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Most hostile mobs can no longer be trapped by closets, chairs, and aggro grabs (#91652)
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@@ -73,7 +73,7 @@
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AddElement(/datum/element/ridable, /datum/component/riding/creature/wolf)
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AddComponent(/datum/component/obeys_commands, pet_commands)
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// this is purely a convenience thing once tamed so you can drag them away from shit
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ai_controller.ai_traits = STOP_MOVING_WHEN_PULLED
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ai_controller.ai_traits |= STOP_MOVING_WHEN_PULLED
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// makes tamed wolves run away far less
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ai_controller.set_blackboard_key(BB_BASIC_MOB_FLEE_DISTANCE, 7)
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@@ -20,6 +20,7 @@
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//reinforcements needs to be skipped over entirely on tamed wolves because it causes them to attack their owner and then themselves
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/pet_planning,
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/datum/ai_planning_subtree/call_reinforcements/wolf,
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/datum/ai_planning_subtree/simple_find_nearest_target_to_flee,
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