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update_appearance (#55468)
Creates update_name and update_desc Creates the wrapper proc update_appearance to batch update_name, update_desc, and update_icon together Less non-icon handling code in update_icon and friends Signal hooks for things that want to change names and descriptions 99%+ of the changes in this are just from switching everything over to update_appearance from update_icon
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@@ -62,7 +62,7 @@
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idle_threads = list()
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if(looping_sound)
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soundloop = new(list(src), enabled)
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update_icon()
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update_appearance()
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/obj/item/modular_computer/Destroy()
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kill_program(forced = TRUE)
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@@ -168,21 +168,16 @@
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. += get_modular_computer_parts_examine(user)
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/obj/item/modular_computer/update_icon_state()
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if(!enabled)
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icon_state = icon_state_unpowered
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else
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icon_state = icon_state_powered
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icon_state = enabled ? icon_state_powered : icon_state_unpowered
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return ..()
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/obj/item/modular_computer/update_overlays()
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. = ..()
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if(!display_overlays)
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return
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if(enabled)
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if(active_program)
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. += active_program.program_icon_state ? active_program.program_icon_state : icon_state_menu
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else
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. += icon_state_menu
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if(enabled)
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. += active_program?.program_icon_state || icon_state_menu
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if(obj_integrity <= integrity_failure * max_integrity)
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. += "bsod"
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. += "broken"
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@@ -217,7 +212,7 @@
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if(looping_sound)
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soundloop.start()
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enabled = 1
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update_icon()
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update_appearance()
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ui_interact(user)
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return TRUE
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else // Unpowered
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@@ -353,7 +348,7 @@
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var/mob/user = usr
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if(user && istype(user))
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ui_interact(user) // Re-open the UI on this computer. It should show the main screen now.
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update_icon()
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update_appearance()
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// Returns 0 for No Signal, 1 for Low Signal and 2 for Good Signal. 3 is for wired connection (always-on)
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/obj/item/modular_computer/proc/get_ntnet_status(specific_action = 0)
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@@ -380,7 +375,7 @@
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if(loud)
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physical.visible_message("<span class='notice'>\The [src] shuts down.</span>")
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enabled = 0
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update_icon()
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update_appearance()
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/**
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* Toggles the computer's flashlight, if it has one.
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