mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-29 08:08:49 +01:00
Most hostile mobs can no longer be trapped by closets, chairs, and aggro grabs (#91652)
This commit is contained in:
@@ -83,6 +83,7 @@
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/ranged_skirmish,
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/datum/ai_planning_subtree/attack_obstacle_in_path,
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@@ -4,6 +4,7 @@
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)
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/bileworm_attack,
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/datum/ai_planning_subtree/bileworm_execute,
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@@ -7,10 +7,10 @@
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BB_TARGET_MINIMUM_STAT = HARD_CRIT,
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)
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ai_traits = PAUSE_DURING_DO_AFTER
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk/no_target
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/basic_melee_attack_subtree/opportunistic,
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/datum/ai_planning_subtree/move_to_cardinal/brimdemon,
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@@ -10,6 +10,7 @@
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk/less_walking
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity/pacifist,
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/pet_planning,
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/datum/ai_planning_subtree/burrow_through_ground,
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@@ -34,6 +35,7 @@
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk/less_walking
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity/pacifist,
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/dig_away_from_danger,
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/datum/ai_planning_subtree/find_and_hunt_target/hunt_ores,
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@@ -10,6 +10,7 @@
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/target_retaliate/check_faction,
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/find_food,
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@@ -12,6 +12,8 @@
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BB_MAX_CHILDREN = 5,
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)
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/target_retaliate/check_faction,
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/datum/ai_planning_subtree/pet_planning,
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/datum/ai_planning_subtree/basic_melee_attack_subtree,
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@@ -55,6 +57,7 @@
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BB_FIND_MOM_TYPES = list(/mob/living/basic/mining/gutlunch/milk),
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)
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity/pacifist,
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/datum/ai_planning_subtree/target_retaliate,
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/datum/ai_planning_subtree/flee_target,
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/datum/ai_planning_subtree/look_for_adult,
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@@ -65,6 +68,7 @@
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
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)
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity/pacifist,
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/datum/ai_planning_subtree/target_retaliate,
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/datum/ai_planning_subtree/flee_target,
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/datum/ai_planning_subtree/find_and_hunt_target/food_trough
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@@ -8,6 +8,7 @@
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/maintain_distance,
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/datum/ai_planning_subtree/targeted_mob_ability,
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@@ -10,6 +10,7 @@
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/random_speech/legion,
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/targeted_mob_ability,
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@@ -48,12 +48,13 @@
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BB_TIME_TO_GIVE_UP_ON_VENT_PATHING = 30 SECONDS,
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)
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ai_traits = STOP_MOVING_WHEN_PULLED
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ai_traits = DEFAULT_AI_FLAGS | STOP_MOVING_WHEN_PULLED
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk/less_walking
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// We understand that vents are nice little hidey holes through epigenetic inheritance, so we'll use them.
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/random_speech/legion,
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/attack_obstacle_in_path,
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@@ -81,7 +81,7 @@
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)
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AddComponent(/datum/component/happiness)
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AddComponent(/datum/component/obeys_commands, pet_commands)
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ai_controller.ai_traits = STOP_MOVING_WHEN_PULLED
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ai_controller.ai_traits |= STOP_MOVING_WHEN_PULLED
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response_help_continuous = "pets"
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response_help_simple = "pet"
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response_disarm_continuous = "gently pushes aside"
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@@ -19,11 +19,11 @@
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BB_TARGET_PRIORITY_TRAIT = TRAIT_SCARY_FISHERMAN,
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BB_OWNER_SELF_HARM_RESPONSES = SHRIMP_HARM_RESPONSES,
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)
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ai_traits = PAUSE_DURING_DO_AFTER
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/random_speech/insect,
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/datum/ai_planning_subtree/hoard_fingers,
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/datum/ai_planning_subtree/pet_planning,
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@@ -58,6 +58,7 @@
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BB_OWNER_SELF_HARM_RESPONSES = SHRIMP_HARM_RESPONSES,
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)
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/random_speech/insect,
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/datum/ai_planning_subtree/hoard_fingers,
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/datum/ai_planning_subtree/pet_planning,
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@@ -74,6 +75,7 @@
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///A subtype of juvenile lobster AI that has the target_retaliate behaviour instead of simple_find_target
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/datum/ai_controller/basic_controller/lobstrosity/juvenile/calm
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity/pacifist,
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/datum/ai_planning_subtree/random_speech/insect,
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/datum/ai_planning_subtree/hoard_fingers,
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/datum/ai_planning_subtree/pet_planning,
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@@ -90,6 +92,7 @@
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///A subtype of juvenile lobster AI that has the capricious_retaliate behaviour instead of simple_find_target
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/datum/ai_controller/basic_controller/lobstrosity/juvenile/capricious
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/random_speech/insect,
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/datum/ai_planning_subtree/hoard_fingers,
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/datum/ai_planning_subtree/pet_planning,
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@@ -15,6 +15,7 @@ GLOBAL_LIST_INIT(mook_commands, list(
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/target_retaliate,
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/look_for_village,
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@@ -218,6 +219,7 @@ GLOBAL_LIST_INIT(mook_commands, list(
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)
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idle_behavior = /datum/idle_behavior/walk_near_target/mook_village
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/target_retaliate,
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/datum/ai_planning_subtree/look_for_village,
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/datum/ai_planning_subtree/simple_find_target,
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@@ -270,6 +272,7 @@ GLOBAL_LIST_INIT(mook_commands, list(
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)
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idle_behavior = /datum/idle_behavior/walk_near_target/mook_village
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/target_retaliate,
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/datum/ai_planning_subtree/look_for_village,
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/datum/ai_planning_subtree/acknowledge_chief,
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@@ -326,6 +329,7 @@ GLOBAL_LIST_INIT(mook_commands, list(
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)
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idle_behavior = /datum/idle_behavior/walk_near_target/mook_village
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/target_retaliate,
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/datum/ai_planning_subtree/look_for_village,
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/datum/ai_planning_subtree/simple_find_target,
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@@ -151,7 +151,7 @@
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic, // Use this to find vents to run away from
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)
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ai_traits = STOP_MOVING_WHEN_PULLED
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ai_traits = PASSIVE_AI_FLAGS
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = null
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planning_subtrees = list(
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@@ -16,6 +16,7 @@
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/find_nearest_thing_which_attacked_me_to_flee/raptor,
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/datum/ai_planning_subtree/flee_target/from_flee_key,
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/datum/ai_planning_subtree/find_and_hunt_target/heal_raptors,
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@@ -60,6 +61,7 @@
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity/pacifist,
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/flee_target,
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/datum/ai_planning_subtree/random_speech/blackboard,
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@@ -3,10 +3,10 @@
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
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)
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ai_traits = PAUSE_DURING_DO_AFTER
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk
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planning_subtrees = list(
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/datum/ai_planning_subtree/escape_captivity,
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/datum/ai_planning_subtree/target_retaliate/check_faction,
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/maintain_distance,
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