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Antag Panel / Check antagonists Refactor (#34236)
* Antag Panel & Friends Refactor * Prettfying * Removes abduction also blob from default configs. * Ninja fixes * Ninjafix * First draft of the new check_antags * I love coding without compiler * Yes * Fixes * Check_antags part 2 * Fixes and cleanup * Okay should be good now. * Adds simple no move & no tc syndie for events * Integrates toggle objective pr * Why i even bother. * Offer mob shows all antags * Some minor visual stuff * Proper name for the helper
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@@ -35,7 +35,7 @@
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/obj/item/device/doorCharge/examine(mob/user)
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..()
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if(user.mind in SSticker.mode.traitors) //No nuke ops because the device is excluded from nuclear
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if(user.mind && user.mind.has_antag_datum(/datum/antagonist/traitor)) //No nuke ops because the device is excluded from nuclear
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to_chat(user, "A small explosive device that can be used to sabotage airlocks to cause an explosion upon opening. To apply, remove the airlock's maintenance panel and place it within.")
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else
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to_chat(user, "A small, suspicious object that feels lukewarm when held.")
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