Antag Panel / Check antagonists Refactor (#34236)

* Antag Panel & Friends Refactor

* Prettfying

* Removes abduction also blob from default configs.

* Ninja fixes

* Ninjafix

* First draft of the new check_antags

* I love coding without compiler

* Yes

* Fixes

* Check_antags part  2

* Fixes and cleanup

* Okay should be good now.

* Adds simple no move & no tc syndie for events

* Integrates toggle objective pr

* Why i even bother.

* Offer mob shows all antags

* Some minor visual stuff

* Proper name for the helper
This commit is contained in:
AnturK
2018-01-19 15:43:23 +01:00
committed by Jordan Brown
parent f12c3c0283
commit e38e6b8fa4
63 changed files with 1218 additions and 1431 deletions
+5 -2
View File
@@ -48,7 +48,10 @@
body += "<br><br>\[ "
body += "<a href='?_src_=vars;[HrefToken()];Vars=[REF(M)]'>VV</a> - "
body += "<a href='?_src_=holder;[HrefToken()];traitor=[REF(M)]'>TP</a> - "
if(M.mind)
body += "<a href='?_src_=holder;[HrefToken()];traitor=[REF(M)]'>TP</a> - "
else
body += "<a href='?_src_=holder;[HrefToken()];initmind=[REF(M)]'>Init Mind</a> - "
body += "<a href='?priv_msg=[M.ckey]'>PM</a> - "
body += "<a href='?_src_=holder;[HrefToken()];subtlemessage=[REF(M)]'>SM</a> - "
body += "<a href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a> - "
@@ -649,7 +652,7 @@
to_chat(usr, "This mob has no mind!")
return
M.mind.edit_memory()
M.mind.traitor_panel()
SSblackbox.record_feedback("tally", "admin_verb", 1, "Traitor Panel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!