d5..470b6f6ebd4 100644
--- a/code/modules/clothing/suits/toggles.dm
+++ b/code/modules/clothing/suits/toggles.dm
@@ -66,7 +66,7 @@
if(!can_use(usr))
return 0
- usr << "You toggle [src]'s [togglename]."
+ usr << "You toggle [src]'s [togglename]."
if(src.suittoggled)
src.icon_state = "[initial(icon_state)]"
src.suittoggled = 0
diff --git a/code/modules/crafting/guncrafting.dm b/code/modules/crafting/guncrafting.dm
index 758e2501647..ae95ef86a03 100644
--- a/code/modules/crafting/guncrafting.dm
+++ b/code/modules/crafting/guncrafting.dm
@@ -20,7 +20,7 @@
/obj/item/weaponcrafting/reciever/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W,/obj/item/pipe))
- user << "You attach the shotgun barrel to the receiver. The pins seem loose."
+ user << "You attach the shotgun barrel to the receiver. The pins seem loose."
var/obj/item/weaponcrafting/ishotgunconstruction/I = new /obj/item/weaponcrafting/ishotgunconstruction
user.unEquip(src)
user.put_in_hands(I)
@@ -53,7 +53,7 @@
/obj/item/weaponcrafting/ishotgunconstruction2/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W,/obj/item/weaponcrafting/stock))
- user << "You attach the stock to the receiver-barrel assembly."
+ user << "You attach the stock to the receiver-barrel assembly."
var/obj/item/weaponcrafting/ishotgunconstruction3/I = new /obj/item/weaponcrafting/ishotgunconstruction3
user.unEquip(src)
user.put_in_hands(I)
diff --git a/code/modules/hydroponics/hydroponics.dm b/code/modules/hydroponics/hydroponics.dm
index 0441d9daf39..2477234819d 100644
--- a/code/modules/hydroponics/hydroponics.dm
+++ b/code/modules/hydroponics/hydroponics.dm
@@ -650,7 +650,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob, p
else if(istype(O, /obj/item/seeds/))
if(!planted)
user.unEquip(O)
- user << "You plant [O]."
+ user << "You plant [O]."
dead = 0
myseed = O
planted = 1
@@ -737,12 +737,12 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob, p
if(anchored == 2)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
anchored = 1
- user << "You unscrew \the [src]'s hoses."
+ user << "You unscrew \the [src]'s hoses."
else if(anchored == 1)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
anchored = 2
- user << "You screw in \the [src]'s hoses."
+ user << "You screw in \the [src]'s hoses."
for(var/obj/machinery/hydroponics/h in range(1,src))
spawn()
@@ -758,7 +758,7 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob, p
else if(dead)
planted = 0
dead = 0
- user << "You remove the dead plant from [src]."
+ user << "You remove the dead plant from [src]."
qdel(myseed)
update_icon()
else
@@ -986,5 +986,5 @@ obj/machinery/hydroponics/attackby(var/obj/item/O as obj, var/mob/user as mob, p
/obj/machinery/hydroponics/soil/attackby(var/obj/item/O as obj, var/mob/user as mob, params)
..()
if(istype(O, /obj/item/weapon/shovel))
- user << "You clear up [src]!"
+ user << "You clear up [src]!"
qdel(src)
diff --git a/code/modules/hydroponics/seeds.dm b/code/modules/hydroponics/seeds.dm
index 56c309a95fc..3d63316edaa 100644
--- a/code/modules/hydroponics/seeds.dm
+++ b/code/modules/hydroponics/seeds.dm
@@ -107,12 +107,12 @@
mutant_color = bloodSample.data["mutant_color"]
factions = bloodSample.data["factions"]
W.reagents.clear_reagents()
- user << "You inject the contents of the syringe into the seeds."
+ user << "You inject the contents of the syringe into the seeds."
contains_sample = 1
else
- user << "The seeds reject the sample!"
+ user << "The seeds reject the sample!"
else
- user << "The seeds already contain a genetic sample."
+ user << "The seeds already contain a genetic sample!"
..()
diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm
index 2aaa5ee8aca..c7db2dc90c6 100644
--- a/code/modules/mob/living/carbon/human/inventory.dm
+++ b/code/modules/mob/living/carbon/human/inventory.dm
@@ -123,11 +123,11 @@
return 0
if(!wear_suit.allowed)
if(!disable_warning)
- usr << "You somehow have a suit with no defined allowed items for suit storage, stop that." //should be src?
+ usr << "You somehow have a suit with no defined allowed items for suit storage, stop that!" //should be src?
return 0
if(I.w_class > 4)
if(!disable_warning)
- usr << "The [I.name] is too big to attach." //should be src?
