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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-24 21:48:39 +01:00
update_appearance (#55468)
Creates update_name and update_desc Creates the wrapper proc update_appearance to batch update_name, update_desc, and update_icon together Less non-icon handling code in update_icon and friends Signal hooks for things that want to change names and descriptions 99%+ of the changes in this are just from switching everything over to update_appearance from update_icon
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@@ -312,28 +312,26 @@
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//This proc is used to update the icons of nearby windows.
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/obj/structure/window/proc/update_nearby_icons()
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update_icon()
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update_appearance()
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if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
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QUEUE_SMOOTH_NEIGHBORS(src)
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//merges adjacent full-tile windows into one
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/obj/structure/window/update_overlays()
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. = ..()
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if(!QDELETED(src))
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if(!fulltile)
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return
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if(QDELETED(src) || !fulltile)
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return
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var/ratio = obj_integrity / max_integrity
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ratio = CEILING(ratio*4, 1) * 25
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if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
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QUEUE_SMOOTH(src)
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if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
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QUEUE_SMOOTH(src)
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cut_overlay(crack_overlay)
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if(ratio > 75)
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return
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crack_overlay = mutable_appearance('icons/obj/structures.dmi', "damage[ratio]", -(layer+0.1))
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. += crack_overlay
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var/ratio = obj_integrity / max_integrity
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ratio = CEILING(ratio*4, 1) * 25
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cut_overlay(crack_overlay)
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if(ratio > 75)
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return
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crack_overlay = mutable_appearance('icons/obj/structures.dmi', "damage[ratio]", -(layer+0.1))
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. += crack_overlay
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/obj/structure/window/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
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return exposed_temperature > T0C + heat_resistance
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@@ -765,7 +763,7 @@
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/obj/structure/window/paperframe/Initialize()
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. = ..()
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update_icon()
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update_appearance()
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/obj/structure/window/paperframe/examine(mob/user)
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. = ..()
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@@ -782,22 +780,22 @@
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if(.)
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return
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if(user.combat_mode)
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take_damage(4,BRUTE,MELEE, 0)
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take_damage(4, BRUTE, MELEE, 0)
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if(!QDELETED(src))
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update_icon()
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update_appearance()
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/obj/structure/window/paperframe/update_appearance(updates)
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. = ..()
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set_opacity(obj_integrity >= max_integrity)
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/obj/structure/window/paperframe/update_icon()
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if(obj_integrity < max_integrity)
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cut_overlay(paper)
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add_overlay(torn)
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set_opacity(FALSE)
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else
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cut_overlay(torn)
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add_overlay(paper)
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set_opacity(TRUE)
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. = ..()
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if(smoothing_flags & (SMOOTH_CORNERS|SMOOTH_BITMASK))
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QUEUE_SMOOTH(src)
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/obj/structure/window/paperframe/update_overlays()
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. = ..()
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. += (obj_integrity < max_integrity) ? torn : paper
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/obj/structure/window/paperframe/attackby(obj/item/W, mob/living/user)
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if(W.get_temperature())
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@@ -812,10 +810,10 @@
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qdel(W)
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user.visible_message("<span class='notice'>[user] patches some of the holes in \the [src].</span>")
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if(obj_integrity == max_integrity)
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update_icon()
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update_appearance()
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return
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..()
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update_icon()
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update_appearance()
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/obj/structure/window/bronze
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name = "brass window"
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