From e3cd6981c2fbc23a21e20c5e8c2b2a1ea86a2514 Mon Sep 17 00:00:00 2001 From: anettera <27014495+remove32@users.noreply.github.com> Date: Sat, 13 Jun 2026 22:54:35 +0100 Subject: [PATCH] Use lore time for a couple spots that list NST (#96320) ## About The Pull Request Use the year offset value to display accurate time in statpanel image Statpanel won't doesn't have access to client prefs and I'm not fixing that so no 12hr clock ## Why It's Good For The Game muh immersion ## Changelog :cl: fix: statpanel uses year offset /:cl: --- code/controllers/subsystem/statpanel.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/controllers/subsystem/statpanel.dm b/code/controllers/subsystem/statpanel.dm index 7c173ae293c..e11c60cb334 100644 --- a/code/controllers/subsystem/statpanel.dm +++ b/code/controllers/subsystem/statpanel.dm @@ -37,7 +37,7 @@ SUBSYSTEM_DEF(statpanels) global_data += list( "Round ID: [GLOB.round_id ? GLOB.round_id : "NULL"]", - "Server Time/NST: [server_timestamp(format = "YYYY-MM-DD hh:mm:ss")]", + "Server Time/NST: [server_timestamp(format = "YYYY-MM-DD hh:mm:ss", ic_time = TRUE)]", "Shift Time/PT: [(SSticker.round_start_time == 0) ? "Pre-Game" : round_timestamp()]", "Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)", )