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Antag Panel / Check antagonists Refactor (#34236)
* Antag Panel & Friends Refactor * Prettfying * Removes abduction also blob from default configs. * Ninja fixes * Ninjafix * First draft of the new check_antags * I love coding without compiler * Yes * Fixes * Check_antags part 2 * Fixes and cleanup * Okay should be good now. * Adds simple no move & no tc syndie for events * Integrates toggle objective pr * Why i even bother. * Offer mob shows all antags * Some minor visual stuff * Proper name for the helper
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@@ -982,7 +982,6 @@
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.["Toggle Godmode"] = "?_src_=vars;[HrefToken()];godmode=[REF(src)]"
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.["Drop Everything"] = "?_src_=vars;[HrefToken()];drop_everything=[REF(src)]"
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.["Regenerate Icons"] = "?_src_=vars;[HrefToken()];regenerateicons=[REF(src)]"
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.["Make Space Ninja"] = "?_src_=vars;[HrefToken()];ninja=[REF(src)]"
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.["Show player panel"] = "?_src_=vars;[HrefToken()];mob_player_panel=[REF(src)]"
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.["Toggle Build Mode"] = "?_src_=vars;[HrefToken()];build_mode=[REF(src)]"
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.["Assume Direct Control"] = "?_src_=vars;[HrefToken()];direct_control=[REF(src)]"
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