+ usr << "The [I.name] is too big to attach!" //should be src?
return 0
if( istype(I, /obj/item/device/pda) || istype(I, /obj/item/weapon/pen) || is_type_in_list(I, wear_suit.allowed) ) //ugly and un-polymorphic.
return 1
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index 92beb4f0f12..fd755e9e700 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -510,7 +510,7 @@
else
if(allowed(usr))
locked = !locked
- user << "You [ locked ? "lock" : "unlock"] [src]'s cover."
+ user << "You [ locked ? "lock" : "unlock"] [src]'s cover."
update_icons()
else
user << "Access denied."
@@ -571,7 +571,7 @@
SetLockdown(1) //Borgs were getting into trouble because they would attack the emagger before the new laws were shown
lawupdate = 0
connected_ai = null
- user << "You emag [src]'s interface."
+ user << "You emag [src]'s interface."
message_admins("[key_name_admin(user)] emagged cyborg [key_name_admin(src)]. Laws overridden.")
log_game("[key_name(user)] emagged cyborg [key_name(src)]. Laws overridden.")
clear_supplied_laws()
@@ -666,7 +666,7 @@
cell.updateicon()
cell.add_fingerprint(user)
user.put_in_active_hand(cell)
- user << "You remove \the [cell]."
+ user << "You remove \the [cell]."
cell = null
update_icons()
diff --git a/code/modules/mob/living/simple_animal/friendly/corgi.dm b/code/modules/mob/living/simple_animal/friendly/corgi.dm
index 333c25dc805..23cd0c56670 100644
--- a/code/modules/mob/living/simple_animal/friendly/corgi.dm
+++ b/code/modules/mob/living/simple_animal/friendly/corgi.dm
@@ -219,7 +219,7 @@
)
if( ! ( item_to_add.type in allowed_types ) )
- usr << "You set [item_to_add] on [src]'s back, but \he shakes it off!"
+ usr << "You set [item_to_add] on [src]'s back, but \he shakes it off!"
if(!usr.drop_item())
usr << "\The [item_to_add] is stuck to your hand, you cannot put it on [src]'s back!"
return
@@ -408,7 +408,7 @@
if(user && !user.drop_item())
user << "\The [item_to_add] is stuck to your hand, you cannot put it on [src]'s head!"
return 0
- user << "You set [item_to_add] on [src]'s head, but \he shakes it off!"
+ user << "You set [item_to_add] on [src]'s head, but \he shakes it off!"
item_to_add.loc = loc
if(prob(25))
step_rand(item_to_add)
diff --git a/code/modules/mob/living/simple_animal/parrot.dm b/code/modules/mob/living/simple_animal/parrot.dm
index 8e2b95003a7..d4b807c56a6 100644
--- a/code/modules/mob/living/simple_animal/parrot.dm
+++ b/code/modules/mob/living/simple_animal/parrot.dm
@@ -232,7 +232,7 @@
usr.drop_item()
headset_to_add.loc = src
src.ears = headset_to_add
- usr << "You fit the headset onto [src]."
+ usr << "You fit the headset onto [src]."
clearlist(available_channels)
for(var/ch in headset_to_add.channels)
diff --git a/code/modules/mob/living/simple_animal/slime/slime.dm b/code/modules/mob/living/simple_animal/slime/slime.dm
index cde4d29cadc..7dd50a1008d 100644
--- a/code/modules/mob/living/simple_animal/slime/slime.dm
+++ b/code/modules/mob/living/simple_animal/slime/slime.dm
@@ -284,7 +284,7 @@
++Friends[user]
else
Friends[user] = 1
- user << "You feed the slime the plasma. It chirps happily."
+ user << "You feed the slime the plasma. It chirps happily."
var/obj/item/stack/sheet/mineral/plasma/S = W
S.use(1)
return
diff --git a/code/modules/paperwork/photography.dm b/code/modules/paperwork/photography.dm
index a759a817464..bfb76afccc0 100644
--- a/code/modules/paperwork/photography.dm
+++ b/code/modules/paperwork/photography.dm
@@ -53,7 +53,7 @@
if(in_range(user, src))
show(user)
else
- user << "You need to get closer to get a good look at this photo."
+ user << "You need to get closer to get a good look at this photo!"
/obj/item/weapon/photo/proc/show(mob/user)
@@ -427,4 +427,4 @@ obj/item/device/camera/siliconcam/robot_camera/proc/borgprint()
p.pixel_y = rand(-10, 10)
C.toner -= 20 //Cyborgs are very ineffeicient at printing an image
visible_message("[C.name] spits out a photograph from a narrow slot on it's chassis.")
- usr << "You print a photograph."
+ usr << "You print a photograph."
diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm
index a73e924ee08..68bf7c270b0 100644
--- a/code/modules/power/cell.dm
+++ b/code/modules/power/cell.dm
@@ -63,7 +63,7 @@
if(istype(W, /obj/item/weapon/reagent_containers/syringe))
var/obj/item/weapon/reagent_containers/syringe/S = W
- user << "You inject the solution into the power cell."
