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Merge pull request #10019 from Thunder12345/autoshotgun
Moved combat shotguns to shotgun/automatic/combat
This commit is contained in:
@@ -286,9 +286,9 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
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/datum/supply_packs/security/armory/ballistic
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name = "Combat Shotguns Crate"
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contains = list(/obj/item/weapon/gun/projectile/shotgun/combat,
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/obj/item/weapon/gun/projectile/shotgun/combat,
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/obj/item/weapon/gun/projectile/shotgun/combat,
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contains = list(/obj/item/weapon/gun/projectile/shotgun/automatic/combat,
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/obj/item/weapon/gun/projectile/shotgun/automatic/combat,
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/obj/item/weapon/gun/projectile/shotgun/automatic/combat,
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/obj/item/weapon/storage/belt/bandolier,
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/obj/item/weapon/storage/belt/bandolier,
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/obj/item/weapon/storage/belt/bandolier)
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@@ -54,7 +54,7 @@
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if("shotgun")
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new /obj/item/weapon/gun/projectile/shotgun(get_turf(H))
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if("combatshotgun")
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new /obj/item/weapon/gun/projectile/shotgun/combat(get_turf(H))
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new /obj/item/weapon/gun/projectile/shotgun/automatic/combat(get_turf(H))
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if("arg")
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new /obj/item/weapon/gun/projectile/automatic/ar(get_turf(H))
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if("mateba")
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@@ -721,7 +721,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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vend_reply = "Remember the name: Liberation Station!"
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products = list(/obj/item/weapon/gun/projectile/automatic/pistol/deagle/gold = 2,/obj/item/weapon/gun/projectile/automatic/pistol/deagle/camo = 2,
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/obj/item/weapon/gun/projectile/automatic/pistol/m1911 = 2,/obj/item/weapon/gun/projectile/automatic/proto = 2,
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/obj/item/weapon/gun/projectile/shotgun/combat = 2,/obj/item/weapon/gun/projectile/automatic/gyropistol = 1,
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/obj/item/weapon/gun/projectile/shotgun/automatic/combat = 2,/obj/item/weapon/gun/projectile/automatic/gyropistol = 1,
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/obj/item/weapon/gun/projectile/shotgun = 2,/obj/item/weapon/gun/projectile/automatic/ar = 2)
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premium = list(/obj/item/ammo_box/magazine/smgm9mm = 2,/obj/item/ammo_box/magazine/m50 = 4,/obj/item/ammo_box/magazine/m45 = 2,/obj/item/ammo_box/magazine/m75 = 2)
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contraband = list(/obj/item/clothing/under/patriotsuit = 1,/obj/item/weapon/bedsheet/patriot = 3)
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@@ -24,7 +24,7 @@
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loot = list(
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/obj/item/weapon/gun/projectile/automatic/pistol = 8,
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/obj/item/weapon/gun/projectile/shotgun/combat = 5,
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/obj/item/weapon/gun/projectile/shotgun/automatic/combat = 5,
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/obj/item/weapon/gun/projectile/revolver/mateba,
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/obj/item/weapon/gun/projectile/automatic/pistol/deagle
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)
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@@ -53,7 +53,7 @@
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desc = "Oh god, this shouldn't be here"
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ammo_type = /obj/item/ammo_casing/shotgun/buckshot
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caliber = "shotgun"
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max_ammo = 8
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max_ammo = 6
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multiload = 0
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/obj/item/ammo_box/magazine/internal/cylinder/dualshot
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@@ -62,16 +62,6 @@
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if (chambered)
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user << "A [chambered.BB ? "live" : "spent"] one is in the chamber."
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// COMBAT SHOTGUN //
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/obj/item/weapon/gun/projectile/shotgun/combat
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name = "combat shotgun"
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desc = "A traditional shotgun with tactical furniture and an eight-shell capacity underneath."
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icon_state = "cshotgun"
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origin_tech = "combat=5;materials=2"
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mag_type = /obj/item/ammo_box/magazine/internal/shotcom
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w_class = 5
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// RIOT SHOTGUN //
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/obj/item/weapon/gun/projectile/shotgun/riot //for spawn in the armory
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@@ -293,3 +283,17 @@
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..()
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empty_alarm()
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return
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/obj/item/weapon/gun/projectile/shotgun/automatic/shoot_live_shot(mob/living/user as mob|obj)
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..()
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src.pump(user)
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// COMBAT SHOTGUN //
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/obj/item/weapon/gun/projectile/shotgun/automatic/combat
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name = "combat shotgun"
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desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath."
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icon_state = "cshotgun"
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origin_tech = "combat=5;materials=2"
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mag_type = /obj/item/ammo_box/magazine/internal/shotcom
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w_class = 5
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