Most hostile mobs can no longer be trapped by closets, chairs, and aggro grabs (#91652)

This commit is contained in:
Jacquerel
2025-06-21 03:21:22 +02:00
committed by GitHub
parent 897909e7d0
commit e3dee6810e
114 changed files with 262 additions and 296 deletions
@@ -64,6 +64,7 @@
ai_movement = /datum/ai_movement/basic_avoidance
idle_behavior = /datum/idle_behavior/idle_random_walk
planning_subtrees = list(
/datum/ai_planning_subtree/escape_captivity,
/datum/ai_planning_subtree/target_retaliate, // If you get them to shoot each other it will start a wiz-war
/datum/ai_planning_subtree/simple_find_target,
/datum/ai_planning_subtree/maintain_distance,
@@ -14,6 +14,7 @@
)
planning_subtrees = list(
/datum/ai_planning_subtree/escape_captivity,
/datum/ai_planning_subtree/simple_find_target,
/datum/ai_planning_subtree/basic_melee_attack_subtree
)
@@ -4,6 +4,7 @@
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
)
planning_subtrees = list(
/datum/ai_planning_subtree/escape_captivity/pacifist,
/datum/ai_planning_subtree/simple_find_target,
/datum/ai_planning_subtree/basic_melee_attack_subtree,
)
@@ -16,6 +17,7 @@
ai_movement = /datum/ai_movement/basic_avoidance
idle_behavior = /datum/idle_behavior/idle_random_walk
planning_subtrees = list(
/datum/ai_planning_subtree/escape_captivity,
/datum/ai_planning_subtree/simple_find_target,
/datum/ai_planning_subtree/attack_obstacle_in_path,
/datum/ai_planning_subtree/random_speech/when_has_target/mimic,
@@ -24,6 +26,7 @@
/datum/ai_controller/basic_controller/mimic_copy/machine
planning_subtrees = list(
/datum/ai_planning_subtree/escape_captivity,
/datum/ai_planning_subtree/simple_find_target,
/datum/ai_planning_subtree/attack_obstacle_in_path,
/datum/ai_planning_subtree/random_speech/when_has_target/mimic_machine,
@@ -172,6 +172,7 @@
idle_behavior = /datum/idle_behavior/idle_random_walk
planning_subtrees = list(
/datum/ai_planning_subtree/escape_captivity,
/datum/ai_planning_subtree/run_emote,
/datum/ai_planning_subtree/find_food,
/datum/ai_planning_subtree/simple_find_target,
@@ -12,6 +12,7 @@
ai_movement = /datum/ai_movement/basic_avoidance
idle_behavior = /datum/idle_behavior/idle_random_walk
planning_subtrees = list(
/datum/ai_planning_subtree/escape_captivity,
/datum/ai_planning_subtree/simple_find_target,
/datum/ai_planning_subtree/maintain_distance/cover_minimum_distance,
/datum/ai_planning_subtree/targeted_mob_ability/wizard_spell/primary,
@@ -79,6 +79,7 @@
ai_movement = /datum/ai_movement/basic_avoidance
idle_behavior = /datum/idle_behavior/idle_random_walk
planning_subtrees = list(
/datum/ai_planning_subtree/escape_captivity,
/datum/ai_planning_subtree/random_speech/zombie,
/datum/ai_planning_subtree/simple_find_target,
/datum/ai_planning_subtree/attack_obstacle_in_path,