diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm index 4607b7ff78d..76e6d7a74de 100644 --- a/code/modules/client/client procs.dm +++ b/code/modules/client/client procs.dm @@ -167,7 +167,7 @@ var/next_external_rsc = 0 send_resources() if(prefs.lastchangelog != changelog_hash) //bolds the changelog button on the interface so we know there are updates. - winset(src, "rpane.changelog", "background-color=#eaeaea;font-style=bold") + winset(src, "rpane.changelogb", "background-color=#eaeaea;font-style=bold") ////////////// diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index ae9c3a3906c..0fde3605aca 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -470,13 +470,6 @@ var/list/slot_equipment_priority = list( \ if (popup) memory() -/* -/mob/verb/help() - set name = "Help" - src << browse('html/help.html', "window=help") - return -*/ - /mob/verb/abandon_mob() set name = "Respawn" set category = "OOC" @@ -513,8 +506,6 @@ var/list/slot_equipment_priority = list( \ set name = "Changelog" set category = "OOC" getFiles( - 'html/postcardsmall.jpg', - 'html/somerights20.png', 'html/88x31.png', 'html/bug-minus.png', 'html/cross-circle.png', @@ -537,7 +528,7 @@ var/list/slot_equipment_priority = list( \ if(prefs.lastchangelog != changelog_hash) prefs.lastchangelog = changelog_hash prefs.save_preferences() - winset(src, "rpane.changelog", "background-color=none;font-style=;") + winset(src, "rpane.changelogb", "background-color=none;font-style=;") /mob/verb/observe() set name = "Observe" diff --git a/html/80x15.png b/html/80x15.png deleted file mode 100644 index ed028fed9d6..00000000000 Binary files a/html/80x15.png and /dev/null differ diff --git a/html/admin_pm.html b/html/admin_pm.html deleted file mode 100644 index 6993b215025..00000000000 --- a/html/admin_pm.html +++ /dev/null @@ -1,53 +0,0 @@ - -
Step 1. Upon confirmation of an anomaly sighting, report its location. Early detection is key.
+ Step 2. Using an atmospheric analyzer at short range, determine the frequency that the anomaly's core is fluctuating at.
+ Step 3. Send a signal through the frequency using a radio signaller. Note that non-specialized signaller devices may possibly lack the frequency range needed.
+Note: Credit goes to Barhardar for the original code and functionality. +
These devices can be used to quickly create an air-tight seal across a hull breach until repairs can been made. +
Wrench them in place and activate them near a hull breach. The shield should extend to all space tiles in range. +
They can be (un)locked by engineering IDs and can also be emagged and otherwise malfunction. As they can not be constructed, you can repair damage and malfunctions by opening the panel with a screwdriver and replacing the wires with a cable coil
This part of the mob code cleanup mainly focuses on damage variables and procs. So if you suspect something related to taking, dealing or examining damage is not working as intended please fill out an issue report here and be as detailed as possible. This includes what you were doing, steps to reproduce the problem, who you were doing it to, what you were using ect... Thank you.
Step 1. Upon confirmation of an anomaly sighting, report its location. Early detection is key.
- Step 2. Using an atmospheric analyzer at short range, determine the frequency that the anomaly's core is fluctuating at.
- Step 3. Send a signal through the frequency using a radio signaller. Note that non-specialized signaller devices may possibly lack the frequency range needed.
- Space Station 13 was written for BYOND. Like many BYOND games, it is two - dimensional with a top down view and runs terribly. It uses tile-based - movement. Space Station 13 (or SS13 for short) starts you on a space station - orbiting a very peculiar gaseous planet in a binary star system. Each round - type is centred around a specific type of disaster, ranging from a meteor - shower to a traitor within the crew. The game is constantly being developed, - so new modes are added all the time! -
- - -- The primary objective in most modes of Space Station 13 is survival. You must - try to stay alive long enough to escape on the evacuation shuttle. This - doesn't mean you should immediately rush to the escape dock and wall yourself - in; half the fun is in trying to keep the station running for as long as - possible. Exactly how you do this is up to you and your assigned job. -
- - -- A deadly mutagenous virus has been released and the crew must fight a green - mass for control of the station. The blob spreads quickly, and only the - sacred welder can fight it back! (Unless it spawns in the engine and dies - instantly.) -
-- PROTIP: USE A WELDER -
- - -- In traitor mode there is a traitor aboard the space station!!! The traitor is - assigned a random objective, from escaping alone to stealing the captain's - jumpsuit. The objective of everyone else is to stop the traitor and survive! -
- - -- In Meteor, the station is threatened by a meteor shower. The objective is to - do your best to repair and maintain the station, and eventually escape. -
- - -- In Monkey mode a deadly mutagenous virus has been released and the crew must - fight small underdeveloped primates for control of the station. The monkey's - bite is deadly, and anyone bitten will soon join the primate horde. -
-- PROTIP: ELECTRIC GRILLES ARE PRETTY DANGEROUS. -
- - -- A crack team of Syndicate operatives have assaulted the station in order to - gather a nuclear activation key. If found, the team will detonate a NUCLEAR - BOMB and the station will be destroyed! The team must escape with the nuclear - activation key while fighting off the syndicate. -
-- PROTIP: IF YOU KILL A MEMBER OF THE SYNDICATE STEAL HIS STUFF. -
- - -- The interface for Space Station 13 is largely click driven. To use something, - you will almost always click or double click. -
- - -- (A Quick jump-start guide to get into the game) -
-- Select your preferences using the character setup command and then use ready - to enter the game. -
-- If you do this after the game has started you will spawn as an assistant; - otherwise, a vague guide to the jobs you may choose follows. -
- - -- You'll spawn as this if you enter after a game has started. Assistants have a - very low-access ID card, and really nothing else. They don't however have any - duties, so this can be a pretty good way to learn the layout of the station - if you join midway through a round. It's really not worth choosing this, - though. -
