update_appearance (#55468)

Creates update_name and update_desc
Creates the wrapper proc update_appearance to batch update_name, update_desc, and update_icon together
Less non-icon handling code in update_icon and friends
Signal hooks for things that want to change names and descriptions
99%+ of the changes in this are just from switching everything over to update_appearance from update_icon
This commit is contained in:
TemporalOroboros
2021-02-19 12:06:18 -03:00
committed by GitHub
parent dc4b7226d0
commit e4079c87b8
585 changed files with 4689 additions and 4133 deletions
+1 -1
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@@ -40,7 +40,7 @@ SUBSYSTEM_DEF(communications)
var/obj/item/paper/P = new /obj/item/paper(C.loc)
P.name = "paper - '[sending.title]'"
P.info = sending.content
P.update_icon()
P.update_appearance()
#undef COMMUNICATION_COOLDOWN
#undef COMMUNICATION_COOLDOWN_AI
+1 -1
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@@ -177,7 +177,7 @@ Used by the AI doomsday and the self-destruct nuke.
for(var/N in nuke_tiles)
var/turf/open/floor/circuit/C = N
C.update_icon()
C.update_appearance()
/datum/controller/subsystem/mapping/Recover()
flags |= SS_NO_INIT
+1 -1
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@@ -168,7 +168,7 @@ SUBSYSTEM_DEF(persistence)
T.showpiece = new /obj/item/showpiece_dummy(T, path)
T.trophy_message = chosen_trophy["message"]
T.placer_key = chosen_trophy["placer_key"]
T.update_icon()
T.update_appearance()
/datum/controller/subsystem/persistence/proc/CollectData()
CollectChiselMessages()