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update_appearance (#55468)
Creates update_name and update_desc Creates the wrapper proc update_appearance to batch update_name, update_desc, and update_icon together Less non-icon handling code in update_icon and friends Signal hooks for things that want to change names and descriptions 99%+ of the changes in this are just from switching everything over to update_appearance from update_icon
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@@ -32,7 +32,7 @@
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game_active = FALSE
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program_icon_state = "arcade_off"
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if(istype(computer))
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computer.update_icon()
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computer.update_appearance()
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ticket_count += 1
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user?.mind?.adjust_experience(/datum/skill/gaming, 50)
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sleep(10)
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@@ -42,7 +42,7 @@
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game_active = FALSE
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program_icon_state = "arcade_off"
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if(istype(computer))
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computer.update_icon()
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computer.update_appearance()
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user?.mind?.adjust_experience(/datum/skill/gaming, 10)
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sleep(10)
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@@ -175,4 +175,4 @@
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boss_id = rand(1,6)
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pause_state = FALSE
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if(istype(computer))
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computer.update_icon()
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computer.update_appearance()
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