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update_appearance (#55468)
Creates update_name and update_desc Creates the wrapper proc update_appearance to batch update_name, update_desc, and update_icon together Less non-icon handling code in update_icon and friends Signal hooks for things that want to change names and descriptions 99%+ of the changes in this are just from switching everything over to update_appearance from update_icon
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@@ -16,7 +16,7 @@
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var/atom/selected
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///Used to store when the next scan is available. Updated by the scan() proc.
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var/next_scan = 0
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///Used to keep track of the last value program_icon_state was set to, to prevent constant unnecessary update_icon() calls
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///Used to keep track of the last value program_icon_state was set to, to prevent constant unnecessary update_appearance() calls
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var/last_icon_state = ""
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///Used by the tgui interface, themed NT or Syndicate.
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var/arrowstyle = "ntosradarpointer.png"
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@@ -175,7 +175,7 @@
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if(!trackable(signal))
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program_icon_state = "[initial(program_icon_state)]lost"
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if(last_icon_state != program_icon_state)
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computer.update_icon()
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computer.update_appearance()
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last_icon_state = program_icon_state
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return
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@@ -193,7 +193,7 @@
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program_icon_state = "[initial(program_icon_state)]far"
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if(last_icon_state != program_icon_state)
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computer.update_icon()
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computer.update_appearance()
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last_icon_state = program_icon_state
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computer.setDir(get_dir(here_turf, target_turf))
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