+ user << "You inject the solution into the power cell."
if(S.reagents.has_reagent("plasma", 5))
diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm
index 1731e0362c8..e3fddeead48 100644
--- a/code/modules/power/lighting.dm
+++ b/code/modules/power/lighting.dm
@@ -409,7 +409,7 @@
qdel(src)
return
- user << "You stick \the [W] into the light socket!"
+ user << "You stick \the [W] into the light socket!"
if(has_power() && (W.flags & CONDUCT))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
@@ -494,7 +494,7 @@
if(prot > 0)
user << "You remove the light [fitting]."
else if(istype(user) && user.dna.check_mutation(TK))
- user << "You telekinetically remove the light [fitting]."
+ user << "You telekinetically remove the light [fitting]."
else
user << "You try to remove the light [fitting], but you burn your hand on it!"
@@ -529,7 +529,7 @@
user << "There is no [fitting] in this light."
return
- user << "You telekinetically remove the light [fitting]."
+ user << "You telekinetically remove the light [fitting]."
// create a light tube/bulb item and put it in the user's hand
var/obj/item/weapon/light/L = new light_type()
L.status = status
diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm
index 01c4bf85577..599cc293ec7 100644
--- a/code/modules/power/smes.dm
+++ b/code/modules/power/smes.dm
@@ -119,7 +119,7 @@
user << "You need more wires!"
return
- user << "You start building the power terminal..."
+ user << "You start building the power terminal..."
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20) && C.amount >= 10)
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index 5acb58f5f78..d6638100fe7 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -275,7 +275,7 @@
var/mob/living/carbon/human/user = usr
if(!isturf(user.loc))
- user << "You cannot turn the light on while in this [user.loc]."
+ user << "You cannot turn the light on while in this [user.loc]!"
F.on = !F.on
user << "You toggle the gunlight [F.on ? "on":"off"]."
diff --git a/code/modules/reagents/Chemistry-Machinery.dm b/code/modules/reagents/Chemistry-Machinery.dm
index b6238cce2eb..4fd76334aab 100644
--- a/code/modules/reagents/Chemistry-Machinery.dm
+++ b/code/modules/reagents/Chemistry-Machinery.dm
@@ -291,7 +291,7 @@
src.beaker = B
user.drop_item()
B.loc = src
- user << "You add the beaker to the machine!"
+ user << "You add the beaker to the machine."
src.updateUsrDialog()
icon_state = "mixer1"
@@ -620,7 +620,7 @@
src.beaker = B
user.drop_item()
B.loc = src
- user << "You add the beaker to the machine!"
+ user << "You add the beaker to the machine."
src.updateUsrDialog()
icon_state = "mixer1"
@@ -1077,7 +1077,7 @@ obj/machinery/computer/pandemic/proc/replicator_cooldown(var/waittime)
B.remove_from_storage(G, src)
holdingitems += G
if(holdingitems && holdingitems.len >= limit) //Sanity checking so the blender doesn't overfill
- user << "You fill the All-In-One grinder to the brim."
+ user << "You fill the All-In-One grinder to the brim."
break
if(!O.contents.len)
diff --git a/code/modules/security levels/keycard authentication.dm b/code/modules/security levels/keycard authentication.dm
index 3d75e5a227a..2a1909a15dd 100644
--- a/code/modules/security levels/keycard authentication.dm
+++ b/code/modules/security levels/keycard authentication.dm
@@ -25,7 +25,7 @@
return
/obj/machinery/keycard_auth/attack_paw(mob/user as mob)
- user << "You are too primitive to use this device."
+ user << "You are too primitive to use this device!"
return
/obj/machinery/keycard_auth/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
@@ -53,10 +53,10 @@
/obj/machinery/keycard_auth/attack_hand(mob/user as mob)
if(user.stat || stat & (NOPOWER|BROKEN))
- user << "This device is not powered."
+ user << "This device is not powered!"
return
if(busy)
- user << "This device is busy."
+ user << "This device is busy!"
return
user.set_machine(src)
diff --git a/code/modules/telesci/telesci_computer.dm b/code/modules/telesci/telesci_computer.dm
index ea9d253b54f..36a63154d1a 100644
--- a/code/modules/telesci/telesci_computer.dm
+++ b/code/modules/telesci/telesci_computer.dm
@@ -50,7 +50,7 @@
crystals += new /obj/item/bluespace_crystal/artificial(null) // starting crystals
/obj/machinery/computer/telescience/attack_paw(mob/user)
- user << "You are too primitive to use this computer."
+ user << "You are too primitive to use this computer!"
return
/obj/machinery/computer/telescience/attackby(obj/item/W, mob/user, params)