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Antag Panel / Check antagonists Refactor (#34236)
* Antag Panel & Friends Refactor * Prettfying * Removes abduction also blob from default configs. * Ninja fixes * Ninjafix * First draft of the new check_antags * I love coding without compiler * Yes * Fixes * Check_antags part 2 * Fixes and cleanup * Okay should be good now. * Adds simple no move & no tc syndie for events * Integrates toggle objective pr * Why i even bother. * Offer mob shows all antags * Some minor visual stuff * Proper name for the helper
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@@ -48,7 +48,10 @@
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body += "<br><br>\[ "
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body += "<a href='?_src_=vars;[HrefToken()];Vars=[REF(M)]'>VV</a> - "
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body += "<a href='?_src_=holder;[HrefToken()];traitor=[REF(M)]'>TP</a> - "
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if(M.mind)
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body += "<a href='?_src_=holder;[HrefToken()];traitor=[REF(M)]'>TP</a> - "
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else
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body += "<a href='?_src_=holder;[HrefToken()];initmind=[REF(M)]'>Init Mind</a> - "
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body += "<a href='?priv_msg=[M.ckey]'>PM</a> - "
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body += "<a href='?_src_=holder;[HrefToken()];subtlemessage=[REF(M)]'>SM</a> - "
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body += "<a href='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(M)]'>FLW</a> - "
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@@ -649,7 +652,7 @@
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to_chat(usr, "This mob has no mind!")
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return
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M.mind.edit_memory()
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M.mind.traitor_panel()
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Traitor Panel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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