Moved loose tiles and wallframes to crafting (#84210)

## About The Pull Request

There were some tiles and wallframes in lathe designs, while most of
these are already in the crafting menu. Moved all of them into the
crafting menu to avoid confusion, when you can't find some wallframe in
the menu because it must be built in lathe.

Made the light tile craftable in menu, instead of slap-crafting, and
made the circuit tiles use similar recipe (since they both are emissive
tiles). And the circuit tiles can now be cycled in-hand:


![image](https://github.com/tgstation/tgstation/assets/3625094/c7caa5fb-54dd-44d7-8f71-cd02ad740eee)

## Why It's Good For The Game

Centralized place for tiles and wallframes.

## Changelog

🆑
qol: Made light tiles available in the crafting menu
qol: Circuit tile variants can be cycled in-hand
add: Moved loose tiles and wall frames from lathe designs to other tiles
and frames in the crafting menu
/🆑

---------

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
This commit is contained in:
Andrew
2024-06-30 17:39:38 +00:00
committed by GitHub
co-authored by Fikou
parent 77f29d381e
commit e421f8e7c4
7 changed files with 52 additions and 263 deletions
@@ -142,16 +142,6 @@
"wirecutters",
"light_bulb",
"light_tube",
"intercom_frame",
"newscaster_frame",
"status_display_frame",
"circuit",
"circuitgreen",
"circuitred",
"tram_floor_dark",
"tram_floor_light",
"tram_controller",
"tram_display",
"crossing_signal",
"guideway_sensor",
)
@@ -21,7 +21,6 @@
description = "All the essentials to subdue a mime."
prereq_ids = list(TECHWEB_NODE_BASIC_ARMS)
design_ids = list(
"camera_assembly",
"secdata",
"mining",
"prisonmanage",
@@ -30,7 +29,6 @@
"security_photobooth",
"photobooth",
"scanner_gate",
"turret_control",
"pepperspray",
"dragnet_beacon",
"inspector",