Antag Panel / Check antagonists Refactor (#34236)

* Antag Panel & Friends Refactor

* Prettfying

* Removes abduction also blob from default configs.

* Ninja fixes

* Ninjafix

* First draft of the new check_antags

* I love coding without compiler

* Yes

* Fixes

* Check_antags part  2

* Fixes and cleanup

* Okay should be good now.

* Adds simple no move & no tc syndie for events

* Integrates toggle objective pr

* Why i even bother.

* Offer mob shows all antags

* Some minor visual stuff

* Proper name for the helper
This commit is contained in:
AnturK
2018-01-19 15:43:23 +01:00
committed by Jordan Brown
parent f12c3c0283
commit e38e6b8fa4
63 changed files with 1218 additions and 1431 deletions
@@ -306,7 +306,6 @@
door.open()
//Assign antag status and the mission
SSticker.mode.traitors += Commando.mind
Commando.mind.special_role = "deathsquad"
var/datum/objective/missionobj = new
@@ -361,7 +360,6 @@
newmob.equipOutfit(/datum/outfit/centcom_official)
//Assign antag status and the mission
SSticker.mode.traitors += newmob.mind
newmob.mind.special_role = "official"
var/datum/objective/missionobj = new
@@ -469,7 +467,6 @@
door.open()
//Assign antag status and the mission
SSticker.mode.traitors += ERTOperative.mind
ERTOperative.mind.special_role = "ERT"
var/datum/objective/missionobj = new
-1
View File
@@ -26,7 +26,6 @@ GLOBAL_VAR_INIT(highlander, FALSE)
addtimer(CALLBACK(src, .proc/only_one), 420)
/mob/living/carbon/human/proc/make_scottish()
SSticker.mode.traitors += mind
mind.special_role = "highlander"
dna.species.species_traits |= NOGUNS //nice try jackass