From e42e8b7f78d520ac7324c384ba78abd12aff648f Mon Sep 17 00:00:00 2001 From: Iamgoofball Date: Mon, 1 Apr 2024 17:15:46 -0700 Subject: [PATCH] Makes the Captain's Spare safe actually secure from being smashed open now that it's been removed from a wall. (#82076) ## About The Pull Request Makes the Captain's Spare safe actually secure from being smashed open now that it's been removed from a wall. Damage Deflection of 30 has been added to it. ## Why It's Good For The Game Because the Captain's Safe was moved off of the wall it's now vulnerable to direct attack and projectiles way, way more than before and now there's a lot of avenues to inflict AP damage, which is directly subtracted from the armor value before application of damage. I've added a damage deflection of 30 to make it ## Changelog :cl: balance: Makes the Captain's Spare safe actually secure from being smashed open now that it's been removed from a wall. Damage Deflection of 30 has been added to it. /:cl: --- code/game/objects/structures/secure_safe.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/objects/structures/secure_safe.dm b/code/game/objects/structures/secure_safe.dm index c4d5d29f8eb..bc73eea6ec0 100644 --- a/code/game/objects/structures/secure_safe.dm +++ b/code/game/objects/structures/secure_safe.dm @@ -79,6 +79,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/secure_safe, 32) base_icon_state = "safe" armor_type = /datum/armor/safe_caps_spare max_integrity = 300 + damage_deflection = 30 // prevents stealing the captain's spare using null rods/lavaland monsters/AP projectiles density = TRUE anchored_tabletop_offset = 4 custom_materials = list(/datum/material/gold = SMALL_MATERIAL_AMOUNT)