Most hostile mobs can no longer be trapped by closets, chairs, and aggro grabs (#91652)

This commit is contained in:
Jacquerel
2025-06-21 03:21:22 +02:00
committed by GitHub
parent 897909e7d0
commit e3dee6810e
114 changed files with 262 additions and 296 deletions
@@ -19,6 +19,7 @@
ai_movement = /datum/ai_movement/basic_avoidance
idle_behavior = /datum/idle_behavior/idle_random_walk
planning_subtrees = list(
/datum/ai_planning_subtree/escape_captivity,
/datum/ai_planning_subtree/pet_planning,
/datum/ai_planning_subtree/simple_find_nearest_target_to_flee,
/datum/ai_planning_subtree/find_target_prioritize_traits,
@@ -42,6 +43,7 @@
BB_CARPS_FEAR_FISHERMAN = FALSE,
)
planning_subtrees = list(
/datum/ai_planning_subtree/escape_captivity,
/datum/ai_planning_subtree/pet_planning,
/datum/ai_planning_subtree/simple_find_nearest_target_to_flee,
/datum/ai_planning_subtree/make_carp_rift/panic_teleport,
@@ -66,7 +68,7 @@
BB_TARGET_PRIORITY_TRAIT = TRAIT_SCARY_FISHERMAN,
BB_CARPS_FEAR_FISHERMAN = TRUE,
)
ai_traits = STOP_MOVING_WHEN_PULLED
ai_traits = PASSIVE_AI_FLAGS
planning_subtrees = list(
/datum/ai_planning_subtree/pet_planning,
/datum/ai_planning_subtree/find_nearest_thing_which_attacked_me_to_flee,
@@ -85,6 +87,7 @@
*/
/datum/ai_controller/basic_controller/carp/ranged
planning_subtrees = list(
/datum/ai_planning_subtree/escape_captivity,
/datum/ai_planning_subtree/pet_planning,
/datum/ai_planning_subtree/simple_find_nearest_target_to_flee,
/datum/ai_planning_subtree/find_target_prioritize_traits,
@@ -112,7 +115,7 @@
BB_CARPS_FEAR_FISHERMAN = TRUE,
BB_TARGET_ONLY_WITH_TRAITS = list(TRAIT_SCARY_FISHERMAN),
)
ai_traits = STOP_MOVING_WHEN_PULLED
ai_traits = PASSIVE_AI_FLAGS
planning_subtrees = list(
/datum/ai_planning_subtree/pet_planning,
/datum/ai_planning_subtree/simple_find_target/to_flee, // This should only find master fishermen because of the targeting strategy