- - -- This involves looking after the atmospheric systems on the station, as you - can probably guess. In theory, you'll be checking the air composition of the - station with an analyzer and making sure that it's not going to kill people. - In reality, you'll be cleaning up the constant gas spills caused by griefers - and the traitor via use of the pipe filters in the maintenance tunnel (which - are pretty self-explanatory) and the portable filters that are around the - station and in Atmospheric Storage. This is probably the easiest job for a - new player, so jump in as this and getting a feel for the station layout and - the basic workings of the game before you try anything else. -
- - -- Pretty much self explanatory. Grab a Medkit, and either patrol the station - treating the gassed/beaten crewmembers who will be lying around within 20 - minutes of any game starting or stay in Medical and heal the people who get - dragged in. More advanced medical is explained in weasello's guide below. -
- - -- This can be one of the more technical jobs, but it doesn't take a huge amount - of time to learn. Basically, the Engineers handle the engine itself (which - involves keeping it fed with plasma, igniting it, and so on.) and the repair - of the station. Weasello's stuff has a reasonably good guide to the basics of - this, and you should be able to work the rest out by jumping on one of the - empty servers and tinkering about for twenty minutes or so. This isn't a bad - place to start, but messing up with the engines can kill every single person - on the station so be fucking careful. -
- - -- Open your locker, grab a stun baton and then patrol the station and hit - people. That's it. -
-- PROTIP: KILLING PEOPLE OR BEING A DICK WILL GET YOU BANNED. -
- - -- Scientists are essentially the bombmakers. Weasello's guide has a reasonably - complex explanation of what you're supposed to do here, but basically you'll - be heating plasma and assembling bomb circuitry. Security and the AI will - almost certainly be keeping a close eye on you if you choose to do this, so - I'd you play around a bit with Atmos and get some experience before trying - this. -
- - -- Seriously, don't bother with this. It's arguably the most boring job of all, - and can be one of the most annoying to get to grips with. Forensic Techs take - fingerprints from people and objects and check them against their records. - That's pretty much it. With the relatively short length of games on the goon - server, this isn't really worth doing in itself, as any security man can be a - Forensic Tech if needed. -
- - -- This is pretty much the most complex job on the station. Don't touch this - until you've played for a while. Geneticists can directly edit the DNA of - other players and monkeys, and as such can bring people back to life, change - their skin colour, or turn a human into a monkey or vice versa. It's all far - too complex and annoying to be worth typing out here. There's probably a more - complex guide for this around, go find it if you REALLY want to do this. -
- - -- AARHGFHGHGH I FUCKING LOVE TO PRAY -
- - -- The Head of Research essentially administers Medical and Toxins research and - has an ID-card with quite high access. This isn't really a good choice at all - for a new player as it implies a degree of experience with the game. - Practically, you'll be helping out Toxins and Medical and occasionally being - attacked for your ID card. -
- - -- This one really is only for players with a little bit of experience. The Head - of Personnel is in charge of Security and managers the positions of the - people on the station; they have access to the personnel records and can edit - the ID cards and thus positions of crewmembers as they wish. They also start - next to a locker which contains a laser pistol, which can be useful for a - traitor or in self defense. Traitors will often target the HoP for his ID - card and special equipment, as well. -
- - -- Don't do this. It carries a huge amount of power as well as massive - limitations, as the AI is bound by Asimov's laws. The AI can control any of - the electrical systems on the station, including the air supply, engine blast - doors and power. Making a stupid mistake as the AI will very possibly kill - several people, so stay away from this until you have a little bit of - experience with the game. -
- - -- Self explanatory. An all-access ID card, total power over the crew, guns and - a personal teleporter. ABSOLUTELY DO NOT DO THIS UNTIL YOU HAVE SOME - EXPERIENCE WITH THE GAME OR YOU WILL PISS OFF OTHER PLAYERS. -
- - -- Movement on SS13 is only in the 4 cardinal directions. The diagonal - directions throw/drop items, switch hand/modes. If you move into a dense - object you first try to push it. Not all items can be pushed. You can also - right click on an object and select 'pull' and then every movement you make - will ttempt to drag that object behind you. If you wish to stop pulling you - must go onto your on-screen display and find the object with a person in a - box. Click on it and you will stop pulling. If you ever desire to make sure - of which direction you are facing use .center and then try to move what - direction you want to face. -
- - -- You 'equip' items in SS13 by picking them up. In order to pick an item up all - you must do is attack it with a free hand. Now you hae two hands. Which hand - is being used is indicated by the blue button in the lower-left area of your - HUD. You can change hands by clicking the hand button or pressing the - .northeast macro. You can then also then transfer that item to another part - of your body. In order to do this you just attack the green box (or blue - storage box) on your hud that you would like to move it to. In order to - 'unequip' a equipped item that is not in your hand. Get a free hand and - attack the item. Then in order to drop an item in your hand (and make it a - free hand again) click the drop button (or throw to throw the item wherever - you are facing). -
- - -- Talking on SS13 is still via the say verb so the normal say speech bubble on - the command line will still work. Please note however that you can whisper. - More on this in the items selection under radio, intercoms, and headsets. - There are a lot of emotes that are accessed by preceding your text with a - '*'. To view a list of available emotes for your character use the type - '*help' into the say menu. To speak via your headset use a semicolon after - say. -
