Antag Panel / Check antagonists Refactor (#34236)

* Antag Panel & Friends Refactor

* Prettfying

* Removes abduction also blob from default configs.

* Ninja fixes

* Ninjafix

* First draft of the new check_antags

* I love coding without compiler

* Yes

* Fixes

* Check_antags part  2

* Fixes and cleanup

* Okay should be good now.

* Adds simple no move & no tc syndie for events

* Integrates toggle objective pr

* Why i even bother.

* Offer mob shows all antags

* Some minor visual stuff

* Proper name for the helper
This commit is contained in:
AnturK
2018-01-19 09:43:23 -05:00
committed by Jordan Brown
parent f12c3c0283
commit e38e6b8fa4
63 changed files with 1218 additions and 1431 deletions
-1
View File
@@ -982,7 +982,6 @@
.["Toggle Godmode"] = "?_src_=vars;[HrefToken()];godmode=[REF(src)]"
.["Drop Everything"] = "?_src_=vars;[HrefToken()];drop_everything=[REF(src)]"
.["Regenerate Icons"] = "?_src_=vars;[HrefToken()];regenerateicons=[REF(src)]"
.["Make Space Ninja"] = "?_src_=vars;[HrefToken()];ninja=[REF(src)]"
.["Show player panel"] = "?_src_=vars;[HrefToken()];mob_player_panel=[REF(src)]"
.["Toggle Build Mode"] = "?_src_=vars;[HrefToken()];build_mode=[REF(src)]"
.["Assume Direct Control"] = "?_src_=vars;[HrefToken()];direct_control=[REF(src)]"