- - -- You can take items from people by dragging their mob onto your mob. A screen - will pop up. From this screen you can select an object to remove from them. - If you select a 'Nothing' slot then you will attempt to equip that slot with - the object you are holding. -
- - -- If you are dead then you can use the watch verb to look through the eyes of - another mob. Depending on circumstances you can use abandon mob to restart - (leaving that box blank gives you a random name). A dead person hears - everything that is said but might not hear all attack messages. -
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-/tg/station 13 Presents-Directed by S0ldi3rKr4s0-& produced by Petethegoat-
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Invisty updated:-
Important changes below!-
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Scroll down for more commits! There's a bunch of new shit.-
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-Sunday, April 22nd-Petethegoat updated:-
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-Saturday, April 21st-Errorage updated:-
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-Thursday, April 19th-Carn updated:-
- Tuesday, April 17th-Kor updated:-
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-Friday, April 13th-Sieve updated:-
Petethegoat updated:-
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-Thursday, April 12th-Agouri updated:-
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-Wednesday, April 11th-PolymorphBlue updated:-
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-April 10, the year of our lord 2012-Agouri updated:-
Nodrak updated:-
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-Monday, April 9th-Petethegoat updated:-
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-Sunday, April 8th-PolymorphBlue updated:-
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-2 April 2012-PolymorphBlue updated:-
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-April Fools Day! Get hype!-Doohl updated:-
PolymorphBlue updated:-
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-30 March 2012-Donkie updated:-
Doohl updated:-
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-29 March 2012-PolymorphBlue updated:-
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-28 March 2012-Carn updated:-
Donkie updated:-
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-27 March 2012-Nodrak updated:-
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-23 March 2012-Doohl updated:-
Donkieyo updated:-
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-22 March 2012-Ricotez updated:-
PolymorphBlue updated:-
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-20 March 2012-Kor updated:-
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-19 March 2012-PolymorphBlue updated:-
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-18 March 2012-Quarxink updated:-
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-14 March 2012-PolymorphBlue updated:-
Petethegoat updated:-
Nodrak updated:-
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-14 March 2012-Carn updated:-
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-13 March 2012-Nodrak & Carn updated:-
Doohl updated:-
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-12 March 2012-PolymorphBlue updated:-
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-11 March 2012-PolymorphBlue updated:-
Carnwennan updated:-
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-08 March 2012-Nodrak and Carnwennan updated:-
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-02 March 2012-Carn updated:-
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-03 March 2012-Petethegoat updated:-
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-01 March 2012-SkyMarshal updated:-
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-01 March 2012-SkyMarshal updated:-
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-1 March 2012-Petethegoat updated:-
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-29 February 2012-SkyMarshal updated:-
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-29 February 2012-muskets updated:-
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-26 February 2012-Doohl updated:-
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-25 February 2012-Doohl updated:-
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-24 February 2012-PolymorphBlue updated:-
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-23 February 2012-PolymorphBlue updated:-
LastyScratch updated:-
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-22 February 2012-PolymorphBlue updated:-
Petethegoat updated:-
coolity updated:-
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-21 February 2012-Petethegoat updated:-
Nodrak updated:-
Sieve updated:-
Skaer updated:-
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-19 February 2012-Petethegoat updated:-
KorPhaeron updated:-
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-18 February 2012-Petethegoat updated:-
Sieve updated:-
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-16 February 2012-Smoke Carter updated:-
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-15 February 2012-Kor updated:-
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-14 February 2012-Carn updated:-
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-13 February 2012-Khodoque updated:-
Erro updated:-
Kor updated:-
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-12 February 2012-Erro updated:-
Pete updated:-
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-11 February 2012-Erro updated:-
Kor updated:-
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-10 February 2012-Quarxink updated:-
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-9 February 2012-Erro updated:-
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-8 February 2012-ConstantA updated:-
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-GoonStation 13 Development Team
- 4 February 2012, World Cancer Day-Erro updated:-
- Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
-- Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No - -
Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License. - |